📄 madlg.h
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// MADlg.h : header file
//
#if !defined(AFX_MADLG_H__80A31C5E_1021_4BF4_B8E0_AD3E2FBA05E4__INCLUDED_)
#define AFX_MADLG_H__80A31C5E_1021_4BF4_B8E0_AD3E2FBA05E4__INCLUDED_
#include "SkinWin.h" // Added by ClassView
#include "SkinButton.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CMADlg dialog
class CMADlg : public CDialog
{
// Construction
public:
BOOL SetSkin(CString file);
CSkinWin m_skinWin;
CSkinButtonResource m_btnres;
BOOL m_bFirst;
BOOL SubClassButton( HWND hwnd );
CMADlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CMADlg)
enum { IDD = IDD_MA_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMADlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CMADlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MADLG_H__80A31C5E_1021_4BF4_B8E0_AD3E2FBA05E4__INCLUDED_)
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