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📄 mainfrm.cpp

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// MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "Accobook_CE.h"

#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// Array tbSTDButton contains relevant buttons of bitmap IDB_STD_SMALL_COLOR

static TBBUTTON g_tbSTDButton[] = {
	{0, 0,				TBSTATE_ENABLED, TBSTYLE_SEP,    0, 0, 0,  0},  
	{6, ID_APP_ABOUT,	TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, 0, 0, -1},
	{0, 0,				TBSTATE_ENABLED, TBSTYLE_SEP,    0, 0, 0,  0}
};

/////////////////////////////////////////////////////////////////////////////
// CMainFrame

IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
	//{{AFX_MSG_MAP(CMainFrame)
	ON_WM_CREATE()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
	// TODO: add member initialization code here
	
}

CMainFrame::~CMainFrame()
{
}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	// Add the buttons to the CommandBar.
	// NOTE: In order for AddAdornments() to work properly, NImages must be
	//       the true number of button images in the bitmap file (even if not
	//       all of them are used).
	if (!InsertButtons( g_tbSTDButton,
		sizeof(g_tbSTDButton)/sizeof(TBBUTTON),		// NButtons
		IDR_MAINFRAME,					// toolbar bitmap
		7 ))						// NImages
	{
		TRACE0("Failed to add command bar buttons\n");
		return -1;
	}

	// Add Exit button
	if (!AddAdornments(0))
	{
		TRACE0("Failed to add exit button\n");
		return -1;      // fail to create command bar
	}


	return 0;
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs


	return CFrameWnd::PreCreateWindow(cs);
	
}

/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers

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