floatedit2.h

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#if !defined(AFX_FLOATEDIT2_H__44196223_A5C9_11D2_83D2_0000210056C3__INCLUDED_)
#define AFX_FLOATEDIT2_H__44196223_A5C9_11D2_83D2_0000210056C3__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// FloatEdit2.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CFloatEdit2 window

class CFloatEdit2 : public CEdit
{
// Construction
public:
	CFloatEdit2();

// Attributes
public:

// Operations
public:
operator float();
float operator =(float f);

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CFloatEdit2)
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CFloatEdit2();

	// Generated message map functions
protected:
	//{{AFX_MSG(CFloatEdit2)
	afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_FLOATEDIT2_H__44196223_A5C9_11D2_83D2_0000210056C3__INCLUDED_)

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