📄 audioplayerview.h
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#ifndef __AUDIOPLAYERVIEW_H__
#define __AUDIOPLAYERVIEW_H__
// INCLUDES
// System includes
#include <coecntrl.h> // CCoeControl
// User includes
#include "AudioPlayerEngine.h" // MAudioPlayerEngineObserver
// FORWARD DECLARATIONS
class CEikLabel;
// CLASS DECLARATION
/**
*
* @class CAudioPlayerView AudioPlayerView.h
* @brief This class represents the view of AudioPlayer example and informs
* the user of the current playing status
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*
*/
class CAudioPlayerView : public CCoeControl, public MAudioPlayerEngineObserver
{
public:
static CAudioPlayerView* NewL(const TRect& aRect);
~CAudioPlayerView();
public: // MAudioPlayerEngineObserver
virtual void HandlePlayingStoppedL();
public:
void PlayToneL();
void PlayWavL();
void PlayMidiL();
void PlayStreamL();
void StopL();
public:
inline const CAudioPlayerEngine::TState& State() const;
private:
CAudioPlayerView();
void ConstructL(const TRect& aRect);
private: // CCoeControl
virtual void Draw(const TRect& aRect) const;
virtual TInt CountComponentControls() const;
virtual CCoeControl* ComponentControl(TInt aIndex) const;
private: // member data
CEikLabel* iDisplayStatus;
CAudioPlayerEngine* iEngine;
};
// inline functions
const CAudioPlayerEngine::TState& CAudioPlayerView::State() const { return iEngine->State(); }
#endif
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