📄 generic.h
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// Generic.h: interface for the Generic class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(H_GENERIC)
#define H_GENERIC
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Setup.h"
enum
{
NONE_ALGORITHM,
DEVELOPMENT_ALGORITHM,
ASTAR_ALGORITHM,
ASTAR_HEAPINTEGER_ALGORITHM,
ASTAR_HEAP_ALGORITHM,
ASTAR_COMPLETE_ALGORITHM,
ASTAR_ARRAY_ALGORITHM,
ASTAR_LINKEDLIST_ALGORITHM,
DIJKSTRA_ALGORITHM,
BREADTHFIRST_ALGORITHM,
BESTFIRST_ALGORITHM,
DEPTHFIRST_ALGORITHM,
BIBFS_ALGORITHM,
DSTAR_ALGORITHM,
RIGHTHANDRULE_ALGORITHM,
};
#include "Development.h"
#include "AStar.h"
#include "AStarHeapInteger.h"
#include "AStarHeap.h"
#include "AStarLinkedList.h"
#include "AStarComplete.h"
#include "AStarArray.h"
#include "Dijkstra.h"
#include "BreadthFirst.h"
#include "BestFirst.h"
#include "DepthFirst.h"
#include "RightHandRule.h"
#include "DStar.h"
class Generic
{
public:
Generic();
virtual ~Generic();
Generic(Setup *vSetup);
//
void Reset();
void Paint(LPBYTE pwBits,HDC hdctmp,HWND hWnd);
void UpdateWorld();
void UpdateSettings();
void FindPath();
void GetOptions();
void Switch_Algorithms(int Alg);
void set_GameMode(bool state);
bool PathFound();
bool NoPath();
void ResetAI();
bool isDone();
void Paint_All(LPBYTE pwBits, HDC hdc,HWND hWnd);
//
public:
int Alg;
int ai;
LARGE_INTEGER bigtick;
bool gamemode;
bool routing_view;
Setup *vSetup;
private:
//
Development *vDevelopment;
AStar *vAStar;
AStarHeapInteger *vAStarHeapInteger;
AStarHeap *vAStarHeap;
AStarComplete *vAStarComplete;
AStarLinkedList *vAStarLinkedList;
AStarArray *vAStarArray;
Dijkstra *vDijkstra;
BreadthFirst *vBreadthFirst;
BestFirst *vBestFirst;
DepthFirst *vDepthFirst;
//
AIROUTE AIRoute[MAX_AIS+1];
//
struct _D_TO_XY_LOOKUP
{
short yx;
BYTE route;
} DXY[8+1];
};
#endif
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