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<!Converted with LaTeX2HTML 0.7a2 (Fri Dec 2 1994) by Nikos Drakos (nikos@cbl.leeds.ac.uk), CBLU, University of Leeds ><HTML><HEAD><TITLE>Iterative Deepening</TITLE>
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<H3><A name=SECTION001631300000000000000>Iterative Deepening</A></H3>
<P>Tournament chess is played under a strict time control, and a program must 
make decisions about how much time to use for each move. Most chess programs do 
not set out to search to a fixed depth, but use a technique called iterative 
deepening.<A name=10744>&nbsp;</A> This means a program does a depth two search, 
then a depth three search, then a depth four search, and so on until the 
allotted time has run out. When the time is up, the program returns its current 
best guess at the move to make. 
<P>Iterative deepening has the additional advantage that it facilitates move 
ordering. The program knows which move was best at the previous level of 
iterative deepening, and it searches this principal variation first at each new 
level. The extra time spent searching early levels is more than repaid by the 
gain due to accurate move ordering. 
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<ADDRESS><I>Guy Robinson <BR>Wed Mar 1 10:19:35 EST 1995</I> 
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