📄 xwin.c
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SPLITCOLOUR15(colour, pc); break; case 16: SPLITCOLOUR16(colour, pc); break; case 24: SPLITCOLOUR24(colour, pc); break; default: /* Avoid warning */ pc.red = 0; pc.green = 0; pc.blue = 0; break; } return MAKECOLOUR(pc);}/* indent is confused by UNROLL8 *//* *INDENT-OFF* *//* repeat and unroll, similar to bitmap.c *//* potentialy any of the following translate *//* functions can use repeat but just doing *//* the most common ones */#define UNROLL8(stm) { stm stm stm stm stm stm stm stm }/* 2 byte output repeat */#define REPEAT2(stm) \{ \ while (out <= end - 8 * 2) \ UNROLL8(stm) \ while (out < end) \ { stm } \}/* 3 byte output repeat */#define REPEAT3(stm) \{ \ while (out <= end - 8 * 3) \ UNROLL8(stm) \ while (out < end) \ { stm } \}/* 4 byte output repeat */#define REPEAT4(stm) \{ \ while (out <= end - 8 * 4) \ UNROLL8(stm) \ while (out < end) \ { stm } \}/* *INDENT-ON* */static voidtranslate8to8(const uint8 * data, uint8 * out, uint8 * end){ while (out < end) *(out++) = (uint8) g_colmap[*(data++)];}static voidtranslate8to16(const uint8 * data, uint8 * out, uint8 * end){ uint16 value; if (g_compatible_arch) { /* *INDENT-OFF* */ REPEAT2 ( *((uint16 *) out) = g_colmap[*(data++)]; out += 2; ) /* *INDENT-ON* */ } else if (g_xserver_be) { while (out < end) { value = (uint16) g_colmap[*(data++)]; BOUT16(out, value); } } else { while (out < end) { value = (uint16) g_colmap[*(data++)]; LOUT16(out, value); } }}/* little endian - conversion happens when colourmap is built */static voidtranslate8to24(const uint8 * data, uint8 * out, uint8 * end){ uint32 value; if (g_compatible_arch) { while (out < end) { value = g_colmap[*(data++)]; BOUT24(out, value); } } else { while (out < end) { value = g_colmap[*(data++)]; LOUT24(out, value); } }}static voidtranslate8to32(const uint8 * data, uint8 * out, uint8 * end){ uint32 value; if (g_compatible_arch) { /* *INDENT-OFF* */ REPEAT4 ( *((uint32 *) out) = g_colmap[*(data++)]; out += 4; ) /* *INDENT-ON* */ } else if (g_xserver_be) { while (out < end) { value = g_colmap[*(data++)]; BOUT32(out, value); } } else { while (out < end) { value = g_colmap[*(data++)]; LOUT32(out, value); } }}static voidtranslate15to16(const uint16 * data, uint8 * out, uint8 * end){ uint16 pixel; uint16 value; PixelColour pc; if (g_xserver_be) { while (out < end) { pixel = *(data++); if (g_host_be) { BSWAP16(pixel); } SPLITCOLOUR15(pixel, pc); value = MAKECOLOUR(pc); BOUT16(out, value); } } else { while (out < end) { pixel = *(data++); if (g_host_be) { BSWAP16(pixel); } SPLITCOLOUR15(pixel, pc); value = MAKECOLOUR(pc); LOUT16(out, value); } }}static voidtranslate15to24(const uint16 * data, uint8 * out, uint8 * end){ uint32 value; uint16 pixel; PixelColour pc; if (g_compatible_arch) { /* *INDENT-OFF* */ REPEAT3 ( pixel = *(data++); SPLITCOLOUR15(pixel, pc); *(out++) = pc.blue; *(out++) = pc.green; *(out++) = pc.red; ) /* *INDENT-ON* */ } else if (g_xserver_be) { while (out < end) { pixel = *(data++); if (g_host_be) { BSWAP16(pixel); } SPLITCOLOUR15(pixel, pc); value = MAKECOLOUR(pc); BOUT24(out, value); } } else { while (out < end) { pixel = *(data++); if (g_host_be) { BSWAP16(pixel); } SPLITCOLOUR15(pixel, pc); value = MAKECOLOUR(pc); LOUT24(out, value); } }}static voidtranslate15to32(const uint16 * data, uint8 * out, uint8 * end){ uint16 pixel; uint32 value; PixelColour pc; if (g_compatible_arch) { /* *INDENT-OFF* */ REPEAT4 ( pixel = *(data++); SPLITCOLOUR15(pixel, pc); *(out++) = pc.blue; *(out++) = pc.green; *(out++) = pc.red; *(out++) = 0; ) /* *INDENT-ON* */ } else if (g_xserver_be) { while (out < end) { pixel = *(data++); if (g_host_be) { BSWAP16(pixel); } SPLITCOLOUR15(pixel, pc); value = MAKECOLOUR(pc); BOUT32(out, value); } } else { while (out < end) { pixel = *(data++); if (g_host_be) { BSWAP16(pixel); } SPLITCOLOUR15(pixel, pc); value = MAKECOLOUR(pc); LOUT32(out, value); } }}static voidtranslate16to16(const uint16 * data, uint8 * out, uint8 * end){ uint16 pixel; uint16 value; PixelColour pc; if (g_xserver_be) { if (g_host_be) { while (out < end) { pixel = *(data++); BSWAP16(pixel); SPLITCOLOUR16(pixel, pc); value = MAKECOLOUR(pc); BOUT16(out, value); } } else { while (out < end) { pixel = *(data++); SPLITCOLOUR16(pixel, pc); value = MAKECOLOUR(pc); BOUT16(out, value); } } } else { if (g_host_be) { while (out < end) { pixel = *(data++); BSWAP16(pixel); SPLITCOLOUR16(pixel, pc); value = MAKECOLOUR(pc); LOUT16(out, value); } } else { while (out < end) { pixel = *(data++); SPLITCOLOUR16(pixel, pc); value = MAKECOLOUR(pc); LOUT16(out, value); } } }}static voidtranslate16to24(const uint16 * data, uint8 * out, uint8 * end){ uint32 value; uint16 pixel; PixelColour pc; if (g_compatible_arch) { /* *INDENT-OFF* */ REPEAT3 ( pixel = *(data++); SPLITCOLOUR16(pixel, pc); *(out++) = pc.blue; *(out++) = pc.green; *(out++) = pc.red; ) /* *INDENT-ON* */ } else if (g_xserver_be) { if (g_host_be) { while (out < end) { pixel = *(data++); BSWAP16(pixel); SPLITCOLOUR16(pixel, pc); value = MAKECOLOUR(pc); BOUT24(out, value); } } else { while (out < end) { pixel = *(data++); SPLITCOLOUR16(pixel, pc); value = MAKECOLOUR(pc); BOUT24(out, value); } } } else { if (g_host_be) { while (out < end) { pixel = *(data++); BSWAP16(pixel); SPLITCOLOUR16(pixel, pc); value = MAKECOLOUR(pc); LOUT24(out, value); } } else { while (out < end) { pixel = *(data++); SPLITCOLOUR16(pixel, pc); value = MAKECOLOUR(pc); LOUT24(out, value); } } }}static voidtranslate16to32(const uint16 * data, uint8 * out, uint8 * end){ uint16 pixel; uint32 value; PixelColour pc; if (g_compatible_arch) { /* *INDENT-OFF* */ REPEAT4 ( pixel = *(data++); SPLITCOLOUR16(pixel, pc); *(out++) = pc.blue; *(out++) = pc.green; *(out++) = pc.red; *(out++) = 0; ) /* *INDENT-ON* */ } else if (g_xserver_be) { if (g_host_be) { while (out < end) { pixel = *(data++); BSWAP16(pixel); SPLITCOLOUR16(pixel, pc); value = MAKECOLOUR(pc); BOUT32(out, value); } } else { while (out < end) { pixel = *(data++); SPLITCOLOUR16(pixel, pc); value = MAKECOLOUR(pc); BOUT32(out, value); } } } else { if (g_host_be) { while (out < end) { pixel = *(data++); BSWAP16(pixel); SPLITCOLOUR16(pixel, pc); value = MAKECOLOUR(pc); LOUT32(out, value); } } else { while (out < end) { pixel = *(data++); SPLITCOLOUR16(pixel, pc); value = MAKECOLOUR(pc); LOUT32(out, value); } } }}static voidtranslate24to16(const uint8 * data, uint8 * out, uint8 * end){ uint32 pixel = 0; uint16 value; PixelColour pc; while (out < end) { pixel = *(data++) << 16; pixel |= *(data++) << 8; pixel |= *(data++); SPLITCOLOUR24(pixel, pc); value = MAKECOLOUR(pc); if (g_xserver_be) { BOUT16(out, value); } else { LOUT16(out, value); } }}static voidtranslate24to24(const uint8 * data, uint8 * out, uint8 * end){ uint32 pixel; uint32 value; PixelColour pc; if (g_xserver_be) { while (out < end) { pixel = *(data++) << 16; pixel |= *(data++) << 8; pixel |= *(data++); SPLITCOLOUR24(pixel, pc); value = MAKECOLOUR(pc); BOUT24(out, value); } } else { while (out < end) { pixel = *(data++) << 16; pixel |= *(data++) << 8; pixel |= *(data++); SPLITCOLOUR24(pixel, pc); value = MAKECOLOUR(pc); LOUT24(out, value); } }}static voidtranslate24to32(const uint8 * data, uint8 * out, uint8 * end){ uint32 pixel; uint32 value; PixelColour pc; if (g_compatible_arch) { /* *INDENT-OFF* */#ifdef NEED_ALIGN REPEAT4 ( *(out++) = *(data++); *(out++) = *(data++); *(out++) = *(data++); *(out++) = 0; )#else REPEAT4 ( /* Only read 3 bytes. Reading 4 bytes means reading beyond buffer. */ *((uint32 *) out) = *((uint16 *) data) + (*((uint8 *) data + 2) << 16); out += 4; data += 3; )#endif /* *INDENT-ON* */ } else if (g_xserver_be) {
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