📄 ps2.c
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/* * QEMU PS/2 keyboard/mouse emulation * * Copyright (c) 2003 Fabrice Bellard * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */#include "vl.h"/* debug PC keyboard *///#define DEBUG_KBD/* debug PC keyboard : only mouse *///#define DEBUG_MOUSE/* Keyboard Commands */#define KBD_CMD_SET_LEDS 0xED /* Set keyboard leds */#define KBD_CMD_ECHO 0xEE#define KBD_CMD_GET_ID 0xF2 /* get keyboard ID */#define KBD_CMD_SET_RATE 0xF3 /* Set typematic rate */#define KBD_CMD_ENABLE 0xF4 /* Enable scanning */#define KBD_CMD_RESET_DISABLE 0xF5 /* reset and disable scanning */#define KBD_CMD_RESET_ENABLE 0xF6 /* reset and enable scanning */#define KBD_CMD_RESET 0xFF /* Reset *//* Keyboard Replies */#define KBD_REPLY_POR 0xAA /* Power on reset */#define KBD_REPLY_ACK 0xFA /* Command ACK */#define KBD_REPLY_RESEND 0xFE /* Command NACK, send the cmd again *//* Mouse Commands */#define AUX_SET_SCALE11 0xE6 /* Set 1:1 scaling */#define AUX_SET_SCALE21 0xE7 /* Set 2:1 scaling */#define AUX_SET_RES 0xE8 /* Set resolution */#define AUX_GET_SCALE 0xE9 /* Get scaling factor */#define AUX_SET_STREAM 0xEA /* Set stream mode */#define AUX_POLL 0xEB /* Poll */#define AUX_RESET_WRAP 0xEC /* Reset wrap mode */#define AUX_SET_WRAP 0xEE /* Set wrap mode */#define AUX_SET_REMOTE 0xF0 /* Set remote mode */#define AUX_GET_TYPE 0xF2 /* Get type */#define AUX_SET_SAMPLE 0xF3 /* Set sample rate */#define AUX_ENABLE_DEV 0xF4 /* Enable aux device */#define AUX_DISABLE_DEV 0xF5 /* Disable aux device */#define AUX_SET_DEFAULT 0xF6#define AUX_RESET 0xFF /* Reset aux device */#define AUX_ACK 0xFA /* Command byte ACK. */#define MOUSE_STATUS_REMOTE 0x40#define MOUSE_STATUS_ENABLED 0x20#define MOUSE_STATUS_SCALE21 0x10#define PS2_QUEUE_SIZE 256typedef struct { uint8_t data[PS2_QUEUE_SIZE]; int rptr, wptr, count;} PS2Queue;typedef struct { PS2Queue queue; int32_t write_cmd; void (*update_irq)(void *, int); void *update_arg;} PS2State;typedef struct { PS2State common; int scan_enabled; /* Qemu uses translated PC scancodes internally. To avoid multiple conversions we do the translation (if any) in the PS/2 emulation not the keyboard controller. */ int translate;} PS2KbdState;typedef struct { PS2State common; uint8_t mouse_status; uint8_t mouse_resolution; uint8_t mouse_sample_rate; uint8_t mouse_wrap; uint8_t mouse_type; /* 0 = PS2, 3 = IMPS/2, 4 = IMEX */ uint8_t mouse_detect_state; int mouse_dx; /* current values, needed for 'poll' mode */ int mouse_dy; int mouse_dz; uint8_t mouse_buttons;} PS2MouseState;/* Table to convert from PC scancodes to raw scancodes. */static const unsigned char ps2_raw_keycode[128] = { 0,118, 22, 30, 38, 37, 46, 54, 61, 62, 70, 69, 78, 85,102, 13, 21, 29, 36, 45, 44, 53, 60, 67, 68, 77, 84, 91, 90, 20, 28, 27, 35, 43, 52, 51, 59, 66, 75, 76, 82, 14, 18, 93, 26, 34, 33, 42, 50, 49, 58, 65, 73, 74, 89,124, 17, 41, 88, 5, 6, 4, 12, 3, 11, 2, 10, 1, 9,119,126,108,117,125,123,107,115,116,121,105, 114,122,112,113,127, 96, 97,120, 7, 15, 23, 31, 39, 47, 55, 63, 71, 79, 86, 94, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 87,111, 19, 25, 57, 81, 83, 92, 95, 98, 99,100,101,103,104,106,109,110};void ps2_queue(void *opaque, int b){ PS2State *s = (PS2State *)opaque; PS2Queue *q = &s->queue; if (q->count >= PS2_QUEUE_SIZE) return; q->data[q->wptr] = b; if (++q->wptr == PS2_QUEUE_SIZE) q->wptr = 0; q->count++; s->update_irq(s->update_arg, 1);}static void ps2_put_keycode(void *opaque, int keycode){ PS2KbdState *s = opaque; if (!s->translate && keycode < 0xe0) { if (keycode & 0x80) ps2_queue(&s->common, 0xf0); keycode = ps2_raw_keycode[keycode & 0x7f]; } ps2_queue(&s->common, keycode);}uint32_t ps2_read_data(void *opaque){ PS2State *s = (PS2State *)opaque; PS2Queue *q; int val, index; q = &s->queue; if (q->count == 0) { /* NOTE: if no data left, we return the last keyboard one (needed for EMM386) */ /* XXX: need a timer to do things correctly */ index = q->rptr - 1; if (index < 0) index = PS2_QUEUE_SIZE - 1; val = q->data[index]; } else { val = q->data[q->rptr]; if (++q->rptr == PS2_QUEUE_SIZE) q->rptr = 0; q->count--; /* reading deasserts IRQ */ s->update_irq(s->update_arg, 0); /* reassert IRQs if data left */ s->update_irq(s->update_arg, q->count != 0); } return val;}static void ps2_reset_keyboard(PS2KbdState *s){ s->scan_enabled = 1;}void ps2_write_keyboard(void *opaque, int val){ PS2KbdState *s = (PS2KbdState *)opaque; switch(s->common.write_cmd) { default: case -1: switch(val) { case 0x00: ps2_queue(&s->common, KBD_REPLY_ACK); break; case 0x05: ps2_queue(&s->common, KBD_REPLY_RESEND); break; case KBD_CMD_GET_ID: ps2_queue(&s->common, KBD_REPLY_ACK); ps2_queue(&s->common, 0xab); ps2_queue(&s->common, 0x83); break; case KBD_CMD_ECHO: ps2_queue(&s->common, KBD_CMD_ECHO); break; case KBD_CMD_ENABLE: s->scan_enabled = 1; ps2_queue(&s->common, KBD_REPLY_ACK); break; case KBD_CMD_SET_LEDS: case KBD_CMD_SET_RATE: s->common.write_cmd = val; ps2_queue(&s->common, KBD_REPLY_ACK); break; case KBD_CMD_RESET_DISABLE: ps2_reset_keyboard(s); s->scan_enabled = 0; ps2_queue(&s->common, KBD_REPLY_ACK); break; case KBD_CMD_RESET_ENABLE: ps2_reset_keyboard(s); s->scan_enabled = 1; ps2_queue(&s->common, KBD_REPLY_ACK); break; case KBD_CMD_RESET: ps2_reset_keyboard(s); ps2_queue(&s->common, KBD_REPLY_ACK); ps2_queue(&s->common, KBD_REPLY_POR); break; default: ps2_queue(&s->common, KBD_REPLY_ACK); break; } break; case KBD_CMD_SET_LEDS: ps2_queue(&s->common, KBD_REPLY_ACK); s->common.write_cmd = -1; break; case KBD_CMD_SET_RATE: ps2_queue(&s->common, KBD_REPLY_ACK); s->common.write_cmd = -1; break; }}/* Set the scancode translation mode. 0 = raw scancodes. 1 = translated scancodes (used by qemu internally). */void ps2_keyboard_set_translation(void *opaque, int mode){ PS2KbdState *s = (PS2KbdState *)opaque; s->translate = mode;}static void ps2_mouse_send_packet(PS2MouseState *s){ unsigned int b; int dx1, dy1, dz1; dx1 = s->mouse_dx; dy1 = s->mouse_dy; dz1 = s->mouse_dz; /* XXX: increase range to 8 bits ? */ if (dx1 > 127) dx1 = 127; else if (dx1 < -127) dx1 = -127; if (dy1 > 127) dy1 = 127; else if (dy1 < -127) dy1 = -127; b = 0x08 | ((dx1 < 0) << 4) | ((dy1 < 0) << 5) | (s->mouse_buttons & 0x07); ps2_queue(&s->common, b); ps2_queue(&s->common, dx1 & 0xff); ps2_queue(&s->common, dy1 & 0xff); /* extra byte for IMPS/2 or IMEX */ switch(s->mouse_type) { default: break; case 3: if (dz1 > 127) dz1 = 127; else if (dz1 < -127) dz1 = -127; ps2_queue(&s->common, dz1 & 0xff); break; case 4: if (dz1 > 7) dz1 = 7; else if (dz1 < -7)
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