namedpipewrapper.cs
来自「通过NamePipe与其他进程通信的代码」· CS 代码 · 共 477 行 · 第 1/2 页
CS
477 行
using System;
using System.Runtime.InteropServices;
using AppModule.InterProcessComm;
namespace AppModule.NamedPipes {
#region Comments
/// <summary>
/// A utility class that exposes named pipes operations.
/// </summary>
/// <remarks>
/// This class uses the exposed exposed kernel32.dll methods by the
/// <see cref="AppModule.NamedPipes.NamedPipeNative">NamedPipeNative</see> class
/// to provided controlled named pipe functionality.
/// </remarks>
#endregion
public sealed class NamedPipeWrapper {
#region Comments
/// <summary>
/// The number of retries when creating a pipe or connecting to a pipe.
/// </summary>
#endregion
private const int ATTEMPTS = 2;
#region Comments
/// <summary>
/// Wait time for the
/// <see cref="AppModule.NamedPipes.NamedPipeNative.WaitNamedPipe">NamedPipeNative.WaitNamedPipe</see>
/// operation.
/// </summary>
#endregion
private const int WAIT_TIME = 5000;
#region Comments
/// <summary>
/// Reads a string from a named pipe using the UTF8 encoding.
/// </summary>
/// <param name="handle">The pipe handle.</param>
/// <param name="maxBytes">The maximum bytes to read.</param>
/// <returns>A UTF8 string.</returns>
/// <remarks>This function uses
/// <see cref="AppModule.NamedPipes.NamedPipeWrapper.ReadBytes">AppModule.NamedPipes.ReadBytes</see>
/// to read the bytes from the pipe and then converts them to string.<br/><br/>
/// The first four bytes of the pipe data are expected to contain
/// the data length of the message. This method first reads those four
/// bytes and converts them to integer. It then continues to read from the pipe using
/// the extracted data length.
/// </remarks>
#endregion
public static string Read(PipeHandle handle, int maxBytes) {
// string returnVal = "";
// byte[] bytes = ReadBytes(handle, maxBytes);
// if (bytes != null) {
// returnVal = System.Text.Encoding.UTF8.GetString(bytes);
// }
// return returnVal;
byte[] numReadWritten = new byte[4];
byte[] intBytes = new byte[4];
byte[] msgBytes = new byte[8108];
int len;
// Set the Handle state to Reading
handle.State = InterProcessConnectionState.Reading;
if (NamedPipeNative.ReadFile(handle.Handle, msgBytes, 8108, numReadWritten, 0)) //张河阳修改,试试
{
len=msgBytes.Length ;
}
else
{
handle.State = InterProcessConnectionState.Error;
throw new NamedPipeIOException("Error reading from pipe. Internal error: " + NamedPipeNative.GetLastError().ToString(), NamedPipeNative.GetLastError());
}
handle.State = InterProcessConnectionState.ReadData;
// if (len > maxBytes)
// {
// return null;
// }
RPIPEMessage msg=RPIPEMessage.GetMessage(msgBytes);
return new string(msg.Data) ;
}
#region Comments
/// <summary>
/// Reads the bytes from a named pipe.
/// </summary>
/// <param name="handle">The pipe handle.</param>
/// <param name="maxBytes">The maximum bytes to read.</param>
/// <returns>An array of bytes.</returns>
/// <remarks>This method expects that the first four bytes in the pipe define
/// the length of the data to read. If the data length is greater than
/// <b>maxBytes</b> the method returns null.<br/><br/>
/// The first four bytes of the pipe data are expected to contain
/// the data length of the message. This method first reads those four
/// bytes and converts them to integer. It then continues to read from the pipe using
/// the extracted data length.
/// </remarks>
#endregion
public static byte[] ReadBytes(PipeHandle handle, int maxBytes) {
byte[] numReadWritten = new byte[4];
byte[] intBytes = new byte[4];
byte[] msgBytes = new byte[50];
int len;
// Set the Handle state to Reading
handle.State = InterProcessConnectionState.Reading;
if (NamedPipeNative.ReadFile(handle.Handle, msgBytes, 50, numReadWritten, 0)) //张河阳修改,试试
{
len=msgBytes.Length ;
}
else {
handle.State = InterProcessConnectionState.Error;
throw new NamedPipeIOException("Error reading from pipe. Internal error: " + NamedPipeNative.GetLastError().ToString(), NamedPipeNative.GetLastError());
}
handle.State = InterProcessConnectionState.ReadData;
if (len > maxBytes) {
return null;
}
return msgBytes;
}
#region Comments
/// <summary>
/// Writes a string to a named pipe.
/// </summary>
/// <param name="handle">The pipe handle.</param>
/// <param name="text">The text to write to the pipe.</param>
/// <remarks>This method converts the text into an array of bytes, using the
/// UTF8 encoding and the uses
/// <see cref="AppModule.NamedPipes.NamedPipeWrapper.WriteBytes">AppModule.NamedPipes.WriteBytes</see>
/// to write to the pipe.<br/><br/>
/// When writing to a pipe the method first writes four bytes that define the data length.
/// It then writes the whole message.</remarks>
#endregion
public static void Write(PipeHandle handle, string text) {
//WriteBytes(handle, System.Text.Encoding.UTF8.GetBytes(text));
byte[] numReadWritten = new byte[4];
uint len;
RPIPEMessage msg=new RPIPEMessage(1,text);
handle.State = InterProcessConnectionState.Writing;
// Write four bytes that define the message length
// if (NamedPipeNative.WriteFile(handle.Handle, BitConverter.GetBytes(len), 4, numReadWritten, 0)) {
// // Write the whole message
// if (!NamedPipeNative.WriteFile(handle.Handle, bytes, len, numReadWritten, 0)) {
// handle.State = InterProcessConnectionState.Error;
// throw new NamedPipeIOException("Error writing to pipe. Internal error: " + NamedPipeNative.GetLastError().ToString(), NamedPipeNative.GetLastError());
// }
// }
byte[] bytes=msg.GetBytes();
len = (uint)bytes.Length;
if (NamedPipeNative.WriteFile(handle.Handle, bytes, len, numReadWritten, 0)) //张河阳,修改测试
{
}
else
{
handle.State = InterProcessConnectionState.Error;
throw new NamedPipeIOException("Error writing to pipe. Internal error: " + NamedPipeNative.GetLastError().ToString(), NamedPipeNative.GetLastError());
}
handle.State = InterProcessConnectionState.Flushing;
Flush(handle);
handle.State = InterProcessConnectionState.FlushedData;
}
#region Comments
/// <summary>
/// Writes an array of bytes to a named pipe.
/// </summary>
/// <param name="handle">The pipe handle.</param>
/// <param name="bytes">The bytes to write.</param>
/// <remarks>If we try bytes array we attempt to write is empty then this method write a space character to the pipe. This is necessary because the other end of the pipe uses a blocking Read operation so we must write someting.<br/><br/>
/// The bytes length is restricted by the <b>maxBytes</b> parameter, which is done primarily for security reasons.<br/><br/>
/// When writing to a pipe the method first writes four bytes that define the data length.
/// It then writes the whole message.</remarks>
#endregion
public static void WriteBytes(PipeHandle handle, byte[] bytes) {
byte[] numReadWritten = new byte[4];
uint len;
if (bytes == null) {
bytes = new byte[0];
}
if (bytes.Length == 0) {
bytes = new byte[1];
bytes = System.Text.Encoding.UTF8.GetBytes(" ");
}
// Get the message length
len = (uint)bytes.Length;
handle.State = InterProcessConnectionState.Writing;
// Write four bytes that define the message length
// if (NamedPipeNative.WriteFile(handle.Handle, BitConverter.GetBytes(len), 4, numReadWritten, 0)) {
// // Write the whole message
// if (!NamedPipeNative.WriteFile(handle.Handle, bytes, len, numReadWritten, 0)) {
// handle.State = InterProcessConnectionState.Error;
// throw new NamedPipeIOException("Error writing to pipe. Internal error: " + NamedPipeNative.GetLastError().ToString(), NamedPipeNative.GetLastError());
// }
// }
if (bytes.Length >50)bytes=System.Text.Encoding.UTF8.GetBytes("To Long");//张河阳,修改测试
len = (uint)bytes.Length;
if (NamedPipeNative.WriteFile(handle.Handle, bytes, len, numReadWritten, 0)) //张河阳,修改测试
{
}
else {
handle.State = InterProcessConnectionState.Error;
throw new NamedPipeIOException("Error writing to pipe. Internal error: " + NamedPipeNative.GetLastError().ToString(), NamedPipeNative.GetLastError());
}
handle.State = InterProcessConnectionState.Flushing;
Flush(handle);
handle.State = InterProcessConnectionState.FlushedData;
}
#region Comments
/// <summary>
/// Tries to connect to a named pipe on the same machine.
/// </summary>
/// <param name="pipeName">The name of the pipe.</param>
/// <param name="handle">The resulting pipe handle.</param>
/// <returns>Return true if the attempt succeeds.</returns>
/// <remarks>This method is used mainly when stopping the pipe server. It unblocks the existing pipes, which wait for client connection.</remarks>
#endregion
public static bool TryConnectToPipe(string pipeName, out PipeHandle handle) {
return TryConnectToPipe(pipeName, ".", out handle);
}
#region Comments
/// <summary>
/// Tries to connect to a named pipe.
/// </summary>
/// <param name="pipeName">The name of the pipe.</param>
/// <param name="serverName">The name of the server.</param>
/// <param name="handle">The resulting pipe handle.</param>
/// <returns>Return true if the attempt succeeds.</returns>
/// <remarks>This method is used mainly when stopping the pipe server. It unblocks the existing pipes, which wait for client connection.</remarks>
#endregion
public static bool TryConnectToPipe(string pipeName, string serverName, out PipeHandle handle) {
handle = new PipeHandle();
// Build the pipe name string
string name = @"\\" + serverName + @"\pipe\" + pipeName;
handle.State = InterProcessConnectionState.ConnectingToServer;
// Try to connect to a server pipe
handle.Handle = NamedPipeNative.CreateFile(name, NamedPipeNative.GENERIC_READ | NamedPipeNative.GENERIC_WRITE, 0, null, NamedPipeNative.OPEN_EXISTING, 0, 0);
if (handle.Handle.ToInt32() != NamedPipeNative.INVALID_HANDLE_VALUE) {
handle.State = InterProcessConnectionState.ConnectedToServer;
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