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📄 ichannelmanager.cs

📁 通过NamePipe与其他进程通信的代码
💻 CS
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using System;

namespace AppModule.InterProcessComm {
	#region Comments
	/// <summary>
	/// Interface, which defines methods for a Channel Manager class.
	/// </summary>
	/// <remarks>
	/// A Channel Manager is responsible for creating and maintaining channels for inter-process communication. The opened channels are meant to be reusable for performance optimization. Each channel needs to procees requests by calling the <see cref="AppModule.InterProcessComm.IChannelManager.HandleRequest">HandleRequest</see> method of the Channel Manager.
	/// </remarks>
	#endregion
	public interface IChannelManager {
		#region Comments
		/// <summary>
		/// Initializes the Channel Manager.
		/// </summary>
		#endregion
		void Initialize();
		#region Comments
		/// <summary>
		/// Closes all opened channels and stops the Channel Manager.
		/// </summary>
		#endregion
		void Stop();
		#region Comments
		/// <summary>
		/// Handles a request.
		/// </summary>
		/// <remarks>
		/// This method currently caters for text based requests. XML strings can be used in case complex request structures are needed.
		/// </remarks>
		/// <param name="request">The incoming request.</param>
		/// <returns>The resulting response.</returns>
		#endregion
		string HandleRequest(string request);
		#region Comments
		/// <summary>
		/// Indicates whether the Channel Manager is in listening mode.
		/// </summary>
		/// <remarks>
		/// This property is left public so that other classes, like a server channel can start or stop listening based on the Channel Manager mode.
		/// </remarks>
		#endregion
		bool Listen {get; set;}
		#region Comments
		/// <summary>
		/// Forces the Channel Manager to exit a sleeping mode and create a new channel.
		/// </summary>
		/// <remarks>
		/// Normally the Channel Manager will create a number of reusable channels, which will handle the incoming reqiests, and go into a sleeping mode. However if the request load is high, the Channel Manager needs to be asked to create additional channels.
		/// </remarks>
		#endregion
		void WakeUp();
		#region Comments
		/// <summary>
		/// Removes an existing channel.
		/// </summary>
		/// <param name="param">A parameter identifying the channel.</param>
		#endregion
		void RemoveServerChannel(object param);
	}
}

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