unix-env.sml

来自「这是我们参加06年全国开源软件的竞赛作品」· SML 代码 · 共 80 行

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(* unix-env.sml * * COPYRIGHT (c) 1993 by AT&T Bell Laboratories.  See COPYRIGHT file for details. * * A UNIX environment is a list of strings of the form "name=value", where * the "=" character does not appear in name. * NOTE: binding the user's environment as an ML value and then exporting the * ML image can result in incorrect behavior, since the environment bound in the * heap image may differ from the user's environment when the exported image * is used. *)structure UnixEnv : UNIX_ENV =  struct    local      fun isEqual #"=" = true | isEqual _ = false    in    fun splitBinding s = (case (String.fields isEqual s)	   of [a, b] => (a, b)	    | _ => (s, "")	  (* end case *))    end  (* return the value, if any, bound to the name. *)    fun getFromEnv (name, env) = let	  fun look [] = NONE	    | look (s::r) = let		val (n, v) = splitBinding s		in		  if (n = name) then (SOME v) else look r		end	  in	    look env	  end  (* return the value bound to the name, or a default value *)    fun getValue {name, default, env} = (case getFromEnv(name, env)	   of (SOME s) => s	    | NONE => default	  (* end case *))  (* remove a binding from an environment *)    fun removeFromEnv (name, env) = let	  fun look [] = []	    | look (s::r) = let		val (n, v) = splitBinding s		in		  if (n = name) then r else (s :: look r)		end	  in	    look env	  end  (* add a binding to an environment, replacing an existing binding   * if necessary.   *)    fun addToEnv (nameValue, env) = let	  val (name, _) = splitBinding nameValue	  fun look [] = [nameValue]	    | look (s::r) = let		val (n, v) = splitBinding s		in		  if (n = name) then r else (s :: look r)		end	  in	    look env	  end  (* return the user's environment *)    val environ = Posix.ProcEnv.environ  (* return the binding of an environment variable in the   * user's environment.   *)    fun getEnv name = getFromEnv(name, environ())  end; (* UnixEnv *)

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