📄 win32-glue.sml
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(* win32-glue.sml * * COPYRIGHT (c) 1998 Bell Labs, Lucent Technologies. * COPYRIGHT (c) 1995 AT&T Bell Laboratories. * COPYRIGHT (c) 1989-1991 John H. Reppy * * * The glue for the Win32 version of CML. *)structure Win32Glue : OS_GLUE = struct fun init () = TimeOut.reset() fun pollOS () = ( TimeOut.pollTime(); IOManager.pollIO(); ProcManager.pollProcs()) fun pause () = (case TimeOut.anyWaiting() of NONE => if (IOManager.anyWaiting() orelse ProcManager.anyWaiting()) then (Signals.pause(); true) else false(** NOTE: eventually, we should just go to sleep for the specified time **) | (SOME t) => (Signals.pause(); true) (* end case *)) fun shutdown () = TimeOut.reset() end;
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