📄 ripplewnd.h
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//NetTalk
/*------------------------------------------------------------------------------*\
=============================
模块名称: RippleWnd.h
=============================
[版权]
2000-2002 115软件工厂 版权所有
\*------------------------------------------------------------------------------*/
#ifndef _RIPPLEWND_H_
#define _RIPPLEWND_H_
#include <ddraw.h>
#include "ddutil.h"
class CRippleWnd:public CWndX
{
public:
BOOL Create(RECT& rc,HWND hParent,UINT uBmpID,int iWidth,int iHeight);
virtual ~CRippleWnd();
CRippleWnd();
protected:
DWORD m_dwFps;
DWORD m_dwTime;
int m_iWidth;
int m_iHeight;
void FreeObject();
BOOL InitDDraw(UINT uBmpID,int iWidth,int iHeight);
virtual LRESULT WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam);
void DropStone(int x,int y,int stonesize,int stoneweight);
void RenderRipple();
void UpdateFrame();
void RippleSpread();
LPDIRECTDRAW lpDD; // DirectDraw对象
LPDIRECTDRAWSURFACE lpDDSPrimary; // 主页面
LPDIRECTDRAWSURFACE lpDDSPic1; // 离屏页面1
LPDIRECTDRAWSURFACE lpDDSPic2; // 离屏页面1
LPDIRECTDRAWCLIPPER lpClipper;
short * buf1;
short * buf2;
int m_iCount;
};
#endif
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