📄 flashdlg.h
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#if !defined(AFX_FLASHDLG_H__E960C4C0_CE7E_11D2_8BE2_E25F5FF23311__INCLUDED_)
#define AFX_FLASHDLG_H__E960C4C0_CE7E_11D2_8BE2_E25F5FF23311__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FlashDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CFlashDlg dialog
class CFlashDlg : public CDialog
{
// Construction
public:
void DisplayBmp();
CFlashDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CFlashDlg)
enum { IDD = IDD_FLASHDLG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFlashDlg)
public:
virtual BOOL DestroyWindow();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CFlashDlg)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
int Time;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FLASHDLG_H__E960C4C0_CE7E_11D2_8BE2_E25F5FF23311__INCLUDED_)
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