📄 dialogfav.h
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#if !defined(AFX_DIALOGFAV_H__78F898B7_133F_11D3_8E6B_00805F254148__INCLUDED_)
#define AFX_DIALOGFAV_H__78F898B7_133F_11D3_8E6B_00805F254148__INCLUDED_
#include "DirTreeCtrl.h" // Added by ClassView
#define _FAVDIALOG
#include "MainFrm.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DialogFav.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDialogFav dialog
class CDialogFav : public CDialog
{
// Construction
public:
CString m_strPathName;
CString m_DefaultPath;
CDirTreeCtrl m_DirTree;
CDialogFav(CWnd* pParent = NULL); // standard constructor
CMainFrame *m_pMain;
// Dialog Data
//{{AFX_DATA(CDialogFav)
enum { IDD = IDD_DIALOGFAV };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDialogFav)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDialogFav)
virtual BOOL OnInitDialog();
afx_msg void OnSelchangedDirtree(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DIALOGFAV_H__78F898B7_133F_11D3_8E6B_00805F254148__INCLUDED_)
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