📄 edge.h
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// Edge.h: interface for the CEdge class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_EDGE_H__7DA4D413_150C_4C94_AAE6_A5C1C4BA80AC__INCLUDED_)
#define AFX_EDGE_H__7DA4D413_150C_4C94_AAE6_A5C1C4BA80AC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CEdge
{
public:
bool m_red; // used to draw the result (if an edge it is a part of the shortest path it is drawn in red)
double m_cost; // the cost of an edge (picked randomly between 0-9)
long m_secondNode; // the second node number
long m_firstNode; // the first node number
POINT m_secondPct; // graphical elements for drawing the edges
POINT m_firstPct;
CEdge();
virtual ~CEdge();
};
// the graph is oriented from the first node to the second node
#endif // !defined(AFX_EDGE_H__7DA4D413_150C_4C94_AAE6_A5C1C4BA80AC__INCLUDED_)
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