📄 q_matrix.c
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* \brief
* Free Q matrix arrays
***********************************************************************
*/
void free_QMatrix ()
{
free(qp_rem_matrix);
free(qp_per_matrix);
free_mem4Dint(LevelScale4x4Luma, 2, 6);
free_mem5Dint(LevelScale4x4Chroma, 2, 2, 6);
free_mem4Dint(LevelScale8x8Luma, 2, 6);
free_mem5Dint(LevelScale8x8Chroma, 2, 2, 6);
free_mem4Dint(InvLevelScale4x4Luma, 2, 6);
free_mem5Dint(InvLevelScale4x4Chroma, 2, 2, 6);
free_mem4Dint(InvLevelScale8x8Luma, 2, 6);
free_mem5Dint(InvLevelScale8x8Chroma, 2, 2, 6);
}
/*!
***********************************************************************
* \brief
* Initialise Q matrix values.
***********************************************************************
*/
void Init_QMatrix (void)
{
char *content;
allocate_QMatrix ();
if(input->ScalingMatrixPresentFlag)
{
printf ("Parsing QMatrix file %s ", input->QmatrixFile);
content = GetConfigFileContent(input->QmatrixFile, 0);
if(content!='\0')
ParseMatrix(content, strlen (content));
else
printf("\nError: %s\nProceeding with default values for all matrices.", errortext);
PatchMatrix();
printf("\n");
memset(UseDefaultScalingMatrix4x4Flag, 0, 6 * sizeof(short));
memset(UseDefaultScalingMatrix8x8Flag, 0, 6 * sizeof(short));
free(content);
}
}
/*!
************************************************************************
* \brief
* For calculating the quantisation values at frame level
*
* \par Input:
* none
*
* \par Output:
* none
************************************************************************
*/
void CalculateQuantParam(void)
{
int i, j, k, temp;
int present[6];
int no_q_matrix=FALSE;
if(!active_sps->seq_scaling_matrix_present_flag && !active_pps->pic_scaling_matrix_present_flag) //set to no q-matrix
no_q_matrix=TRUE;
else
{
memset(present, 0, sizeof(int)*6);
if(active_sps->seq_scaling_matrix_present_flag)
for(i=0; i<6; i++)
present[i] = active_sps->seq_scaling_list_present_flag[i];
if(active_pps->pic_scaling_matrix_present_flag)
for(i=0; i<6; i++)
{
if((i==0) || (i==3))
present[i] |= active_pps->pic_scaling_list_present_flag[i];
else
present[i] = active_pps->pic_scaling_list_present_flag[i];
}
}
if(no_q_matrix==TRUE)
{
for(k=0; k<6; k++)
for(j=0; j<4; j++)
for(i=0; i<4; i++)
{
LevelScale4x4Luma[1][k][j][i] = quant_coef[k][j][i];
InvLevelScale4x4Luma[1][k][j][i] = dequant_coef[k][j][i]<<4;
LevelScale4x4Chroma[0][1][k][j][i] = quant_coef[k][j][i];
InvLevelScale4x4Chroma[0][1][k][j][i] = dequant_coef[k][j][i]<<4;
LevelScale4x4Chroma[1][1][k][j][i] = quant_coef[k][j][i];
InvLevelScale4x4Chroma[1][1][k][j][i] = dequant_coef[k][j][i]<<4;
// Inter
LevelScale4x4Luma[0][k][j][i] = quant_coef[k][j][i];
InvLevelScale4x4Luma[0][k][j][i] = dequant_coef[k][j][i]<<4;
LevelScale4x4Chroma[0][0][k][j][i] = quant_coef[k][j][i];
InvLevelScale4x4Chroma[0][0][k][j][i] = dequant_coef[k][j][i]<<4;
LevelScale4x4Chroma[1][0][k][j][i] = quant_coef[k][j][i];
InvLevelScale4x4Chroma[1][0][k][j][i] = dequant_coef[k][j][i]<<4;
}
}
else
{
for(k=0; k<6; k++)
for(j=0; j<4; j++)
for(i=0; i<4; i++)
{
temp = (j<<2)+i;
if((!present[0]) || UseDefaultScalingMatrix4x4Flag[0])
{
LevelScale4x4Luma[1][k][j][i] = (quant_coef[k][j][i]<<4)/Quant_intra_default[temp];
InvLevelScale4x4Luma[1][k][j][i] = dequant_coef[k][j][i]*Quant_intra_default[temp];
}
else
{
LevelScale4x4Luma[1][k][j][i] = (quant_coef[k][j][i]<<4)/ScalingList4x4[0][temp];
InvLevelScale4x4Luma[1][k][j][i] = dequant_coef[k][j][i]*ScalingList4x4[0][temp];
}
if(!present[1])
{
LevelScale4x4Chroma[0][1][k][j][i] = LevelScale4x4Luma[1][k][j][i];
InvLevelScale4x4Chroma[0][1][k][j][i] = InvLevelScale4x4Luma[1][k][j][i];
}
else
{
LevelScale4x4Chroma[0][1][k][j][i] = (quant_coef[k][j][i]<<4)/(UseDefaultScalingMatrix4x4Flag[1] ? Quant_intra_default[temp]:ScalingList4x4[1][temp]);
InvLevelScale4x4Chroma[0][1][k][j][i] = dequant_coef[k][j][i]*(UseDefaultScalingMatrix4x4Flag[1] ? Quant_intra_default[temp]:ScalingList4x4[1][temp]);
}
if(!present[2])
{
LevelScale4x4Chroma[1][1][k][j][i] = LevelScale4x4Chroma[0][1][k][j][i];
InvLevelScale4x4Chroma[1][1][k][j][i] = InvLevelScale4x4Chroma[0][1][k][j][i];
}
else
{
LevelScale4x4Chroma[1][1][k][j][i] = (quant_coef[k][j][i]<<4)/(UseDefaultScalingMatrix4x4Flag[2] ? Quant_intra_default[temp]:ScalingList4x4[2][temp]);
InvLevelScale4x4Chroma[1][1][k][j][i] = dequant_coef[k][j][i]*(UseDefaultScalingMatrix4x4Flag[2] ? Quant_intra_default[temp]:ScalingList4x4[2][temp]);
}
if((!present[3]) || UseDefaultScalingMatrix4x4Flag[3])
{
LevelScale4x4Luma[0][k][j][i] = (quant_coef[k][j][i]<<4)/Quant_inter_default[temp];
InvLevelScale4x4Luma[0][k][j][i] = dequant_coef[k][j][i]*Quant_inter_default[temp];
}
else
{
LevelScale4x4Luma[0][k][j][i] = (quant_coef[k][j][i]<<4)/ScalingList4x4[3][temp];
InvLevelScale4x4Luma[0][k][j][i] = dequant_coef[k][j][i]*ScalingList4x4[3][temp];
}
if(!present[4])
{
LevelScale4x4Chroma[0][0][k][j][i] = LevelScale4x4Luma[0][k][j][i];
InvLevelScale4x4Chroma[0][0][k][j][i] = InvLevelScale4x4Luma[0][k][j][i];
}
else
{
LevelScale4x4Chroma[0][0][k][j][i] = (quant_coef[k][j][i]<<4)/(UseDefaultScalingMatrix4x4Flag[4] ? Quant_inter_default[temp]:ScalingList4x4[4][temp]);
InvLevelScale4x4Chroma[0][0][k][j][i] = dequant_coef[k][j][i]*(UseDefaultScalingMatrix4x4Flag[4] ? Quant_inter_default[temp]:ScalingList4x4[4][temp]);
}
if(!present[5])
{
LevelScale4x4Chroma[1][0][k][j][i] = LevelScale4x4Chroma[0][0][k][j][i];
InvLevelScale4x4Chroma[1][0][k][j][i] = InvLevelScale4x4Chroma[0][0][k][j][i];
}
else
{
LevelScale4x4Chroma[1][0][k][j][i] = (quant_coef[k][j][i]<<4)/(UseDefaultScalingMatrix4x4Flag[5] ? Quant_inter_default[temp]:ScalingList4x4[5][temp]);
InvLevelScale4x4Chroma[1][0][k][j][i] = dequant_coef[k][j][i]*(UseDefaultScalingMatrix4x4Flag[5] ? Quant_inter_default[temp]:ScalingList4x4[5][temp]);
}
}
}
// setting for 4x4 luma quantization matrix
if( IS_INDEPENDENT(input) )
{
if( img->colour_plane_id == 0 )
{
ptLevelScale4x4Luma = LevelScale4x4Luma;
ptInvLevelScale4x4Luma = InvLevelScale4x4Luma;
}
else if( img->colour_plane_id == 1 )
{
ptLevelScale4x4Luma = LevelScale4x4Chroma[0];
ptInvLevelScale4x4Luma = InvLevelScale4x4Chroma[0];
}
else if( img->colour_plane_id == 2 )
{
ptLevelScale4x4Luma = LevelScale4x4Chroma[1];
ptInvLevelScale4x4Luma = InvLevelScale4x4Chroma[1];
}
}
else
{
ptLevelScale4x4Luma = LevelScale4x4Luma;
ptInvLevelScale4x4Luma = InvLevelScale4x4Luma;
}
}
/*!
************************************************************************
* \brief
* Calculate the quantisation and inverse quantisation parameters
*
************************************************************************
*/
void CalculateQuant8Param()
{
int i, j, k, temp;
int n_ScalingList8x8;
int present[6];
int no_q_matrix=FALSE;
// maximum number of valid 8x8 scaling lists
n_ScalingList8x8 = ( active_sps->chroma_format_idc != 3 ) ? 2 : 6;
if(!active_sps->seq_scaling_matrix_present_flag && !active_pps->pic_scaling_matrix_present_flag) //set to default matrix
no_q_matrix=TRUE;
else
{
memset(present, 0, sizeof(int)*n_ScalingList8x8);
if(active_sps->seq_scaling_matrix_present_flag)
for(i=0; i<n_ScalingList8x8; i++)
present[i] = active_sps->seq_scaling_list_present_flag[i+6];
if(active_pps->pic_scaling_matrix_present_flag)
for(i=0; i<n_ScalingList8x8; i++)
{
if( i==0 || i==1 )
present[i] |= active_pps->pic_scaling_list_present_flag[i+6];
else
present[i] = active_pps->pic_scaling_list_present_flag[i+6];
}
}
if(no_q_matrix==TRUE)
{
for(k=0; k<6; k++)
for(j=0; j<8; j++)
for(i=0; i<8; i++)
{
// intra Y
LevelScale8x8Luma[1][k][j][i] = quant_coef8[k][j][i];
InvLevelScale8x8Luma[1][k][j][i] = dequant_coef8[k][j][i]<<4;
// inter Y
LevelScale8x8Luma[0][k][j][i] = quant_coef8[k][j][i];
InvLevelScale8x8Luma[0][k][j][i] = dequant_coef8[k][j][i]<<4;
if( n_ScalingList8x8 > 2 ) // 4:4:4 case only
{
// intra U
LevelScale8x8Chroma[0][1][k][j][i] = quant_coef8[k][j][i];
InvLevelScale8x8Chroma[0][1][k][j][i] = dequant_coef8[k][j][i]<<4;
// intra V
LevelScale8x8Chroma[1][1][k][j][i] = quant_coef8[k][j][i];
InvLevelScale8x8Chroma[1][1][k][j][i] = dequant_coef8[k][j][i]<<4;
// inter U
LevelScale8x8Chroma[0][0][k][j][i] = quant_coef8[k][j][i];
InvLevelScale8x8Chroma[0][0][k][j][i] = dequant_coef8[k][j][i]<<4;
// inter V
LevelScale8x8Chroma[1][0][k][j][i] = quant_coef8[k][j][i];
InvLevelScale8x8Chroma[1][0][k][j][i] = dequant_coef8[k][j][i]<<4;
}
}
}
else
{
for(k=0; k<6; k++)
for(j=0; j<8; j++)
for(i=0; i<8; i++)
{
temp = (j<<3)+i;
if((!present[0]) || UseDefaultScalingMatrix8x8Flag[0])
{
LevelScale8x8Luma[1][k][j][i] = (quant_coef8[k][j][i]<<4)/Quant8_intra_default[temp];
InvLevelScale8x8Luma[1][k][j][i] = dequant_coef8[k][j][i]*Quant8_intra_default[temp];
}
else
{
LevelScale8x8Luma[1][k][j][i] = (quant_coef8[k][j][i]<<4)/ScalingList8x8[0][temp];
InvLevelScale8x8Luma[1][k][j][i] = dequant_coef8[k][j][i]*ScalingList8x8[0][temp];
}
if((!present[1]) || UseDefaultScalingMatrix8x8Flag[1])
{
LevelScale8x8Luma[0][k][j][i] = (quant_coef8[k][j][i]<<4)/Quant8_inter_default[temp];
InvLevelScale8x8Luma[0][k][j][i] = dequant_coef8[k][j][i]*Quant8_inter_default[temp];
}
else
{
LevelScale8x8Luma[0][k][j][i] = (quant_coef8[k][j][i]<<4)/ScalingList8x8[1][temp];
InvLevelScale8x8Luma[0][k][j][i] = dequant_coef8[k][j][i]*ScalingList8x8[1][temp];
}
if( n_ScalingList8x8 > 2 )
{
// Intra U
if(!present[2])
{
LevelScale8x8Chroma[0][1][k][j][i] = LevelScale8x8Luma[1][k][j][i];
InvLevelScale8x8Chroma[0][1][k][j][i] = InvLevelScale8x8Luma[1][k][j][i];
}
else
{
LevelScale8x8Chroma[0][1][k][j][i] = (quant_coef8[k][j][i]<<4)/(UseDefaultScalingMatrix8x8Flag[2] ? Quant8_intra_default[temp]:ScalingList8x8[2][temp]);
InvLevelScale8x8Chroma[0][1][k][j][i] = dequant_coef8[k][j][i]*(UseDefaultScalingMatrix8x8Flag[2] ? Quant8_intra_default[temp]:ScalingList8x8[2][temp]);
}
// Inter U
if(!present[3])
{
LevelScale8x8Chroma[0][0][k][j][i] = LevelScale8x8Luma[0][k][j][i];
InvLevelScale8x8Chroma[0][0][k][j][i] = InvLevelScale8x8Luma[0][k][j][i];
}
else
{
LevelScale8x8Chroma[0][0][k][j][i] = (quant_coef8[k][j][i]<<4)/(UseDefaultScalingMatrix8x8Flag[3] ? Quant8_inter_default[temp]:ScalingList8x8[3][temp]);
InvLevelScale8x8Chroma[0][0][k][j][i] = dequant_coef8[k][j][i]*(UseDefaultScalingMatrix8x8Flag[3] ? Quant8_inter_default[temp]:ScalingList8x8[3][temp]);
}
// Intra V
if(!present[4])
{
LevelScale8x8Chroma[1][1][k][j][i] = LevelScale8x8Chroma[0][1][k][j][i];
InvLevelScale8x8Chroma[1][1][k][j][i] = InvLevelScale8x8Chroma[0][1][k][j][i];
}
else
{
LevelScale8x8Chroma[1][1][k][j][i] = (quant_coef8[k][j][i]<<4)/(UseDefaultScalingMatrix8x8Flag[4] ? Quant8_intra_default[temp]:ScalingList8x8[4][temp]);
InvLevelScale8x8Chroma[1][1][k][j][i] = dequant_coef8[k][j][i]*(UseDefaultScalingMatrix8x8Flag[4] ? Quant8_intra_default[temp]:ScalingList8x8[4][temp]);
}
// Inter V
if(!present[5])
{
LevelScale8x8Chroma[1][0][k][j][i] = LevelScale8x8Chroma[0][0][k][j][i];
InvLevelScale8x8Chroma[1][0][k][j][i] = InvLevelScale8x8Chroma[0][0][k][j][i];
}
else
{
LevelScale8x8Chroma[1][0][k][j][i] = (quant_coef8[k][j][i]<<4)/(UseDefaultScalingMatrix8x8Flag[5] ? Quant8_inter_default[temp]:ScalingList8x8[5][temp]);
InvLevelScale8x8Chroma[1][0][k][j][i] = dequant_coef8[k][j][i]*(UseDefaultScalingMatrix8x8Flag[5] ? Quant8_inter_default[temp]:ScalingList8x8[5][temp]);
}
}
}
}
// setting for 8x8 luma quantization matrix
if( IS_INDEPENDENT(input) )
{
if( img->colour_plane_id == 0 )
{
ptLevelScale8x8Luma = LevelScale8x8Luma;
ptInvLevelScale8x8Luma = InvLevelScale8x8Luma;
}
else if( img->colour_plane_id == 1 )
{
ptLevelScale8x8Luma = LevelScale8x8Chroma[0];
ptInvLevelScale8x8Luma = InvLevelScale8x8Chroma[0];
}
else if( img->colour_plane_id == 2 )
{
ptLevelScale8x8Luma = LevelScale8x8Chroma[1];
ptInvLevelScale8x8Luma = InvLevelScale8x8Chroma[1];
}
}
else
{
ptLevelScale8x8Luma = LevelScale8x8Luma;
ptInvLevelScale8x8Luma = InvLevelScale8x8Luma;
}
}
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