📄 alarmdynamicdisp.h
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#if !defined(AFX_ALARMDYNAMICDISP_H__0E4A1262_02B1_11D5_A0AC_AA9AB0BFEF28__INCLUDED_)
#define AFX_ALARMDYNAMICDISP_H__0E4A1262_02B1_11D5_A0AC_AA9AB0BFEF28__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AlarmDynamicDisp.h : header file
//
#include "Global.h"
#include "MsFlexGrid.h"
/////////////////////////////////////////////////////////////////////////////
// CAlarmDynamicDisp window
class CAlarmDynamicDisp : public CWnd
{
// Construction
public:
CAlarmDynamicDisp();
short m_nRealPointCount;
short m_nDynamicRowNo[MAX_TOTAL],m_nStaticRowNo[MAX_TOTAL];
CListCtrl m_nDynamicGrid,m_nStaticGrid;
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAlarmDynamicDisp)
//}}AFX_VIRTUAL
// Implementation
public:
BOOL HaveAlarm();
short GetAlarmCodeNo(short nRow);
BOOL PlayResource(char* lpname);
void DeleteGrid(CListCtrl *pMsFlexGrid,short nRow);
void InsertRows(CListCtrl *pMsFlexGrid,char **pStr);
void ConfirmAlarm();
void EndAlarm(short nNo);
void MaxAlarm(short nNo);
void NewAlarm(short nNo);
void InitMsFlexGrid(CWnd *pWnd);
void InitData(CWnd *pWnd);
void DestoryData();
virtual ~CAlarmDynamicDisp();
// Generated message map functions
protected:
//{{AFX_MSG(CAlarmDynamicDisp)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ALARMDYNAMICDISP_H__0E4A1262_02B1_11D5_A0AC_AA9AB0BFEF28__INCLUDED_)
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