📄 bar.cpp
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
#include "stdafx.h"
#include "bar.h"
/////////////////////////////////////////////////////////////////////////////
// CBar
IMPLEMENT_DYNCREATE(CBar, CWnd)
/////////////////////////////////////////////////////////////////////////////
// CBar properties
BOOL CBar::GetBPlane()
{
BOOL result;
GetProperty(0x1, VT_BOOL, (void*)&result);
return result;
}
void CBar::SetBPlane(BOOL propVal)
{
SetProperty(0x1, VT_BOOL, propVal);
}
long CBar::GetNAlarmColor()
{
long result;
GetProperty(0x2, VT_I4, (void*)&result);
return result;
}
void CBar::SetNAlarmColor(long propVal)
{
SetProperty(0x2, VT_I4, propVal);
}
float CBar::GetNAlarmUpper()
{
float result;
GetProperty(0x3, VT_R4, (void*)&result);
return result;
}
void CBar::SetNAlarmUpper(float propVal)
{
SetProperty(0x3, VT_R4, propVal);
}
float CBar::GetNAlarmDown()
{
float result;
GetProperty(0x4, VT_R4, (void*)&result);
return result;
}
void CBar::SetNAlarmDown(float propVal)
{
SetProperty(0x4, VT_R4, propVal);
}
float CBar::GetNUpper()
{
float result;
GetProperty(0x5, VT_R4, (void*)&result);
return result;
}
void CBar::SetNUpper(float propVal)
{
SetProperty(0x5, VT_R4, propVal);
}
float CBar::GetNDown()
{
float result;
GetProperty(0x6, VT_R4, (void*)&result);
return result;
}
void CBar::SetNDown(float propVal)
{
SetProperty(0x6, VT_R4, propVal);
}
short CBar::GetNMarkNum()
{
short result;
GetProperty(0x7, VT_I2, (void*)&result);
return result;
}
void CBar::SetNMarkNum(short propVal)
{
SetProperty(0x7, VT_I2, propVal);
}
short CBar::GetNMarkMode()
{
short result;
GetProperty(0x8, VT_I2, (void*)&result);
return result;
}
void CBar::SetNMarkMode(short propVal)
{
SetProperty(0x8, VT_I2, propVal);
}
long CBar::GetNBkColor()
{
long result;
GetProperty(0x9, VT_I4, (void*)&result);
return result;
}
void CBar::SetNBkColor(long propVal)
{
SetProperty(0x9, VT_I4, propVal);
}
long CBar::GetNFgColor()
{
long result;
GetProperty(0xa, VT_I4, (void*)&result);
return result;
}
void CBar::SetNFgColor(long propVal)
{
SetProperty(0xa, VT_I4, propVal);
}
float CBar::GetNCurPos()
{
float result;
GetProperty(0xb, VT_R4, (void*)&result);
return result;
}
void CBar::SetNCurPos(float propVal)
{
SetProperty(0xb, VT_R4, propVal);
}
long CBar::GetNTextColor()
{
long result;
GetProperty(0xc, VT_I4, (void*)&result);
return result;
}
void CBar::SetNTextColor(long propVal)
{
SetProperty(0xc, VT_I4, propVal);
}
short CBar::GetNFontScale()
{
short result;
GetProperty(0xd, VT_I2, (void*)&result);
return result;
}
void CBar::SetNFontScale(short propVal)
{
SetProperty(0xd, VT_I2, propVal);
}
BOOL CBar::GetBHorizon()
{
BOOL result;
GetProperty(0xe, VT_BOOL, (void*)&result);
return result;
}
void CBar::SetBHorizon(BOOL propVal)
{
SetProperty(0xe, VT_BOOL, propVal);
}
/////////////////////////////////////////////////////////////////////////////
// CBar operations
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