📄 matrix3x3.html
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<DD>Returns the value at the specified index.<DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>a float</DL></DD></DL><HR><A NAME="setAt12(float)"><!-- --></A><H3>setAt12</H3><PRE>public void <B>setAt12</B>(float val)</PRE><DL><DD>Sets the value at the specified index.<DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>val</CODE> - the new float value</DL></DD></DL><HR><A NAME="getAt20()"><!-- --></A><H3>getAt20</H3><PRE>public float <B>getAt20</B>()</PRE><DL><DD>Returns the value at the specified index.<DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>a float</DL></DD></DL><HR><A NAME="setAt20(float)"><!-- --></A><H3>setAt20</H3><PRE>public void <B>setAt20</B>(float val)</PRE><DL><DD>Sets the value at the specified index.<DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>val</CODE> - the new float value</DL></DD></DL><HR><A NAME="getAt21()"><!-- --></A><H3>getAt21</H3><PRE>public float <B>getAt21</B>()</PRE><DL><DD>Returns the value at the specified index.<DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>a float</DL></DD></DL><HR><A NAME="setAt21(float)"><!-- --></A><H3>setAt21</H3><PRE>public void <B>setAt21</B>(float val)</PRE><DL><DD>Sets the value at the specified index.<DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>val</CODE> - the new float value</DL></DD></DL><HR><A NAME="getAt22()"><!-- --></A><H3>getAt22</H3><PRE>public float <B>getAt22</B>()</PRE><DL><DD>Returns the value at the specified index.<DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>a float</DL></DD></DL><HR><A NAME="setAt22(float)"><!-- --></A><H3>setAt22</H3><PRE>public void <B>setAt22</B>(float val)</PRE><DL><DD>Sets the value at the specified index.<DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>val</CODE> - the new float value</DL></DD></DL><HR><A NAME="copy()"><!-- --></A><H3>copy</H3><PRE>public <A HREF="../../../quicktime/qd3d/math/Matrix3x3.html">Matrix3x3</A> <B>copy</B>()</PRE><DL><DD>Returns a copy of the matrix. <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/QD3D/qd3dmathfunc.18.htm#pgfId=3863">QuickDraw3D::Q3Matrix3x3_Copy</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Returns:</B><DD>a copy of matrix3x3.</DL></DD></DL><HR><A NAME="setIdentity()"><!-- --></A><H3>setIdentity</H3><PRE>public void <B>setIdentity</B>()</PRE><DL><DD>Sets the Matrix to the 3-by-3 identity matrix. <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/QD3D/qd3dmathfunc.18.htm#pgfId=3879">QuickDraw3D::Q3Matrix3x3_SetIdentity</a> </b><BR><BR></DL></DD></DL><HR><A NAME="transpose()"><!-- --></A><H3>transpose</H3><PRE>public <A HREF="../../../quicktime/qd3d/math/Matrix3x3.html">Matrix3x3</A> <B>transpose</B>()</PRE><DL><DD>Returns the transpose of the matrix. <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/QD3D/qd3dmathfunc.18.htm#pgfId=3893">QuickDraw3D::Q3Matrix3x3_Transpose</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Returns:</B><DD>the transpose matrix</DL></DD></DL><HR><A NAME="invert()"><!-- --></A><H3>invert</H3><PRE>public <A HREF="../../../quicktime/qd3d/math/Matrix3x3.html">Matrix3x3</A> <B>invert</B>()</PRE><DL><DD>Returns the inverse of the matrix. <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/QD3D/qd3dmathfunc.18.htm#pgfId=3909">QuickDraw3D::Q3Matrix3x3_Invert</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Returns:</B><DD>the invert matrix</DL></DD></DL><HR><A NAME="adjoint()"><!-- --></A><H3>adjoint</H3><PRE>public <A HREF="../../../quicktime/qd3d/math/Matrix3x3.html">Matrix3x3</A> <B>adjoint</B>()</PRE><DL><DD>Returns the adjoint of the matrix. <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/QD3D/qd3dmathfunc.18.htm#pgfId=3925">QuickDraw3D::Q3Matrix3x3_Adjoint</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Returns:</B><DD>the adjoint matrix</DL></DD></DL><HR><A NAME="multiply(quicktime.qd3d.math.Matrix3x3)"><!-- --></A><H3>multiply</H3><PRE>public <A HREF="../../../quicktime/qd3d/math/Matrix3x3.html">Matrix3x3</A> <B>multiply</B>(<A HREF="../../../quicktime/qd3d/math/Matrix3x3.html">Matrix3x3</A> matrixB)</PRE><DL><DD>Returns the product of the two 3-by-3 matrices, this and matrixB. <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/QD3D/qd3dmathfunc.18.htm#pgfId=3933">QuickDraw3D::Q3Matrix3x3_Multiply</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>matrixB</CODE> - a matrix<DT><B>Returns:</B><DD>the product</DL></DD></DL><HR><A NAME="determinant()"><!-- --></A><H3>determinant</H3><PRE>public float <B>determinant</B>()</PRE><DL><DD>Returns the determinant of this matrix. <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/QD3D/qd3dmathfunc.18.htm#pgfId=3951">QuickDraw3D::Q3Matrix3x3_Determinant</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Returns:</B><DD>the determinanta</DL></DD></DL><HR><A NAME="setTranslate(float, float)"><!-- --></A><H3>setTranslate</H3><PRE>public void <B>setTranslate</B>(float xTrans, float yTrans)</PRE><DL><DD>Translates a matrix by the amount xTrans along the x coordinate axis and by the amount yTrans along the y coordinate axis. <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/QD3D/qd3dmathfunc.19.htm#pgfId=3977">QuickDraw3D::Q3Matrix3x3_SetTranslate</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>xTrans</CODE> - The desired amount of translation along the x coordinate axis.<DD><CODE>yTrans</CODE> - The desired amount of translation along the y coordinate axis.</DL></DD></DL><HR><A NAME="setScale(float, float)"><!-- --></A><H3>setScale</H3><PRE>public void <B>setScale</B>(float xScale, float yScale)</PRE><DL><DD>Scales a matrix by the amount xScale along the x coordinate axis and by the amount yScale along the y coordinate axis. <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/QD3D/qd3dmathfunc.19.htm#pgfId=3986">QuickDraw3D::Q3Matrix3x3_SetScale</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>xScale</CODE> - The desired amount of scaling along the x coordinate axis.<DD><CODE>yScale</CODE> - The desired amount of scaling along the y coordinate axis.</DL></DD></DL><HR><A NAME="setRotateAboutPoint(quicktime.qd.QDPoint, float)"><!-- --></A><H3>setRotateAboutPoint</H3><PRE>public void <B>setRotateAboutPoint</B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> origin, float angle)</PRE><DL><DD>Rotates a matrix by the specified angle around the point origin. <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/QD3D/qd3dmathfunc.19.htm#pgfId=3995">QuickDraw3D::Q3Matrix3x3_SetRotateAboutPoint</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>origin</CODE> - The desired origin of rotation.<DD><CODE>angle</CODE> - The desired angle of rotation, in radians.</DL></DD></DL><HR><A NAME="clone()"><!-- --></A><H3>clone</H3><PRE>public java.lang.Object <B>clone</B>()</PRE><DL><DD>Returns a copy of this class.<DD><DL></DL></DD></DL><!-- ========= END OF CLASS DATA ========= --><HR><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_bottom"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3"> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/Matrix3x3.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> PREV CLASS <A HREF="../../../quicktime/qd3d/math/Matrix4x4.html"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../index.html" TARGET="_top"><B>FRAMES</B></A> <A HREF="Matrix3x3.html" TARGET="_top"><B>NO FRAMES</B></A></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> SUMMARY: INNER | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR></BODY></HTML>
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