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<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the value at the specified index.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Matrix3x3.html#setAt12(float)">setAt12</A></B>(float&nbsp;val)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the value at the specified index.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Matrix3x3.html#setAt20(float)">setAt20</A></B>(float&nbsp;val)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the value at the specified index.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Matrix3x3.html#setAt21(float)">setAt21</A></B>(float&nbsp;val)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the value at the specified index.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Matrix3x3.html#setAt22(float)">setAt22</A></B>(float&nbsp;val)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the value at the specified index.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Matrix3x3.html#setIdentity()">setIdentity</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the Matrix to the 3-by-3 identity matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Matrix3x3.html#setRotateAboutPoint(quicktime.qd.QDPoint, float)">setRotateAboutPoint</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;origin,                    float&nbsp;angle)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Rotates a matrix by the specified angle around the point origin.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Matrix3x3.html#setScale(float, float)">setScale</A></B>(float&nbsp;xScale,         float&nbsp;yScale)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Scales a matrix by the amount xScale along the x coordinate axis  and by the amount yScale along the y coordinate axis.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Matrix3x3.html#setTranslate(float, float)">setTranslate</A></B>(float&nbsp;xTrans,             float&nbsp;yTrans)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Translates a matrix by the amount xTrans along the x coordinate axis  and by the amount yTrans along the y coordinate axis.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd3d/math/Matrix3x3.html">Matrix3x3</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Matrix3x3.html#transpose()">transpose</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the transpose of the matrix.</TD></TR></TABLE>&nbsp;<A NAME="methods_inherited_from_class_quicktime.util.QTByteObject"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class quicktime.util.<A HREF="../../../quicktime/util/QTByteObject.html">QTByteObject</A></B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../../quicktime/util/QTByteObject.html#equals(java.lang.Object)">equals</A>, <A HREF="../../../quicktime/util/QTByteObject.html#fromArray(byte[])">fromArray</A>, <A HREF="../../../quicktime/util/QTByteObject.html#getBytes()">getBytes</A>, <A HREF="../../../quicktime/util/QTByteObject.html#getSize()">getSize</A>, <A HREF="../../../quicktime/util/QTByteObject.html#toString()">toString</A></CODE></TD></TR></TABLE>&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class java.lang.Object</B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD></TR></TABLE>&nbsp;<P><!-- ============ FIELD DETAIL =========== --><A NAME="field_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Field Detail</B></FONT></TD></TR></TABLE><A NAME="kNativeSize"><!-- --></A><H3>kNativeSize</H3><PRE>public static final int <B>kNativeSize</B></PRE><DL><DD>This is the size (the number of bytes) that are required for this class</DL><!-- ========= CONSTRUCTOR DETAIL ======== --><A NAME="constructor_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Constructor Detail</B></FONT></TD></TR></TABLE><A NAME="Matrix3x3()"><!-- --></A><H3>Matrix3x3</H3><PRE>public <B>Matrix3x3</B>()</PRE><DL><DD>Creates a Matrix3x3 object and sets it to the identity matrix.</DL><HR><A NAME="Matrix3x3(float[][])"><!-- --></A><H3>Matrix3x3</H3><PRE>public <B>Matrix3x3</B>(float[][]&nbsp;table)</PRE><DL><DD>Construct an instance of a Matrix3x3 from the values of a float[][], which is a 3x3 table, - an array of row values.<DD><DL><DT><B>Parameters:</B><DD><CODE>table</CODE> - a 3x3 table of float values.</DL></DD></DL><!-- ============ METHOD DETAIL ========== --><A NAME="method_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Method Detail</B></FONT></TD></TR></TABLE><A NAME="getEndianDescriptor()"><!-- --></A><H3>getEndianDescriptor</H3><PRE>public static final <A HREF="../../../quicktime/util/EndianDescriptor.html">EndianDescriptor</A> <B>getEndianDescriptor</B>()</PRE><DL><DD>Returns the EndianDescriptor for this class.<DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>an EndianDescriptor</DL></DD></DL><HR><A NAME="getAt00()"><!-- --></A><H3>getAt00</H3><PRE>public float <B>getAt00</B>()</PRE><DL><DD>Returns the value at the specified index.<DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>a float</DL></DD></DL><HR><A NAME="setAt00(float)"><!-- --></A><H3>setAt00</H3><PRE>public void <B>setAt00</B>(float&nbsp;val)</PRE><DL><DD>Sets the value at the specified index.<DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>val</CODE> - the new float value</DL></DD></DL><HR><A NAME="getAt01()"><!-- --></A><H3>getAt01</H3><PRE>public float <B>getAt01</B>()</PRE><DL><DD>Returns the value at the specified index.<DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>a float</DL></DD></DL><HR><A NAME="setAt01(float)"><!-- --></A><H3>setAt01</H3><PRE>public void <B>setAt01</B>(float&nbsp;val)</PRE><DL><DD>Sets the value at the specified index.<DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>val</CODE> - the new float value</DL></DD></DL><HR><A NAME="getAt02()"><!-- --></A><H3>getAt02</H3><PRE>public float <B>getAt02</B>()</PRE><DL><DD>Returns the value at the specified index.<DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>a float</DL></DD></DL><HR><A NAME="setAt02(float)"><!-- --></A><H3>setAt02</H3><PRE>public void <B>setAt02</B>(float&nbsp;val)</PRE><DL><DD>Sets the value at the specified index.<DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>val</CODE> - the new float value</DL></DD></DL><HR><A NAME="getAt10()"><!-- --></A><H3>getAt10</H3><PRE>public float <B>getAt10</B>()</PRE><DL><DD>Returns the value at the specified index.<DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>a float</DL></DD></DL><HR><A NAME="setAt10(float)"><!-- --></A><H3>setAt10</H3><PRE>public void <B>setAt10</B>(float&nbsp;val)</PRE><DL><DD>Sets the value at the specified index.<DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>val</CODE> - the new float value</DL></DD></DL><HR><A NAME="getAt11()"><!-- --></A><H3>getAt11</H3><PRE>public float <B>getAt11</B>()</PRE><DL><DD>Returns the value at the specified index.<DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>a float</DL></DD></DL><HR><A NAME="setAt11(float)"><!-- --></A><H3>setAt11</H3><PRE>public void <B>setAt11</B>(float&nbsp;val)</PRE><DL><DD>Sets the value at the specified index.<DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>val</CODE> - the new float value</DL></DD></DL><HR><A NAME="getAt12()"><!-- --></A><H3>getAt12</H3><PRE>public float <B>getAt12</B>()</PRE><DL>

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