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📄 cameraplacement.html

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<TD><B>Methods inherited from class quicktime.util.<A HREF="../../../quicktime/util/QTByteObject.html">QTByteObject</A></B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../../quicktime/util/QTByteObject.html#equals(java.lang.Object)">equals</A>, <A HREF="../../../quicktime/util/QTByteObject.html#fromArray(byte[])">fromArray</A>, <A HREF="../../../quicktime/util/QTByteObject.html#getBytes()">getBytes</A>, <A HREF="../../../quicktime/util/QTByteObject.html#getSize()">getSize</A></CODE></TD></TR></TABLE>&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class java.lang.Object</B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD></TR></TABLE>&nbsp;<P><!-- ============ FIELD DETAIL =========== --><A NAME="field_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Field Detail</B></FONT></TD></TR></TABLE><A NAME="kNativeSize"><!-- --></A><H3>kNativeSize</H3><PRE>public static final int <B>kNativeSize</B></PRE><DL><DD>This is the size (the number of bytes) that are required for this class</DL><!-- ========= CONSTRUCTOR DETAIL ======== --><A NAME="constructor_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Constructor Detail</B></FONT></TD></TR></TABLE><A NAME="CameraPlacement()"><!-- --></A><H3>CameraPlacement</H3><PRE>public <B>CameraPlacement</B>()</PRE><DL><DD>Creates a CameraRange object containing no data.</DL><HR><A NAME="CameraPlacement(quicktime.qd3d.math.Point3D, quicktime.qd3d.math.Point3D, quicktime.qd3d.math.Vector3D)"><!-- --></A><H3>CameraPlacement</H3><PRE>public <B>CameraPlacement</B>(<A HREF="../../../quicktime/qd3d/math/Point3D.html">Point3D</A>&nbsp;cameraLocation,                       <A HREF="../../../quicktime/qd3d/math/Point3D.html">Point3D</A>&nbsp;pointOfInterest,                       <A HREF="../../../quicktime/qd3d/math/Vector3D.html">Vector3D</A>&nbsp;upVector)</PRE><DL><DD>Creates a CameraRange object containing given data.<DD><DL><DT><B>Parameters:</B><DD><CODE>cameraLocation</CODE> - The camera placement's camera location.<DD><CODE>pointOfInterest</CODE> - The camera placement's point of interest.<DD><CODE>upVector</CODE> - The camera placement's upVector.</DL></DD></DL><!-- ============ METHOD DETAIL ========== --><A NAME="method_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Method Detail</B></FONT></TD></TR></TABLE><A NAME="getEndianDescriptor()"><!-- --></A><H3>getEndianDescriptor</H3><PRE>public static final <A HREF="../../../quicktime/util/EndianDescriptor.html">EndianDescriptor</A> <B>getEndianDescriptor</B>()</PRE><DL><DD>Returns the EndianDescriptor for this class.<DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>an EndianDescriptor</DL></DD></DL><HR><A NAME="getCameraLocation()"><!-- --></A><H3>getCameraLocation</H3><PRE>public <A HREF="../../../quicktime/qd3d/math/Point3D.html">Point3D</A> <B>getCameraLocation</B>()</PRE><DL><DD>returns the camera placement's cameraLocation<DD><DL></DL></DD></DL><HR><A NAME="getPointOfInterest()"><!-- --></A><H3>getPointOfInterest</H3><PRE>public <A HREF="../../../quicktime/qd3d/math/Point3D.html">Point3D</A> <B>getPointOfInterest</B>()</PRE><DL><DD>returns the camera placement's pointOfInterest<DD><DL></DL></DD></DL><HR><A NAME="getUpVector()"><!-- --></A><H3>getUpVector</H3><PRE>public <A HREF="../../../quicktime/qd3d/math/Vector3D.html">Vector3D</A> <B>getUpVector</B>()</PRE><DL><DD>returns the camera placement's upVector<DD><DL></DL></DD></DL><HR><A NAME="setCameraLocation(quicktime.qd3d.math.Point3D)"><!-- --></A><H3>setCameraLocation</H3><PRE>public void <B>setCameraLocation</B>(<A HREF="../../../quicktime/qd3d/math/Point3D.html">Point3D</A>&nbsp;cameraLocation)</PRE><DL><DD>sets the camera placement's cameraLocation<DD><DL></DL></DD></DL><HR><A NAME="setPointOfInterest(quicktime.qd3d.math.Point3D)"><!-- --></A><H3>setPointOfInterest</H3><PRE>public void <B>setPointOfInterest</B>(<A HREF="../../../quicktime/qd3d/math/Point3D.html">Point3D</A>&nbsp;pointOfInterest)</PRE><DL><DD>sets the camera placement's pointOfInterest<DD><DL></DL></DD></DL><HR><A NAME="setUpVector(quicktime.qd3d.math.Vector3D)"><!-- --></A><H3>setUpVector</H3><PRE>public void <B>setUpVector</B>(<A HREF="../../../quicktime/qd3d/math/Vector3D.html">Vector3D</A>&nbsp;upVector)</PRE><DL><DD>sets the camera placement's upVector<DD><DL></DL></DD></DL><HR><A NAME="clone()"><!-- --></A><H3>clone</H3><PRE>public java.lang.Object <B>clone</B>()</PRE><DL><DD>Returns a copy of this class.<DD><DL></DL></DD></DL><HR><A NAME="toString()"><!-- --></A><H3>toString</H3><PRE>public java.lang.String <B>toString</B>()</PRE><DL><DD>Returns a string representation of the class<DD><DL><DT><B>Overrides:</B><DD><CODE><A HREF="../../../quicktime/util/QTByteObject.html#toString()">toString</A></CODE> in class <CODE><A HREF="../../../quicktime/util/QTByteObject.html">QTByteObject</A></CODE></DL></DD></DL><!-- ========= END OF CLASS DATA ========= --><HR><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_bottom"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="class-use/CameraPlacement.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>  </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">&nbsp;<A HREF="../../../quicktime/qd3d/camera/CameraData.html"><B>PREV CLASS</B></A>&nbsp;&nbsp;<A HREF="../../../quicktime/qd3d/camera/CameraRange.html"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">  <A HREF="../../../index.html" TARGET="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="CameraPlacement.html" TARGET="_top"><B>NO FRAMES</B></A></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">  SUMMARY: &nbsp;INNER&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL: &nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A 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