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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Frameset//EN""http://www.w3.org/TR/REC-html40/frameset.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Mon Jul 15 11:49:48 PDT 2002 --><TITLE>: Class  DSequenceFromMemory</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="../../../stylesheet.css" TITLE="Style"></HEAD><BODY BGCOLOR="white"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="class-use/DSequenceFromMemory.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>  </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">&nbsp;<A HREF="../../../quicktime/app/image/CSequenceToMemory.html"><B>PREV CLASS</B></A>&nbsp;&nbsp;<A HREF="../../../quicktime/app/image/FileFilter.html"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">  <A HREF="../../../index.html" TARGET="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="DSequenceFromMemory.html" TARGET="_top"><B>NO FRAMES</B></A></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">  SUMMARY: &nbsp;INNER&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL: &nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR><!-- ======== START OF CLASS DATA ======== --><H2><FONT SIZE="-1">quicktime.app.image</FONT><BR>Class  DSequenceFromMemory</H2><PRE>java.lang.Object  |  +--<A HREF="../../../quicktime/app/spaces/Sequencer.html">quicktime.app.spaces.Sequencer</A>        |        +--<B>quicktime.app.image.DSequenceFromMemory</B></PRE><DL><DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../quicktime/app/image/Compositable.html">Compositable</A>, <A HREF="../../../quicktime/app/display/Drawable.html">Drawable</A>, <A HREF="../../../quicktime/app/image/DynamicImage.html">DynamicImage</A>, <A HREF="../../../quicktime/app/image/ImageSpec.html">ImageSpec</A>, <A HREF="../../../quicktime/app/spaces/Listener.html">Listener</A>, <A HREF="../../../quicktime/app/display/QTDrawable.html">QTDrawable</A>, <A HREF="../../../quicktime/app/image/Transformable.html">Transformable</A></DD></DL><HR><DL><DT>public class <B>DSequenceFromMemory</B><DT>extends <A HREF="../../../quicktime/app/spaces/Sequencer.html">Sequencer</A><DT>implements <A HREF="../../../quicktime/app/display/QTDrawable.html">QTDrawable</A>, <A HREF="../../../quicktime/app/image/DynamicImage.html">DynamicImage</A></DL><P>This class provides a mechanism for decompressing a sequence of images which were previously compressed using the CSequenceToMemory class. <p> The decompressed sequence is done with a number of default settings: it uses the port given to it by the displayables parent, it uses no matrix and no mask region, it uses ditherCopy as its transfer mode and it does not use an offscreen buffer or image buffer but writes directly to its destination.<P><DL><DT><B>See Also: </B><DD><CODE>quicktime.app.image.CSequenceFromMemory</CODE></DL><HR><P><!-- ======== INNER CLASS SUMMARY ======== --><!-- =========== FIELD SUMMARY =========== --><A NAME="field_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Field Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/app/image/DSequenceFromMemory.html#flags">flags</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The flags that are used in the redraw call.</TD></TR></TABLE>&nbsp;<A NAME="fields_inherited_from_class_quicktime.app.spaces.Sequencer"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Fields inherited from class quicktime.app.spaces.<A HREF="../../../quicktime/app/spaces/Sequencer.html">Sequencer</A></B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../../quicktime/app/spaces/Sequencer.html#kFirstFrame">kFirstFrame</A>, <A HREF="../../../quicktime/app/spaces/Sequencer.html#kLastFrame">kLastFrame</A>, <A HREF="../../../quicktime/app/spaces/Sequencer.html#kLoopForwards">kLoopForwards</A>, <A HREF="../../../quicktime/app/spaces/Sequencer.html#kLoopPalindrome">kLoopPalindrome</A>, <A HREF="../../../quicktime/app/spaces/Sequencer.html#kNoLooping">kNoLooping</A></CODE></TD></TR></TABLE>&nbsp;<!-- ======== CONSTRUCTOR SUMMARY ======== --><A NAME="constructor_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Constructor Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/app/image/DSequenceFromMemory.html#DSequenceFromMemory(quicktime.app.image.CSequenceToMemory)">DSequenceFromMemory</A></B>(<A HREF="../../../quicktime/app/image/CSequenceToMemory.html">CSequenceToMemory</A>&nbsp;sequenceInMemory)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The Movie Toolbox handles the details of decompressing image sequences in QuickTime movies.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/app/image/DSequenceFromMemory.html#DSequenceFromMemory(quicktime.util.EncodedImage, quicktime.std.image.ImageDescription)">DSequenceFromMemory</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data,                    <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;description)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This will create an DSequence object from a single piece of data and its description.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/app/image/DSequenceFromMemory.html#DSequenceFromMemory(quicktime.std.image.GraphicsImporter)">DSequenceFromMemory</A></B>(<A HREF="../../../quicktime/std/image/GraphicsImporter.html">GraphicsImporter</A>&nbsp;importer)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This will create an DSequence object from a single piece of data and its description.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/app/image/DSequenceFromMemory.html#DSequenceFromMemory(quicktime.app.image.ImageSpec)">DSequenceFromMemory</A></B>(<A HREF="../../../quicktime/app/image/ImageSpec.html">ImageSpec</A>&nbsp;spec)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This will create an DSequence object from any object that implements the ImageSpec interface.</TD></TR></TABLE>&nbsp;<!-- ========== METHOD SUMMARY =========== --><A NAME="method_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Method Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/app/image/DSequenceFromMemory.html#addedTo(java.lang.Object)">addedTo</A></B>(java.lang.Object&nbsp;interest)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is called by the specified object when the instance of  the class that implements this interface is added to the object that is the source of the interest.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/app/actions/Invalidator.html">Invalidator</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/app/image/DSequenceFromMemory.html#addedToCompositor(quicktime.app.anim.SWCompositor, quicktime.app.anim.TwoDSprite)">addedToCompositor</A></B>(<A HREF="../../../quicktime/app/anim/SWCompositor.html">SWCompositor</A>&nbsp;c,                  <A HREF="../../../quicktime/app/anim/TwoDSprite.html">TwoDSprite</A>&nbsp;s)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an object that invalidates a sprite.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/app/image/DSequenceFromMemory.html#drawCurrentFrame(int)">drawCurrentFrame</A></B>(int&nbsp;inFlags)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application calls this method to decompress the current frame.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/app/image/DSequenceFromMemory.html#getClip()">getClip</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a region that defines the current clipping region for the object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/app/image/DSequenceFromMemory.html#getDescription()">getDescription</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method should return an ImageDescription that describes the image data that the class contains.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDRect.html">QDRect</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/app/image/DSequenceFromMemory.html#getDisplayBounds()">getDisplayBounds</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;QTCanvas calls this method when it needs to ask the client for its boundary.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/image/GraphicsMode.html">GraphicsMode</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/app/image/DSequenceFromMemory.html#getGraphicsMode()">getGraphicsMode</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This gets the current GraphicsMode for the compositor.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/app/image/DSequenceFromMemory.html#getGWorld()">getGWorld</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;QTCanvas calls this method to get the destination QDGraphics of its client.</TD></TR>

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