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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Frameset//EN""http://www.w3.org/TR/REC-html40/frameset.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Mon Jul 15 11:49:20 PDT 2002 --><TITLE>: Uses of Interface quicktime.app.image.ImageSpec</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../stylesheet.css" TITLE="Style"></HEAD><BODY BGCOLOR="white"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3"> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" 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HREF="../../../../index.html" TARGET="_top"><B>FRAMES</B></A> <A HREF="ImageSpec.html" TARGET="_top"><B>NO FRAMES</B></A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR><CENTER><H2><B>Uses of Interface<br>quicktime.app.image.ImageSpec</B></H2></CENTER><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Packages that use <A HREF="../../../../quicktime/app/image/ImageSpec.html">ImageSpec</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.app.anim"><B>quicktime.app.anim</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.app.image"><B>quicktime.app.image</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.app.players"><B>quicktime.app.players</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.app.ui"><B>quicktime.app.ui</B></A></TD><TD> </TD></TR></TABLE> <P><A NAME="quicktime.app.anim"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../../quicktime/app/image/ImageSpec.html">ImageSpec</A> in <A HREF="../../../../quicktime/app/anim/package-summary.html">quicktime.app.anim</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Classes in <A HREF="../../../../quicktime/app/anim/package-summary.html">quicktime.app.anim</A> that implement <A HREF="../../../../quicktime/app/image/ImageSpec.html">ImageSpec</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/anim/Compositor.html">Compositor</A></B></CODE><BR> The Compositor uses the SpriteWorld compositing services of the SWCompositor to composit an image out of its member objects.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/anim/SWCompositor.html">SWCompositor</A></B></CODE><BR> SWCompositor provides the capability to composit a complex image together of disparate image sources and then treat the result as a single image which is presented to the user.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/anim/TwoDSprite.html">TwoDSprite</A></B></CODE><BR> A TwoDSprite is a specialised presenter for image data within the context of a SpriteWorld.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/anim/TwoDSpriteInfo.html">TwoDSpriteInfo</A></B></CODE><BR> This class can be used to retain the current sprite settings which can be used at a later stage to reset the TwoDSprite to those settings.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../../quicktime/app/anim/package-summary.html">quicktime.app.anim</A> with parameters of type <A HREF="../../../../quicktime/app/image/ImageSpec.html">ImageSpec</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../quicktime/app/anim/TwoDSprite.html#TwoDSprite(quicktime.app.image.ImageSpec, quicktime.std.image.Matrix, boolean, int)">TwoDSprite</A></B>(<A HREF="../../../../quicktime/app/image/ImageSpec.html">ImageSpec</A> image, <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> matrix, boolean visibility, int layer)</CODE><BR> This constructor provides all of the state which will be used by the TwoDSprite object to create itself when it is attached to a SpriteWorld.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../quicktime/app/anim/TwoDSprite.html#TwoDSprite(quicktime.app.image.ImageSpec, quicktime.std.image.Matrix, boolean, int, quicktime.std.image.GraphicsMode)">TwoDSprite</A></B>(<A HREF="../../../../quicktime/app/image/ImageSpec.html">ImageSpec</A> image, <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> matrix, boolean visibility, int layer, <A HREF="../../../../quicktime/std/image/GraphicsMode.html">GraphicsMode</A> graphicsMode)</CODE><BR> This constructor provides all of the state which will be used by the TwoDSprite object to create itself when it is attached to a SpriteWorld.</TD></TR></TABLE> <P><A NAME="quicktime.app.image"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../../quicktime/app/image/ImageSpec.html">ImageSpec</A> in <A HREF="../../../../quicktime/app/image/package-summary.html">quicktime.app.image</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Subinterfaces of <A HREF="../../../../quicktime/app/image/ImageSpec.html">ImageSpec</A> in <A HREF="../../../../quicktime/app/image/package-summary.html">quicktime.app.image</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> interface</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/image/Compositable.html">Compositable</A></B></CODE><BR> A Compositable object is an object that is able to apply graphics mode operations to the Image data that it is presenting.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> interface</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/image/DynamicImage.html">DynamicImage</A></B></CODE><BR> This class enables members of SWCompositors that present an image which changes to explicitly invalidate the TwoDSprite that is their presenter in the SWCompositor.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Classes in <A HREF="../../../../quicktime/app/image/package-summary.html">quicktime.app.image</A> that implement <A HREF="../../../../quicktime/app/image/ImageSpec.html">ImageSpec</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/image/CompositableEffect.html">CompositableEffect</A></B></CODE><BR> This class is used to directly add an effect to a SWCompositor.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/image/DSequenceFromMemory.html">DSequenceFromMemory</A></B></CODE><BR> This class provides a mechanism for decompressing a sequence of images which were previously compressed using the CSequenceToMemory class.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/image/GraphicsImporterDrawer.html">GraphicsImporterDrawer</A></B></CODE><BR> This class represents an image that is stored as a file that can be read and drawn using QuickTime GraphicsImporter component</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/image/ImageDataSequence.html">ImageDataSequence</A></B></CODE><BR> A Container class for a collection of objects that have a single image description and a sequence of picture data.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/image/ImagePresenter.html">ImagePresenter</A></B></CODE><BR> This class represents an image that is loaded into memory.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor">
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