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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Frameset//EN""http://www.w3.org/TR/REC-html40/frameset.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Mon Jul 15 11:49:20 PDT 2002 --><TITLE>: Uses of Interface quicktime.app.image.ImageSpec</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../stylesheet.css" TITLE="Style"></HEAD><BODY BGCOLOR="white"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../quicktime/app/image/ImageSpec.html"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>  </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">&nbsp;PREV&nbsp;&nbsp;NEXT</FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">  <A HREF="../../../../index.html" TARGET="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="ImageSpec.html" TARGET="_top"><B>NO FRAMES</B></A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR><CENTER><H2><B>Uses of Interface<br>quicktime.app.image.ImageSpec</B></H2></CENTER><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Packages that use <A HREF="../../../../quicktime/app/image/ImageSpec.html">ImageSpec</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.app.anim"><B>quicktime.app.anim</B></A></TD><TD>&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.app.image"><B>quicktime.app.image</B></A></TD><TD>&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.app.players"><B>quicktime.app.players</B></A></TD><TD>&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.app.ui"><B>quicktime.app.ui</B></A></TD><TD>&nbsp;&nbsp;</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.app.anim"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../../quicktime/app/image/ImageSpec.html">ImageSpec</A> in <A HREF="../../../../quicktime/app/anim/package-summary.html">quicktime.app.anim</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Classes in <A HREF="../../../../quicktime/app/anim/package-summary.html">quicktime.app.anim</A> that implement <A HREF="../../../../quicktime/app/image/ImageSpec.html">ImageSpec</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/anim/Compositor.html">Compositor</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The Compositor uses the SpriteWorld compositing services of the SWCompositor to composit an image out of its member objects.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/anim/SWCompositor.html">SWCompositor</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SWCompositor provides the capability to composit a complex image together of disparate image sources and then treat the result as a single image which is presented to the user.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/anim/TwoDSprite.html">TwoDSprite</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A TwoDSprite is a specialised presenter for image data within the context of a SpriteWorld.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/anim/TwoDSpriteInfo.html">TwoDSpriteInfo</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class can be used to retain the current sprite settings which can be used at a later stage to reset the TwoDSprite to those settings.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../../quicktime/app/anim/package-summary.html">quicktime.app.anim</A> with parameters of type <A HREF="../../../../quicktime/app/image/ImageSpec.html">ImageSpec</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../quicktime/app/anim/TwoDSprite.html#TwoDSprite(quicktime.app.image.ImageSpec, quicktime.std.image.Matrix, boolean, int)">TwoDSprite</A></B>(<A HREF="../../../../quicktime/app/image/ImageSpec.html">ImageSpec</A>&nbsp;image,           <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;matrix,           boolean&nbsp;visibility,           int&nbsp;layer)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This constructor provides all of the state which will be used by the TwoDSprite object to create itself when it is attached to a SpriteWorld.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../quicktime/app/anim/TwoDSprite.html#TwoDSprite(quicktime.app.image.ImageSpec, quicktime.std.image.Matrix, boolean, int, quicktime.std.image.GraphicsMode)">TwoDSprite</A></B>(<A HREF="../../../../quicktime/app/image/ImageSpec.html">ImageSpec</A>&nbsp;image,           <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;matrix,           boolean&nbsp;visibility,           int&nbsp;layer,           <A HREF="../../../../quicktime/std/image/GraphicsMode.html">GraphicsMode</A>&nbsp;graphicsMode)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This constructor provides all of the state which will be used by the TwoDSprite object to create itself when it is attached to a SpriteWorld.</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.app.image"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../../quicktime/app/image/ImageSpec.html">ImageSpec</A> in <A HREF="../../../../quicktime/app/image/package-summary.html">quicktime.app.image</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Subinterfaces of <A HREF="../../../../quicktime/app/image/ImageSpec.html">ImageSpec</A> in <A HREF="../../../../quicktime/app/image/package-summary.html">quicktime.app.image</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;interface</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/image/Compositable.html">Compositable</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A Compositable object is an object that is able to apply graphics mode operations to the Image data that it is presenting.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;interface</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/image/DynamicImage.html">DynamicImage</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class enables members of SWCompositors that present an image which changes to explicitly invalidate the TwoDSprite that is their presenter in the SWCompositor.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Classes in <A HREF="../../../../quicktime/app/image/package-summary.html">quicktime.app.image</A> that implement <A HREF="../../../../quicktime/app/image/ImageSpec.html">ImageSpec</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/image/CompositableEffect.html">CompositableEffect</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class is used to directly add an effect to a SWCompositor.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/image/DSequenceFromMemory.html">DSequenceFromMemory</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class provides a mechanism for decompressing a sequence of images which were previously compressed using the CSequenceToMemory class.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/image/GraphicsImporterDrawer.html">GraphicsImporterDrawer</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class represents an image that is stored as a file that can be read and drawn using QuickTime GraphicsImporter component</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/image/ImageDataSequence.html">ImageDataSequence</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A Container class for a collection of objects that have a single image description and a sequence of picture data.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../quicktime/app/image/ImagePresenter.html">ImagePresenter</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class represents an image that is loaded into memory.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor">

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