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<!-- ========= CONSTRUCTOR DETAIL ======== --><A NAME="constructor_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Constructor Detail</B></FONT></TD></TR></TABLE><A NAME="TwoDSpriteInfo(quicktime.util.EncodedImage, quicktime.std.image.ImageDescription, quicktime.std.image.Matrix, boolean, int)"><!-- --></A><H3>TwoDSpriteInfo</H3><PRE>public <B>TwoDSpriteInfo</B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> im, <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> d, <A HREF="../../../quicktime/std/image/Matrix.html">Matrix</A> m, boolean v, int l)</PRE><DL><DD>Contains the information that can be used to create a sprite.<DD><DL><DT><B>Parameters:</B><DD><CODE>im</CODE> - the image of the sprite<DD><CODE>d</CODE> - the image description that describes the format of the im<DD><CODE>m</CODE> - the display matrix applied to the sprite<DD><CODE>v</CODE> - if true the sprite is/was visible<DD><CODE>l</CODE> - the layer of the sprite in its sprite world</DL></DD></DL><HR><A NAME="TwoDSpriteInfo(quicktime.util.EncodedImage, quicktime.std.image.ImageDescription, quicktime.std.image.Matrix, boolean, int, quicktime.std.image.GraphicsMode)"><!-- --></A><H3>TwoDSpriteInfo</H3><PRE>public <B>TwoDSpriteInfo</B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> im, <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> d, <A HREF="../../../quicktime/std/image/Matrix.html">Matrix</A> m, boolean v, int l, <A HREF="../../../quicktime/std/image/GraphicsMode.html">GraphicsMode</A> gm)</PRE><DL><DD>Contains the information that can be used to create a sprite.<DD><DL><DT><B>Parameters:</B><DD><CODE>im</CODE> - the image of the sprite<DD><CODE>d</CODE> - the image description that describes the format of the im<DD><CODE>m</CODE> - the display matrix applied to the sprite<DD><CODE>l</CODE> - the layer of the sprite in its sprite world<DD><CODE>v</CODE> - if true the sprite is/was visible<DD><CODE>gm</CODE> - the GraphicsMode (or null)</DL></DD></DL><!-- ============ METHOD DETAIL ========== --><A NAME="method_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Method Detail</B></FONT></TD></TR></TABLE><A NAME="getImage()"><!-- --></A><H3>getImage</H3><PRE>public <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> <B>getImage</B>()</PRE><DL><DD><B>Description copied from interface: <CODE><A HREF="../../../quicktime/app/image/ImageSpec.html">ImageSpec</A></CODE></B></DD><DD>This method returns the actual image data. An Exception is throw if there was some problem retrieving the data.<DD><DL><DT><B>Specified by: </B><DD><CODE><A HREF="../../../quicktime/app/image/ImageSpec.html#getImage()">getImage</A></CODE> in interface <CODE><A HREF="../../../quicktime/app/image/ImageSpec.html">ImageSpec</A></CODE></DL></DD><DD><DL><DT><B>Returns:</B><DD>The current image data of the sprite</DL></DD></DL><HR><A NAME="getDescription()"><!-- --></A><H3>getDescription</H3><PRE>public <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> <B>getDescription</B>()</PRE><DL><DD><B>Description copied from interface: <CODE><A HREF="../../../quicktime/app/image/ImageSpec.html">ImageSpec</A></CODE></B></DD><DD>This method should return an ImageDescription that describes the image data that the class contains.<DD><DL><DT><B>Specified by: </B><DD><CODE><A HREF="../../../quicktime/app/image/ImageSpec.html#getDescription()">getDescription</A></CODE> in interface <CODE><A HREF="../../../quicktime/app/image/ImageSpec.html">ImageSpec</A></CODE></DL></DD><DD><DL><DT><B>Returns:</B><DD>The description that describes the image</DL></DD></DL><HR><A NAME="getMatrix()"><!-- --></A><H3>getMatrix</H3><PRE>public <A HREF="../../../quicktime/std/image/Matrix.html">Matrix</A> <B>getMatrix</B>()</PRE><DL><DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>The display matrix of the Sprite</DL></DD></DL><HR><A NAME="getLayer()"><!-- --></A><H3>getLayer</H3><PRE>public int <B>getLayer</B>()</PRE><DL><DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>The layer of the sprite in its SpriteWorld</DL></DD></DL><HR><A NAME="getVisible()"><!-- --></A><H3>getVisible</H3><PRE>public boolean <B>getVisible</B>()</PRE><DL><DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>The visibility of the sprite</DL></DD></DL><HR><A NAME="getGraphicsMode()"><!-- --></A><H3>getGraphicsMode</H3><PRE>public <A HREF="../../../quicktime/std/image/GraphicsMode.html">GraphicsMode</A> <B>getGraphicsMode</B>()</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="toString()"><!-- --></A><H3>toString</H3><PRE>public java.lang.String <B>toString</B>()</PRE><DL><DD><DL><DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL></DD><DD><DL><DT><B>Returns:</B><DD>a String representation of this object</DL></DD></DL><!-- ========= END OF CLASS DATA ========= --><HR><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_bottom"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3"> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/TwoDSpriteInfo.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../quicktime/app/anim/TwoDSprite.html"><B>PREV CLASS</B></A> NEXT CLASS</FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../index.html" TARGET="_top"><B>FRAMES</B></A> <A HREF="TwoDSpriteInfo.html" TARGET="_top"><B>NO FRAMES</B></A></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> SUMMARY: INNER | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR></BODY></HTML>
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