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<TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromTrackMovieBounds(quicktime.std.movies.Track)">fromTrackMovieBounds</A></B>(<A HREF="../../quicktime/std/movies/Track.html">Track</A> t)</CODE><BR> This method allows your application to determine the region the track occupies in a movie's boundary region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromTrackBounds(quicktime.std.movies.Track)">fromTrackBounds</A></B>(<A HREF="../../quicktime/std/movies/Track.html">Track</A> t)</CODE><BR> This method allows the media to limit the size of the track boundary rectangle.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromTrackSegment(quicktime.std.movies.Track, int, int)">fromTrackSegment</A></B>(<A HREF="../../quicktime/std/movies/Track.html">Track</A> t, int time, int duration)</CODE><BR> This method allows your application to determine the region a track occupies in a movie's graphics world during a specified segment.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromVideoChannel(quicktime.std.sg.VisualChannel)">fromVideoChannel</A></B>(<A HREF="../../quicktime/std/sg/VisualChannel.html">VisualChannel</A> vc)</CODE><BR> Allows you to retrieve a channels clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#copy()">copy</A></B>()</CODE><BR> Copies the mathematical structure of the implicit region into a newly created region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#sect(quicktime.qd.Region)">sect</A></B>(<A HREF="../../quicktime/qd/Region.html">Region</A> regionB)</CODE><BR> Calculates the intersection of two regions and creates a new region representing that structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#sect(quicktime.qd.QDRect)">sect</A></B>(<A HREF="../../quicktime/qd/QDRect.html">QDRect</A> r)</CODE><BR> Calculates the intersection of this region and the incoming QDRect and creates a new region representing that structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#union(quicktime.qd.Region)">union</A></B>(<A HREF="../../quicktime/qd/Region.html">Region</A> regionB)</CODE><BR> Calculates the union of two regions and creates a new region representing that structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#union(quicktime.qd.QDRect)">union</A></B>(<A HREF="../../quicktime/qd/QDRect.html">QDRect</A> rect)</CODE><BR> Calculates the union of this region and the incoming rect, and creates a new region representing that structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#diff(quicktime.qd.Region)">diff</A></B>(<A HREF="../../quicktime/qd/Region.html">Region</A> regionB)</CODE><BR> Calculates the subtracts the specified explicit region from the implicit region and creates a new region representing that structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#xor(quicktime.qd.Region)">xor</A></B>(<A HREF="../../quicktime/qd/Region.html">Region</A> regionB)</CODE><BR> Calculates the difference between the union and intersection of two regions and creates a new region representing that structure.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../quicktime/qd/package-summary.html">quicktime.qd</A> that throw <A HREF="../../quicktime/QTException.html">QTException</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../quicktime/qd/Pict.html#Pict(byte[])">Pict</A></B>(byte[] pictBytes)</CODE><BR> Create a Pict object from an array of bytes.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../quicktime/qd/Polygon.html#Polygon(quicktime.qd.QDGraphics)">Polygon</A></B>(<A HREF="../../quicktime/qd/QDGraphics.html">QDGraphics</A> g)</CODE><BR> Allocates a new empty Polygon.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../quicktime/qd/QDGraphics.html#QDGraphics(quicktime.std.qtcomponents.ImageCompressionDialog, quicktime.qd.QDRect, int)">QDGraphics</A></B>(<A HREF="../../quicktime/std/qtcomponents/ImageCompressionDialog.html">ImageCompressionDialog</A> d, <A HREF="../../quicktime/qd/QDRect.html">QDRect</A> rp, int flags)</CODE><BR> Creates an offscreen QDGraphics based on the current compression settings.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../quicktime/qd/QDGraphics.html#QDGraphics(quicktime.std.image.ImageDescription, int)">QDGraphics</A></B>(<A HREF="../../quicktime/std/image/ImageDescription.html">ImageDescription</A> id, int flags)</CODE><BR> Creates an offscreen QDGraphics object from the width, height, depth, and color table of a specified image description structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../quicktime/qd/QDGraphics.html#QDGraphics(quicktime.qd.QDRect)">QDGraphics</A></B>(<A HREF="../../quicktime/qd/QDRect.html">QDRect</A> bounds)</CODE><BR> An offscreen graphics world in Color QuickDraw contains a GWorld - and its handles to associated PixMap and ColorTables - that describe an offscreen graphics port.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../quicktime/qd/QDGraphics.html#QDGraphics(int, quicktime.qd.QDRect)">QDGraphics</A></B>(int pixelFormat, <A HREF="../../quicktime/qd/QDRect.html">QDRect</A> bounds)</CODE><BR> An offscreen graphics world in Color QuickDraw contains a GWorld - and its handles to associated PixMap and ColorTables - that describe an offscreen graphics port.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../quicktime/qd/QDGraphics.html#QDGraphics(int, quicktime.qd.QDRect, int)">QDGraphics</A></B>(int pixelFormat, <A HREF="../../quicktime/qd/QDRect.html">QDRect</A> bounds, int flags)</CODE><BR> An offscreen graphics world in Color QuickDraw contains a GWorld - and its handles to associated PixMap and ColorTables - that describe an offscreen graphics port.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../quicktime/qd/QDGraphics.html#QDGraphics(int, quicktime.qd.QDRect, quicktime.qd.ColorTable, quicktime.qd.GDevice, int)">QDGraphics</A></B>(int pixelFormat, <A HREF="../../quicktime/qd/QDRect.html">QDRect</A> bounds, <A HREF="../../quicktime/qd/ColorTable.html">ColorTable</A> cTable, <A HREF="../../quicktime/qd/GDevice.html">GDevice</A> aGDevice, int flags)</CODE><BR> An offscreen graphics world in Color QuickDraw contains a GWorld - and its handles to associated PixMap and ColorTables - that describe an offscreen graphics port.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../quicktime/qd/Region.html#Region()">Region</A></B>()</CODE><BR> Allocates a new empty region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../quicktime/qd/Region.html#Region(quicktime.qd.QDRect)">Region</A></B>(<A HREF="../../quicktime/qd/QDRect.html">QDRect</A> r)</CODE><BR> Allocates a new region specified by a rectangle.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../quicktime/qd/Region.html#Region(quicktime.qd.PixMap)">Region</A></B>(<A HREF="../../quicktime/qd/PixMap.html">PixMap</A> pMap)</CODE><BR> Converts a specified BitMap or PixMap to a region.</TD></TR></TABLE> <P><A NAME="quicktime.qd3d"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../quicktime/QTException.html">QTException</A> in <A HREF="../../quicktime/qd3d/package-summary.html">quicktime.qd3d</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Subclasses of <A HREF="../../quicktime/QTException.html">QTException</A> in <A HREF="../../quicktime/qd3d/package-summary.html">quicktime.qd3d</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/qd3d/QD3DException.html">QD3DException</A></B></CODE><BR> A General catch all class that is used to signal errors that occur from QT calls</TD></TR></TABLE> <P><A NAME="quicktime.sound"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../quicktime/QTException.html">QTException</A> in <A HREF="../../quicktime/sound/package-summary.html">quicktime.sound</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="
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