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          int&nbsp;codec)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This allows your application to compress a single-frame image with more variance that stored as a picture.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>Pict.</B><B><A HREF="../../quicktime/qd/Pict.html#draw(quicktime.qd.QDGraphics, quicktime.qd.QDRect)">draw</A></B>(<A HREF="../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;cg,     <A HREF="../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;frameRect)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;To draw a picture on any type of output device.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>Pict.</B><B><A HREF="../../quicktime/qd/Pict.html#drawTrimmed(quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.qd.Region, int)">drawTrimmed</A></B>(<A HREF="../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;cg,            <A HREF="../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;frameRect,            <A HREF="../../quicktime/qd/Region.html">Region</A>&nbsp;trimMask,            int&nbsp;doDither)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Allows the drawing of an image that is stored as a picture.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../quicktime/qd/Pict.html">Pict</A></CODE></FONT></TD><TD><CODE><B>Pict.</B><B><A HREF="../../quicktime/qd/Pict.html#makeThumbnail(int)">makeThumbnail</A></B>(int&nbsp;colorDepth)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This allows your application to create an 80-by-80 pixel thumbnail picture from a specified picture.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>QDDrawer.</B><B><A HREF="../../quicktime/qd/QDDrawer.html#draw(quicktime.qd.QDGraphics)">draw</A></B>(<A HREF="../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;g)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A class can draw efficiently on the supplied QDGraphics when this method is called on the QDDrawer object by the QDGraphics.beginDraw method.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../quicktime/qd/Polygon.html">Polygon</A></CODE></FONT></TD><TD><CODE><B>Polygon.</B><B><A HREF="../../quicktime/qd/Polygon.html#copy()">copy</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Copies the mathematical structure of the implicit Polygon into a newly created Polygon.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../quicktime/qd/QDGraphics.html#beginDraw(quicktime.qd.QDDrawer)">beginDraw</A></B>(<A HREF="../../quicktime/qd/QDDrawer.html">QDDrawer</A>&nbsp;d)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method should be used when a number of drawing methods need to  be invoked on this QDGraphics object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../quicktime/qd/Pict.html">Pict</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../quicktime/qd/QDGraphics.html#makeThumbnail(quicktime.qd.QDRect, int)">makeThumbnail</A></B>(<A HREF="../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;src,              int&nbsp;colorDepth)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates an 80-by-80 pixel thumbnail picture from the pixmap associated with this QDGraphics.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../quicktime/qd/QDGraphics.html#getVisClipRgn()">getVisClipRgn</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method returns intersection of visRgn and clipRgn of the port.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../quicktime/qd/QDGraphics.html#getClip()">getClip</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method returns the clip Region of the port.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../quicktime/qd/ColorTable.html">ColorTable</A></CODE></FONT></TD><TD><CODE><B>ColorTable.</B><B><A HREF="../../quicktime/qd/ColorTable.html#fromImageDescription(quicktime.std.image.ImageDescription)">fromImageDescription</A></B>(<A HREF="../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;id)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the custom color table for an image.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../quicktime/qd/ColorTable.html">ColorTable</A></CODE></FONT></TD><TD><CODE><B>ColorTable.</B><B><A HREF="../../quicktime/qd/ColorTable.html#fromMovie(quicktime.std.movies.Movie)">fromMovie</A></B>(<A HREF="../../quicktime/std/movies/Movie.html">Movie</A>&nbsp;m)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to get the color table of the movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../quicktime/qd/ColorTable.html">ColorTable</A></CODE></FONT></TD><TD><CODE><B>ColorTable.</B><B><A HREF="../../quicktime/qd/ColorTable.html#fromCompressionDialog(quicktime.std.qtcomponents.ImageCompressionDialog)">fromCompressionDialog</A></B>(<A HREF="../../quicktime/std/qtcomponents/ImageCompressionDialog.html">ImageCompressionDialog</A>&nbsp;d)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the current color table or null to clear the current color table for a dialog.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromGraphicsImporter(quicktime.std.image.GraphicsImporter)">fromGraphicsImporter</A></B>(<A HREF="../../quicktime/std/image/GraphicsImporter.html">GraphicsImporter</A>&nbsp;gi)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determines the current clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromGraphicsImporterDefault(quicktime.std.image.GraphicsImporter)">fromGraphicsImporterDefault</A></B>(<A HREF="../../quicktime/std/image/GraphicsImporter.html">GraphicsImporter</A>&nbsp;gi)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determines the default clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromMovieDisplayClip(quicktime.std.movies.Movie)">fromMovieDisplayClip</A></B>(<A HREF="../../quicktime/std/movies/Movie.html">Movie</A>&nbsp;m)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine a movie's current display clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromMovieDisplayBounds(quicktime.std.movies.Movie)">fromMovieDisplayBounds</A></B>(<A HREF="../../quicktime/std/movies/Movie.html">Movie</A>&nbsp;m)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine a movie's display boundary region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromMovieClip(quicktime.std.movies.Movie)">fromMovieClip</A></B>(<A HREF="../../quicktime/std/movies/Movie.html">Movie</A>&nbsp;m)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine a movie's clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromPresentationClip(quicktime.streaming.Presentation, quicktime.streaming.Stream)">fromPresentationClip</A></B>(<A HREF="../../quicktime/streaming/Presentation.html">Presentation</A>&nbsp;p,                     <A HREF="../../quicktime/streaming/Stream.html">Stream</A>&nbsp;s)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine a Presentation's clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromMovieBounds(quicktime.std.movies.Movie)">fromMovieBounds</A></B>(<A HREF="../../quicktime/std/movies/Movie.html">Movie</A>&nbsp;m)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine a movie's boundary region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromMovieSegment(quicktime.std.movies.Movie, int, int)">fromMovieSegment</A></B>(<A HREF="../../quicktime/std/movies/Movie.html">Movie</A>&nbsp;m,                 int&nbsp;time,                 int&nbsp;duration)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine a movie's display boundary region during a specified segment.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromMovieControllerBounds(quicktime.std.movies.MovieController)">fromMovieControllerBounds</A></B>(<A HREF="../../quicktime/std/movies/MovieController.html">MovieController</A>&nbsp;mc)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method returns the actual region occupied by the controller and its movie,  if the movie is attached to the controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromMovieControllerWindow(quicktime.std.movies.MovieController, quicktime.qd.QDGraphics)">fromMovieControllerWindow</A></B>(<A HREF="../../quicktime/std/movies/MovieController.html">MovieController</A>&nbsp;mc,                          <A HREF="../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;window)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method  allows your application to determine the window region that is actually in use by a controller and its movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromMovieControllerClip(quicktime.std.movies.MovieController)">fromMovieControllerClip</A></B>(<A HREF="../../quicktime/std/movies/MovieController.html">MovieController</A>&nbsp;mc)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to obtain information describing a movie controller's clipping regions.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromMovieControllerBadge(quicktime.std.movies.MovieController, quicktime.qd.Region, boolean)">fromMovieControllerBadge</A></B>(<A HREF="../../quicktime/std/movies/MovieController.html">MovieController</A>&nbsp;mc,                         <A HREF="../../quicktime/qd/Region.html">Region</A>&nbsp;movieRgn,                         boolean&nbsp;returnBadgeRgn)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to display a controller's badge.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromTrackClip(quicktime.std.movies.Track)">fromTrackClip</A></B>(<A HREF="../../quicktime/std/movies/Track.html">Track</A>&nbsp;t)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine the clipping region of a track.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromTrackDisplay(quicktime.std.movies.Track)">fromTrackDisplay</A></B>(<A HREF="../../quicktime/std/movies/Track.html">Track</A>&nbsp;t)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine the region a track occupies in a movie's graphics world.</TD></TR>

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