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int codec)</CODE><BR> This allows your application to compress a single-frame image with more variance that stored as a picture.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>Pict.</B><B><A HREF="../../quicktime/qd/Pict.html#draw(quicktime.qd.QDGraphics, quicktime.qd.QDRect)">draw</A></B>(<A HREF="../../quicktime/qd/QDGraphics.html">QDGraphics</A> cg, <A HREF="../../quicktime/qd/QDRect.html">QDRect</A> frameRect)</CODE><BR> To draw a picture on any type of output device.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>Pict.</B><B><A HREF="../../quicktime/qd/Pict.html#drawTrimmed(quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.qd.Region, int)">drawTrimmed</A></B>(<A HREF="../../quicktime/qd/QDGraphics.html">QDGraphics</A> cg, <A HREF="../../quicktime/qd/QDRect.html">QDRect</A> frameRect, <A HREF="../../quicktime/qd/Region.html">Region</A> trimMask, int doDither)</CODE><BR> Allows the drawing of an image that is stored as a picture.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../quicktime/qd/Pict.html">Pict</A></CODE></FONT></TD><TD><CODE><B>Pict.</B><B><A HREF="../../quicktime/qd/Pict.html#makeThumbnail(int)">makeThumbnail</A></B>(int colorDepth)</CODE><BR> This allows your application to create an 80-by-80 pixel thumbnail picture from a specified picture.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>QDDrawer.</B><B><A HREF="../../quicktime/qd/QDDrawer.html#draw(quicktime.qd.QDGraphics)">draw</A></B>(<A HREF="../../quicktime/qd/QDGraphics.html">QDGraphics</A> g)</CODE><BR> A class can draw efficiently on the supplied QDGraphics when this method is called on the QDDrawer object by the QDGraphics.beginDraw method.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../quicktime/qd/Polygon.html">Polygon</A></CODE></FONT></TD><TD><CODE><B>Polygon.</B><B><A HREF="../../quicktime/qd/Polygon.html#copy()">copy</A></B>()</CODE><BR> Copies the mathematical structure of the implicit Polygon into a newly created Polygon.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../quicktime/qd/QDGraphics.html#beginDraw(quicktime.qd.QDDrawer)">beginDraw</A></B>(<A HREF="../../quicktime/qd/QDDrawer.html">QDDrawer</A> d)</CODE><BR> This method should be used when a number of drawing methods need to be invoked on this QDGraphics object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../quicktime/qd/Pict.html">Pict</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../quicktime/qd/QDGraphics.html#makeThumbnail(quicktime.qd.QDRect, int)">makeThumbnail</A></B>(<A HREF="../../quicktime/qd/QDRect.html">QDRect</A> src, int colorDepth)</CODE><BR> Creates an 80-by-80 pixel thumbnail picture from the pixmap associated with this QDGraphics.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../quicktime/qd/QDGraphics.html#getVisClipRgn()">getVisClipRgn</A></B>()</CODE><BR> This method returns intersection of visRgn and clipRgn of the port.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../quicktime/qd/QDGraphics.html#getClip()">getClip</A></B>()</CODE><BR> This method returns the clip Region of the port.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/ColorTable.html">ColorTable</A></CODE></FONT></TD><TD><CODE><B>ColorTable.</B><B><A HREF="../../quicktime/qd/ColorTable.html#fromImageDescription(quicktime.std.image.ImageDescription)">fromImageDescription</A></B>(<A HREF="../../quicktime/std/image/ImageDescription.html">ImageDescription</A> id)</CODE><BR> Get the custom color table for an image.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/ColorTable.html">ColorTable</A></CODE></FONT></TD><TD><CODE><B>ColorTable.</B><B><A HREF="../../quicktime/qd/ColorTable.html#fromMovie(quicktime.std.movies.Movie)">fromMovie</A></B>(<A HREF="../../quicktime/std/movies/Movie.html">Movie</A> m)</CODE><BR> This method allows your application to get the color table of the movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/ColorTable.html">ColorTable</A></CODE></FONT></TD><TD><CODE><B>ColorTable.</B><B><A HREF="../../quicktime/qd/ColorTable.html#fromCompressionDialog(quicktime.std.qtcomponents.ImageCompressionDialog)">fromCompressionDialog</A></B>(<A HREF="../../quicktime/std/qtcomponents/ImageCompressionDialog.html">ImageCompressionDialog</A> d)</CODE><BR> Gets the current color table or null to clear the current color table for a dialog.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromGraphicsImporter(quicktime.std.image.GraphicsImporter)">fromGraphicsImporter</A></B>(<A HREF="../../quicktime/std/image/GraphicsImporter.html">GraphicsImporter</A> gi)</CODE><BR> Determines the current clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromGraphicsImporterDefault(quicktime.std.image.GraphicsImporter)">fromGraphicsImporterDefault</A></B>(<A HREF="../../quicktime/std/image/GraphicsImporter.html">GraphicsImporter</A> gi)</CODE><BR> Determines the default clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromMovieDisplayClip(quicktime.std.movies.Movie)">fromMovieDisplayClip</A></B>(<A HREF="../../quicktime/std/movies/Movie.html">Movie</A> m)</CODE><BR> This method allows your application to determine a movie's current display clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromMovieDisplayBounds(quicktime.std.movies.Movie)">fromMovieDisplayBounds</A></B>(<A HREF="../../quicktime/std/movies/Movie.html">Movie</A> m)</CODE><BR> This method allows your application to determine a movie's display boundary region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromMovieClip(quicktime.std.movies.Movie)">fromMovieClip</A></B>(<A HREF="../../quicktime/std/movies/Movie.html">Movie</A> m)</CODE><BR> This method allows your application to determine a movie's clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromPresentationClip(quicktime.streaming.Presentation, quicktime.streaming.Stream)">fromPresentationClip</A></B>(<A HREF="../../quicktime/streaming/Presentation.html">Presentation</A> p, <A HREF="../../quicktime/streaming/Stream.html">Stream</A> s)</CODE><BR> This method allows your application to determine a Presentation's clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromMovieBounds(quicktime.std.movies.Movie)">fromMovieBounds</A></B>(<A HREF="../../quicktime/std/movies/Movie.html">Movie</A> m)</CODE><BR> This method allows your application to determine a movie's boundary region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromMovieSegment(quicktime.std.movies.Movie, int, int)">fromMovieSegment</A></B>(<A HREF="../../quicktime/std/movies/Movie.html">Movie</A> m, int time, int duration)</CODE><BR> This method allows your application to determine a movie's display boundary region during a specified segment.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromMovieControllerBounds(quicktime.std.movies.MovieController)">fromMovieControllerBounds</A></B>(<A HREF="../../quicktime/std/movies/MovieController.html">MovieController</A> mc)</CODE><BR> This method returns the actual region occupied by the controller and its movie, if the movie is attached to the controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromMovieControllerWindow(quicktime.std.movies.MovieController, quicktime.qd.QDGraphics)">fromMovieControllerWindow</A></B>(<A HREF="../../quicktime/std/movies/MovieController.html">MovieController</A> mc, <A HREF="../../quicktime/qd/QDGraphics.html">QDGraphics</A> window)</CODE><BR> This method allows your application to determine the window region that is actually in use by a controller and its movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromMovieControllerClip(quicktime.std.movies.MovieController)">fromMovieControllerClip</A></B>(<A HREF="../../quicktime/std/movies/MovieController.html">MovieController</A> mc)</CODE><BR> This method allows you to obtain information describing a movie controller's clipping regions.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromMovieControllerBadge(quicktime.std.movies.MovieController, quicktime.qd.Region, boolean)">fromMovieControllerBadge</A></B>(<A HREF="../../quicktime/std/movies/MovieController.html">MovieController</A> mc, <A HREF="../../quicktime/qd/Region.html">Region</A> movieRgn, boolean returnBadgeRgn)</CODE><BR> This method allows you to display a controller's badge.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromTrackClip(quicktime.std.movies.Track)">fromTrackClip</A></B>(<A HREF="../../quicktime/std/movies/Track.html">Track</A> t)</CODE><BR> This method allows your application to determine the clipping region of a track.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../quicktime/qd/Region.html#fromTrackDisplay(quicktime.std.movies.Track)">fromTrackDisplay</A></B>(<A HREF="../../quicktime/std/movies/Track.html">Track</A> t)</CODE><BR> This method allows your application to determine the region a track occupies in a movie's graphics world.</TD></TR>
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