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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class is used for decompressing a sequence of images.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/image/GraphicsExporter.html">GraphicsExporter</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Graphics exporter components provide a standard interface for exporting graphics to image files in a variety of formats.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/image/GraphicsImporter.html">GraphicsImporter</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Assists in managing still images.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/image/ImageDescription.html">ImageDescription</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class corresponds to the image description handle.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/image/ImageSequenceDataSource.html">ImageSequenceDataSource</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;QuickTime 2.1 introduced support for an arbitrary number of sources of data for an image sequence.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/image/VectorStream.html">VectorStream</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class represents a vector data stream for QuickTime Vector component.</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.movies"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../quicktime/QTObject.html">QTObject</A> in <A HREF="../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Subclasses of <A HREF="../../quicktime/QTObject.html">QTObject</A> in <A HREF="../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/AtomContainer.html">AtomContainer</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The AtomContainer corresponds to a QuickTime atom container.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/AtomData.html">AtomData</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This is a Read Only structure that is used to read the values that are stored in an atom of an AtomContainer.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/EffectsList.html">EffectsList</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class creates an AtomContainer that contains the necessary  information for displaying a list of effects</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/Movie.html">Movie</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The Movie class implements methods for the corresponding QuickTime structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/MovieController.html">MovieController</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The MovieController class implements the corresponding data structure of the Movie Toolbox.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/MovieEditState.html">MovieEditState</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The MovieEditState class implements the corresponding data structure of the Movie Toolbox.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/MultiMovieController.html">MultiMovieController</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The MultiMovieController class allows for multiple movies to be associated with a single controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/QTGetExternalMovieRecord.html">QTGetExternalMovieRecord</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/ResolvedQTEventSpec.html">ResolvedQTEventSpec</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class is returned from ActionFilters that deal with WiredSprite actions.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/Track.html">Track</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The Track class implements the corresponding data structure of the Movie Toolbox.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/TrackEditState.html">TrackEditState</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The TrackEditState class implements the corresponding data structure of the Movie Toolbox.</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.movies.media"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../quicktime/QTObject.html">QTObject</A> in <A HREF="../../quicktime/std/movies/media/package-summary.html">quicktime.std.movies.media</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Subclasses of <A HREF="../../quicktime/QTObject.html">QTObject</A> in <A HREF="../../quicktime/std/movies/media/package-summary.html">quicktime.std.movies.media</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/media/BaseMedia.html">BaseMedia</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The BaseMedia class repesents base media in QuickTime.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/media/DataHandler.html">DataHandler</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The DataHandler class implements the corresponding data structure of the Movie Toolbox.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/media/DataRef.html">DataRef</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The DataRef class implements the data reference structure of the Movie Toolbox.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/media/FlashDescription.html">FlashDescription</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class maps the FlashDescription record of the MovieToolbox.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/media/FlashMedia.html">FlashMedia</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The FlashMedia class repesents Flash media in QuickTime.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/media/FlashMediaHandler.html">FlashMediaHandler</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This media handler allows a SWF file to be treated as a track within a QuickTime movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/media/GenericMedia.html">GenericMedia</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The GenericMedia class provides a base from which to construct media classes that represent media types that are unknown to the standard QT distribution.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/media/Media.html">Media</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The Media class implements the corresponding data structure of the Movie Toolbox.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/media/MediaHandler.html">MediaHandler</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The MediaHandler class implements the corresponding data structure of the Movie Toolbox.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/media/MovieMedia.html">MovieMedia</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The MovieMedia class repesents video media in QuickTime.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/media/MovieMediaHandler.html">MovieMediaHandler</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/media/MPEGMedia.html">MPEGMedia</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The MPEGMedia class repesents base media in QuickTime.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/media/MPEGMediaHandler.html">MPEGMediaHandler</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/media/MusicDescription.html">MusicDescription</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class maps the MusicDescription record of the MovieToolbox.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/std/movies/media/MusicMedia.html">MusicMedia</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The MusicMedia class repesents music media in QuickTime.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor">

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