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<PRE>public void <B>setFieldOfView</B>(float&nbsp;fieldOfView)                    throws <A HREF="../../quicktime/vr/QTVRException.html">QTVRException</A></PRE><DL><DD>You can use the QTVRSetFieldOfView function to set the vertical field of view of a QuickTime VR movie.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/VR/tp_qt3ref_vrmanagr.36.htm#pgfId=72889">QuickTime::QTVRSetFieldOfView</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>fieldOfView</CODE> - The desired vertical field of view for the specified movie.</DL></DD></DL><HR><A NAME="getConstraints_min(int)"><!-- --></A><H3>getConstraints_min</H3><PRE>public float <B>getConstraints_min</B>(int&nbsp;kind)                         throws <A HREF="../../quicktime/vr/QTVRException.html">QTVRException</A></PRE><DL><DD>You can use the QTVRGetConstraints function to get the current constraints of a movie.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/VR/tp_qt3ref_vrmanagr.3f.htm#pgfId=43110">QuickTime::QTVRGetConstraints</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>kind</CODE> - The type of constraints to be returned.</DL></DD></DL><HR><A NAME="getConstraints_max(int)"><!-- --></A><H3>getConstraints_max</H3><PRE>public float <B>getConstraints_max</B>(int&nbsp;kind)                         throws <A HREF="../../quicktime/vr/QTVRException.html">QTVRException</A></PRE><DL><DD>You can use the QTVRGetConstraints function to get the current constraints of a movie.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/VR/tp_qt3ref_vrmanagr.3f.htm#pgfId=43110">QuickTime::QTVRGetConstraints</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>kind</CODE> - The type of constraints to be returned.</DL></DD></DL><HR><A NAME="setConstraints(int, float, float)"><!-- --></A><H3>setConstraints</H3><PRE>public void <B>setConstraints</B>(int&nbsp;kind,                           float&nbsp;minValue,                           float&nbsp;maxValue)                    throws <A HREF="../../quicktime/vr/QTVRException.html">QTVRException</A></PRE><DL><DD>You can use the QTVRSetConstraints function to set the constraints of a movie.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/VR/tp_qt3ref_vrmanagr.3f.htm#pgfId=43185">QuickTime::QTVRSetConstraints</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>kind</CODE> - The type of constraint to set..<DD><CODE>minValue</CODE> - A floating-point value that contains the desired minimum constraint of the specified type.<DD><CODE>maxValue</CODE> - A floating-point value that contains the desired maximum constraint of the specified type.</DL></DD></DL><HR><A NAME="setImagingProperty(int, int, int)"><!-- --></A><H3>setImagingProperty</H3><PRE>public void <B>setImagingProperty</B>(int&nbsp;imagingMode,                               int&nbsp;imagingProperty,                               int&nbsp;propertyValue)                        throws <A HREF="../../quicktime/vr/QTVRException.html">QTVRException</A></PRE><DL><DD>You can use the QTVRSetImagingProperty function to set the current value of an imaging property of a movie.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/VR/tp_qt3ref_vrmanagr.3c.htm#pgfId=41405">QuickTime::QTVRSetImagingProperty</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>imagingMode</CODE> - an imaging mode.<DD><CODE>imagingProperty</CODE> - an imaging property.<DD><CODE>propertyValue</CODE> - sets the current value of the specified imaging property for the specified mode.</DL></DD></DL><HR><A NAME="getImagingProperty(int, int)"><!-- --></A><H3>getImagingProperty</H3><PRE>public int <B>getImagingProperty</B>(int&nbsp;imagingMode,                              int&nbsp;imagingProperty)                       throws <A HREF="../../quicktime/vr/QTVRException.html">QTVRException</A></PRE><DL><DD>You can use the QTVRGetImagingProperty function to get the current value of an imaging property of a movie.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/VR/tp_qt3ref_vrmanagr.3c.htm#pgfId=41331">QuickTime::QTVRGetImagingProperty</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>imagingMode</CODE> - an imaging mode.<DD><CODE>imagingProperty</CODE> - an imaging property.<DT><B>Returns:</B><DD>the current value of the specified imaging property for the specified mode.</DL></DD></DL><HR><A NAME="getAngularUnits()"><!-- --></A><H3>getAngularUnits</H3><PRE>public int <B>getAngularUnits</B>()</PRE><DL><DD>You can use QTVRGetAngularUnits to get the type of unit currently used when specifying angles.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/VR/tp_qt3ref_vrmanagr.3d.htm#pgfId=56992">QuickTime::QTVRGetAngularUnits</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Returns:</B><DD>a constant that indicates the type of angular units currently in use</DL></DD></DL><HR><A NAME="setAngularUnits(int)"><!-- --></A><H3>setAngularUnits</H3><PRE>public void <B>setAngularUnits</B>(int&nbsp;units)                     throws <A HREF="../../quicktime/vr/QTVRException.html">QTVRException</A></PRE><DL><DD>You can use QTVRSetAngularUnits to set the type of unit used when specifying angles.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/VR/tp_qt3ref_vrmanagr.3d.htm#pgfId=56913">QuickTime::QTVRSetAngularUnits</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>units</CODE> - A constant that indicates the type of angular units to use.</DL></DD></DL><HR><A NAME="ptToPanAngle(quicktime.qd.QDPoint)"><!-- --></A><H3>ptToPanAngle</H3><PRE>public float <B>ptToPanAngle</B>(<A HREF="../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;pt)                   throws <A HREF="../../quicktime/vr/QTVRException.html">QTVRException</A></PRE><DL><DD>You can use QTVRPtToAngles to get the pan angle of a point.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/VR/tp_qt3ref_vrmanagr.3d.htm#pgfId=61094">QuickTime::QTVRPtToAngles</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>pt</CODE> - A point, in the local coordinates of the graphics world of the specified movie.</DL></DD></DL><HR><A NAME="ptToTiltAngle(quicktime.qd.QDPoint)"><!-- --></A><H3>ptToTiltAngle</H3><PRE>public float <B>ptToTiltAngle</B>(<A HREF="../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;pt)                    throws <A HREF="../../quicktime/vr/QTVRException.html">QTVRException</A></PRE><DL><DD>You can use QTVRPtToAngles to get the tilt angle of a point.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/VR/tp_qt3ref_vrmanagr.3d.htm#pgfId=61094">QuickTime::QTVRPtToAngles</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>pt</CODE> - A point, in the local coordinates of the graphics world of the specified movie.</DL></DD></DL><HR><A NAME="panToColumn(float)"><!-- --></A><H3>panToColumn</H3><PRE>public int <B>panToColumn</B>(float&nbsp;panAngle)</PRE><DL><DD>You can use QTVRPanToColumn to get the column number in the object image array that corresponds to a pan angle.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/VR/tp_qt3ref_vrmanagr.3d.htm#pgfId=65554">QuickTime::QTVRPanToColumn</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>panAngle</CODE> - a pan angle.<DT><B>Returns:</B><DD>the column number in the object image array that corresponds to the specified pan angle.</DL></DD></DL><HR><A NAME="columnToPan(int)"><!-- --></A><H3>columnToPan</H3><PRE>public float <B>columnToPan</B>(int&nbsp;column)</PRE><DL><DD>You can use QTVRColumnToPan to get the pan angle that corresponds to a column number in the object image array.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/VR/tp_qt3ref_vrmanagr.3d.htm#pgfId=65890">QuickTime::QTVRColumnToPan</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>column</CODE> - A column number.<DT><B>Returns:</B><DD>the pan angle that corresponds to the specified column number in the object image array.</DL></DD></DL><HR><A NAME="tiltToRow(float)"><!-- --></A><H3>tiltToRow</H3><PRE>public int <B>tiltToRow</B>(float&nbsp;tiltAngle)</PRE><DL><DD>You can use QTVRTiltToRow to get the row number in the object image array that corresponds to a tilt angle.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/VR/tp_qt3ref_vrmanagr.3d.htm#pgfId=65717">QuickTime::QTVRTiltToRow</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>tiltAngle</CODE> - a tilt angle.<DT><B>Returns:</B><DD>The row number in the object image array that corresponds to the specified tilt angle.</DL></DD></DL><HR><A NAME="rowToTilt(int)"><!-- --></A><H3>rowToTilt</H3><PRE>public float <B>rowToTilt</B>(int&nbsp;row)</PRE><DL><DD>You can use QTVRRowToTilt to get the tilt angle that corresponds to a row number in the object image array.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/VR/tp_qt3ref_vrmanagr.3d.htm#pgfId=65803">QuickTime::QTVRRowToTilt</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>row</CODE> - a row number.<DT><B>Returns:</B><DD>the tilt angle that corresponds to the specified row number in the object image array.</DL></DD></DL><HR><A NAME="wrapAndConstrain(int, float)"><!-- --></A><H3>wrapAndConstrain</H3><PRE>public float <B>wrapAndConstrain</B>(int&nbsp;kind,                              float&nbsp;value)                       throws <A HREF="../../quicktime/vr/QTVRException.html">QTVRException</A></PRE><DL><DD>You can use QTVRWrapAndConstrain to preflight a change in the viewing or control characteristics of an object or panoramic node.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/VR/tp_qt3ref_vrmanagr.3d.htm#pgfId=61391">QuickTime::QTVRWrapAndConstrain</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>kind</CODE> - a constraint type. See "Constraint Types" for a description of the available constraint types.<DD><CODE>value</CODE> - the desired value of the specified viewing characteristic.</DL></DD></DL><HR><A NAME="setEnteringNodeProc(quicktime.vr.QTVREnteringNode, int)"><!-- --></A><H3>setEnteringNodeProc</H3><PRE>public void <B>setEnteringNodeProc</B>(<A HREF="../../quicktime/vr/QTVREnteringNode.html">QTVREnteringNode</A>&nbsp;enteringNodeProc,                                int&nbsp;flags)                         throws <A HREF="../../quicktime/vr/QTVRException.html">QTVRException</A></PRE><DL><DD>You can use the QTVRSetEnteringNodeProc function to install or remove a node-entering procedure.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/VR/tp_qt3ref_vrmanagr.3e.htm#pgfId=83718">QuickTime::QTVRSetEnteringNodeProc</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>enteringNodeProc</CODE> - an instance of the QTVREnteringNode object that will be called or null to remove the callback.<DD><CODE>flags</CODE> - the flags<DT><B>See Also: </B><DD><A HREF="../../quicktime/std/clocks/QTCallBack.html"><CODE>QTCallBack</CODE></A></DL></DD></DL><HR><A NAME="removeEnteringNodeProc()"><!-- --></A><H3>removeEnteringNodeProc</H3><PRE>public void <B>removeEnteringNodeProc</B>()</PRE><DL><DD>You can use the QTVR

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