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<BR> You can use the QTVRSetEnteringNodeProc function to install or remove a node-entering procedure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setFieldOfView(float)">setFieldOfView</A></B>(float fieldOfView)</CODE><BR> You can use the QTVRSetFieldOfView function to set the vertical field of view of a QuickTime VR movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setHotSpotsVisible(boolean)">setHotSpotsVisible</A></B>(boolean value)</CODE><BR> kQTVRHotSpotsVisible Requires QT 5.0.1 and above</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setImagingProperty(int, int, int)">setImagingProperty</A></B>(int imagingMode, int imagingProperty, int propertyValue)</CODE><BR> You can use the QTVRSetImagingProperty function to set the current value of an imaging property of a movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setInteractionMouseClickHysteresis(int)">setInteractionMouseClickHysteresis</A></B>(int hysteresis)</CODE><BR> Sets the Mouse Click Hysteresis property of the Interaction property defined as the distance, in pixels, from the location of a mouse-down event to the limit within which the cursor is considered not to have moved.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setInteractionMouseClickTimeout(int)">setInteractionMouseClickTimeout</A></B>(int timeout)</CODE><BR> Sets the Mouse Click Timeout Interaction property.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setInteractionMouseMotionScale(float)">setInteractionMouseMotionScale</A></B>(float scale)</CODE><BR> Sets the Mouse Motion Scale interaction property.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setInteractionNudgeMode(int)">setInteractionNudgeMode</A></B>(int mode)</CODE><BR> Sets the nudge mode interaction property.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setInteractionPanTiltSpeed(int)">setInteractionPanTiltSpeed</A></B>(int speed)</CODE><BR> Sets the panning and tilting speed interaction property.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setInteractionTranslateOnMouseDown(boolean)">setInteractionTranslateOnMouseDown</A></B>(boolean translate)</CODE><BR> Sets the mouseDown translation flag interaction property.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setInteractionZoomSpeed(int)">setInteractionZoomSpeed</A></B>(int speed)</CODE><BR> Sets the Zoom Speed Interaction Parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setLeavingNodeProc(quicktime.vr.QTVRLeavingNode, int)">setLeavingNodeProc</A></B>(<A HREF="../../quicktime/vr/QTVRLeavingNode.html">QTVRLeavingNode</A> leavingNodeProc, int flags)</CODE><BR> You can use the QTVRSetLeavingNodeProc function to install or remove a node-leaving procedure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setMouseDownTracking(boolean)">setMouseDownTracking</A></B>(boolean enable)</CODE><BR> Sets the mouse-down tracking state of the QuickTime蔞R movie specified by the QTVRInstance to the state specified by the enable parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setMouseOverHotSpotProc(quicktime.vr.QTVRMouseOverHotSpot, int)">setMouseOverHotSpotProc</A></B>(<A HREF="../../quicktime/vr/QTVRMouseOverHotSpot.html">QTVRMouseOverHotSpot</A> mouseOverHotSpotProc, int flags)</CODE><BR> You can use the QTVRSetMouseOverHotSpotProc function to install or remove a mouse over hot spot procedure <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/VR/tp_qt3ref_vrmanagr.38.htm#pgfId=74600">QuickTime::QTVRSetMouseOverHotSpotProc</a> </b><BR><BR></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setMouseOverTracking(boolean)">setMouseOverTracking</A></B>(boolean enable)</CODE><BR> Sets the mouse-over tracking state of the QuickTime蔞R movie specified by the QTVRInstance object the method is called from.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setPanAngle(float)">setPanAngle</A></B>(float panAngle)</CODE><BR> You can use the QTVRSetPanAngle function to set the pan angle of a QuickTime VR movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setPrescreenImagingCompleteProc(quicktime.vr.QTVRImagingComplete, int)">setPrescreenImagingCompleteProc</A></B>(<A HREF="../../quicktime/vr/QTVRImagingComplete.html">QTVRImagingComplete</A> imageCompleteProc, int flags)</CODE><BR> This method installs a callback that is invoked every time a QTVRInstance is drawn.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setTiltAngle(float)">setTiltAngle</A></B>(float tiltAngle)</CODE><BR> You can use the QTVRSetTiltAngle function to set the tilt angle of a QuickTime VR movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setViewAngle(int, int, float)">setViewAngle</A></B>(int viewParameter, int flagsIn, float value)</CODE><BR> kQTVRPanAngle, kQTVRTiltAngle, kQTVRFieldOfViewAngle Only the above parameters can be passed into this call.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setViewCenter(quicktime.qd.QDPoint)">setViewCenter</A></B>(<A HREF="../../quicktime/qd/QDPoint.html">QDPoint</A> viewCenter)</CODE><BR> The setViewCenter method sets the view center of the QuickTime蔞R movie specified by the qtvr parameter to the fixed point specified by the viewCenter parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setViewCentre(int, quicktime.qd.QDPoint)">setViewCentre</A></B>(int flagsIn, <A HREF="../../quicktime/qd/QDPoint.html">QDPoint</A> center)</CODE><BR> kQTVRViewCenter Requires QT 5.0.1 and above</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#showDefaultView()">showDefaultView</A></B>()</CODE><BR> The showDefaultView method sets the default values of the pan angle, tilt angle, field of view, view center (for object nodes), default state, mouse-down state, and all applicable animation and control settings for the node specified by the QTVRInstance you call this on.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#tiltToRow(float)">tiltToRow</A></B>(float tiltAngle)</CODE><BR> You can use QTVRTiltToRow to get the row number in the object image array that corresponds to a tilt angle.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#triggerHotSpot(int, quicktime.std.movies.AtomContainer, quicktime.std.movies.Atom)">triggerHotSpot</A></B>(int hotSpotID, <A HREF="../../quicktime/std/movies/AtomContainer.html">AtomContainer</A> nodeInfo, <A HREF="../../quicktime/std/movies/Atom.html">Atom</A> selectedAtom)</CODE><BR> You can use the QTVRTriggerHotSpot function to trigger a hot spot.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#update(int)">update</A></B>(int imagingMode)</CODE><BR> You can use the QTVRUpdate function to force an immediate update of a QuickTime VR movie image.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#wrapAndConstrain(int, float)">wrapAndConstrain</A></B>(int kind, float value)</CODE><BR> You can use QTVRWrapAndConstrain to preflight a change in the viewing or control characteristics of an object or panoramic node.</TD></TR></TABLE> <A NAME="methods_inherited_from_class_quicktime.QTObject"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class quicktime.<A HREF="../../quicktime/QTObject.html">QTObject</A></B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../quicktime/QTObject.html#disposeQTObject()">disposeQTObject</A>, <A HREF="../../quicktime/QTObject.html#equals(java.lang.Object)">equals</A>, <A HREF="../../quicktime/QTObject.html#ID(quicktime.QTObject)">ID</A>, <A HREF="../../quicktime/QTObject.html#toString()">toString</A></CODE></TD></TR></TABLE> <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class java.lang.Object</B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD></TR></TABLE> <P><!-- ============ FIELD DETAIL =========== --><!-- ========= CONSTRUCTOR DETAIL ======== --><A NAME="constructor_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Constructor Detail</B></FONT></TD></TR></TABLE><A NAME="QTVRInstance(quicktime.std.movies.Track, quicktime.std.movies.MovieController)"><!-- --></A><H3>QTVRInstance</H3><PRE>
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