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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#getInteractionNudgeMode()">getInteractionNudgeMode</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the nudge mode interaction property</TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#getInteractionPanTiltSpeed()">getInteractionPanTiltSpeed</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the panning and tilting speed interaction property</TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#getInteractionTranslateOnMouseDown()">getInteractionTranslateOnMouseDown</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the translation interaction property</TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#getInteractionZoomSpeed()">getInteractionZoomSpeed</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the zoom speed interaction property</TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#getMouseDownTracking()">getMouseDownTracking</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns, as its function result, a Boolean value that indicates whether QuickTime蔞R is  currently handling mouse-down tracking for the QuickTime蔞R movie specified by the   parameter ( true ) or not ( false ).</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#getMouseOverTracking()">getMouseOverTracking</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a Boolean value that indicates whether QuickTime蔞R is currently handling mouse-over  tracking for the QuickTime蔞R movie specified by the QTVRInstance ( true ) or not ( false ).</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../quicktime/std/movies/AtomContainer.html">AtomContainer</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#getNodeInfo(int)">getNodeInfo</A></B>(int&nbsp;nodeID)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use the QTVRGetNodeInfo function to get the node information atom container that describes a node and all the hot spots in the node.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#getNodeType(int)">getNodeType</A></B>(int&nbsp;nodeID)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use the QTVRGetNodeType function to get the OSType of a movie node.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;float</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#getPanAngle()">getPanAngle</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use the QTVRGetPanAngle function to get the pan angle of a QuickTime VR movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;float</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#getTiltAngle()">getTiltAngle</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use the QTVRGetTiltAngle function to get the tilt angle of a QuickTime VR movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;float</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#getViewAngle(int)">getViewAngle</A></B>(int&nbsp;viewParameter)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;kQTVRPanAngle, kQTVRTiltAngle, kQTVRFieldOfViewAngle Only the above parameters can be passed into this call.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#getViewCenter()">getViewCenter</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The getViewCenter method returns, in the QDPoint class, the x and y coordinates of the current view center of the QuickTime蔞R movie specified by the QTVRInstance you call this on.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../quicktime/qd/QDPoint.html">QDPoint</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#getViewCentre()">getViewCentre</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;kQTVRViewCenter Requires QT 5.0.1 and above</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int[]</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#getVisibleHotSpots()">getVisibleHotSpots</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a list of IDs of all the hot spots in the QuickTime蔞R instance that are currently visible.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../quicktime/std/movies/AtomContainer.html">AtomContainer</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#getVRWorld()">getVRWorld</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The QTVRGetVRWorld function returns an atom container that contains general scene information about the QuickTime VR movie specified, as well as a list of all the nodes in that movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#goToNodeID(int)">goToNodeID</A></B>(int&nbsp;nodeID)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use the QTVRGoToNodeID function to set the current node of a movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#installInterceptProc(int, quicktime.vr.QTVRInterceptor, int)">installInterceptProc</A></B>(int&nbsp;selector,                     <A HREF="../../quicktime/vr/QTVRInterceptor.html">QTVRInterceptor</A>&nbsp;interceptProc,                     int&nbsp;flags)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use the QTVRInstallInterceptProc function to install or remove an intercept procedure for a QuickTime VR Manager function	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/VR/tp_qt3ref_vrmanagr.3a.htm#pgfId=84033">QuickTime::QTVRInstallInterceptProc</a> </b><BR><BR></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#nudge(int)">nudge</A></B>(int&nbsp;direction)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use the QTVRNudge function to turn one step in a particular direction and display the new view.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#panToColumn(float)">panToColumn</A></B>(float&nbsp;panAngle)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use QTVRPanToColumn to get the column number in the object image array that corresponds to a pan angle.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#ptToHotSpotID(quicktime.qd.QDPoint)">ptToHotSpotID</A></B>(<A HREF="../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;pt)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the ID of the hot spot in the QuickTime蔞R instance that lies directly under the point specified by the pt parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;float</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#ptToPanAngle(quicktime.qd.QDPoint)">ptToPanAngle</A></B>(<A HREF="../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;pt)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use QTVRPtToAngles to get the pan angle of a point.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;float</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#ptToTiltAngle(quicktime.qd.QDPoint)">ptToTiltAngle</A></B>(<A HREF="../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;pt)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use QTVRPtToAngles to get the tilt angle of a point.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#removeEnteringNodeProc()">removeEnteringNodeProc</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use the QTVRSetEnteringNodeProc function to remove a node-entering procedure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#removeInterceptProc(int)">removeInterceptProc</A></B>(int&nbsp;selector)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use the QTVRInstallInterceptProc function to install or remove an intercept procedure for a QuickTime VR Manager function	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/VR/tp_qt3ref_vrmanagr.3a.htm#pgfId=84033">QuickTime::QTVRInstallInterceptProc</a> </b><BR><BR></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#removeLeavingNodeProc()">removeLeavingNodeProc</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use the QTVRSetLeavingNodeProc function to remove a node-leaving procedure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#removeMouseOverHotSpotProc()">removeMouseOverHotSpotProc</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use the QTVRSetMouseOverHotSpotProc function to remove a mouse over hot spot procedure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#removePrescreenImagingCompleteProc()">removePrescreenImagingCompleteProc</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use the QTVRSetPrescreenImagingCompleteProc function to remove a prescreen imaging complete proc.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;float</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#rowToTilt(int)">rowToTilt</A></B>(int&nbsp;row)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use QTVRRowToTilt to get the tilt angle that corresponds to a row number in the object image array.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setAngularUnits(int)">setAngularUnits</A></B>(int&nbsp;units)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use QTVRSetAngularUnits to set the type of unit used when specifying angles.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setConstraints(int, float, float)">setConstraints</A></B>(int&nbsp;kind,               float&nbsp;minValue,               float&nbsp;maxValue)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can use the QTVRSetConstraints function to set the constraints of a movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../quicktime/vr/QTVRInstance.html#setEnteringNodeProc(quicktime.vr.QTVREnteringNode, int)">setEnteringNodeProc</A></B>(<A HREF="../../quicktime/vr/QTVREnteringNode.html">QTVREnteringNode</A>&nbsp;enteringNodeProc,                    int&nbsp;flags)</CODE>

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