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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Frameset//EN""http://www.w3.org/TR/REC-html40/frameset.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Mon Jul 15 11:50:37 PDT 2002 --><TITLE>: Uses of Interface quicktime.util.EncodedImage</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="../../../stylesheet.css" TITLE="Style"></HEAD><BODY BGCOLOR="white"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3"> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" 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HREF="../../../index.html" TARGET="_top"><B>FRAMES</B></A> <A HREF="EncodedImage.html" TARGET="_top"><B>NO FRAMES</B></A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR><CENTER><H2><B>Uses of Interface<br>quicktime.util.EncodedImage</B></H2></CENTER><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Packages that use <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std.anim"><B>quicktime.std.anim</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std.image"><B>quicktime.std.image</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.util"><B>quicktime.util</B></A></TD><TD> </TD></TR></TABLE> <P><A NAME="quicktime.std.anim"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> in <A HREF="../../../quicktime/std/anim/package-summary.html">quicktime.std.anim</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/anim/package-summary.html">quicktime.std.anim</A> with parameters of type <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#setImageData(quicktime.util.EncodedImage)">setImageData</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data)</CODE><BR> This method sets the image data property of this sprite.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#setImageDataIfDifferent(quicktime.util.EncodedImage)">setImageDataIfDifferent</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data)</CODE><BR> This method sets the image data property of this sprite.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../quicktime/std/anim/package-summary.html">quicktime.std.anim</A> with parameters of type <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/std/anim/Sprite.html#Sprite(quicktime.std.anim.SpriteWorld, quicktime.std.image.ImageDescription, quicktime.util.EncodedImage, quicktime.std.image.Matrix, boolean, int)">Sprite</A></B>(<A HREF="../../../quicktime/std/anim/SpriteWorld.html">SpriteWorld</A> itsSpriteWorld, <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> idh, <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> imageData, <A HREF="../../../quicktime/std/image/Matrix.html">Matrix</A> matrix, boolean visible, int layer)</CODE><BR> This constructor creates a new Sprite object for a specified sprite world.</TD></TR></TABLE> <P><A NAME="quicktime.std.image"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> that return <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A></CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#getImage()">getImage</A></B>()</CODE><BR> Return the image data</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> with parameters of type <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/std/image/CompressedFrameInfo.html">CompressedFrameInfo</A></CODE></FONT></TD><TD><CODE><B>CSequence.</B><B><A HREF="../../../quicktime/std/image/CSequence.html#compressFrame(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int, quicktime.util.EncodedImage)">compressFrame</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> src, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> srcRect, int flags, <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data)</CODE><BR> Your application calls this method to compress one of a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A></CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#compress(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int, int, quicktime.util.EncodedImage)">compress</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> src, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> srcRect, int quality, int cType, <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data)</CODE><BR> Compresses a single frame image that is currently stored as a pixel map.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A></CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#fCompress(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int, int, int, quicktime.std.image.CodecComponent, quicktime.qd.ColorTable, int, quicktime.util.EncodedImage)">fCompress</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> src, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> srcRect, int colorDepth, int quality, int cType, <A HREF="../../../quicktime/std/image/CodecComponent.html">CodecComponent</A> c, <A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A> clut, int flags, <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data)</CODE><BR> Compresses a single frame image that is currently stored as a pixel map.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A></CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#convert(quicktime.std.image.ImageDescription, quicktime.util.EncodedImage, int, quicktime.qd.ColorTable, int, int, int, quicktime.std.image.CodecComponent, quicktime.util.EncodedImage)">convert</A></B>(<A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> srcDD, <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> srcData, int colorDepth, <A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A> clut, int accuracy, int quality, int cType, <A HREF="../../../quicktime/std/image/CodecComponent.html">CodecComponent</A> codec, <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> dstData)</CODE><BR> Converts the format of a compressed image.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static void</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#trim(quicktime.std.image.ImageDescription, quicktime.util.EncodedImage, quicktime.util.EncodedImage, quicktime.qd.QDRect)">trim</A></B>(<A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> desc, <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> inData, <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> outData, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> trimRect)</CODE><BR> Ajusts a compressed image to the boundaries defined by a QDRect specified by your application.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static void</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#decompress(quicktime.util.EncodedImage, quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, int)">decompress</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data, <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> desc, <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> dst, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> dstRect, int mode)</CODE><BR> Decompresses a single frame image into a pixel map structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static void</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#decompress(quicktime.util.EncodedImage, quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.qd.QDRect, int, quicktime.qd.Region)">decompress</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data, <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> desc, <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> dst, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> srcRect, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> dstRect, int mode, <A HREF="../../../quicktime/qd/Region.html">Region</A> mask)</CODE><BR> Decompresses a single frame image into a pixel map structure.</TD></TR>
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