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<CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/camera/ViewPlaneCameraData.html">ViewPlaneCameraData</A></B></CODE><BR> A perspective camera specified in terms of an arbitrary view plane.</TD></TR></TABLE> <P><A NAME="quicktime.qd3d.math"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/util/QTByteObject.html">QTByteObject</A> in <A HREF="../../../quicktime/qd3d/math/package-summary.html">quicktime.qd3d.math</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Subclasses of <A HREF="../../../quicktime/util/QTByteObject.html">QTByteObject</A> in <A HREF="../../../quicktime/qd3d/math/package-summary.html">quicktime.qd3d.math</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Matrix3x3.html">Matrix3x3</A></B></CODE><BR> Matrix3x3 contains information for a 3 x 3 float matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Matrix4x4.html">Matrix4x4</A></B></CODE><BR> Matrix4x4 contains information for a 4 x 4 float matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Point3D.html">Point3D</A></B></CODE><BR> Point3D contains information for the three dimensional point.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Quaternion.html">Quaternion</A></B></CODE><BR> Quaternion A quadruple of floating-point numbers that obeys the laws of quaternion arithmetic.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Vector2D.html">Vector2D</A></B></CODE><BR> Refer to TQ3Vector2D in QuickDraw3D</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Vector3D.html">Vector3D</A></B></CODE><BR> Vector3D contains information for three dimensional vectors.</TD></TR></TABLE> <P><A NAME="quicktime.qd3d.transform"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/util/QTByteObject.html">QTByteObject</A> in <A HREF="../../../quicktime/qd3d/transform/package-summary.html">quicktime.qd3d.transform</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Subclasses of <A HREF="../../../quicktime/util/QTByteObject.html">QTByteObject</A> in <A HREF="../../../quicktime/qd3d/transform/package-summary.html">quicktime.qd3d.transform</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/transform/RotateTransformData.html">RotateTransformData</A></B></CODE><BR> RotateTransformData contains information for three dimensional rotations.</TD></TR></TABLE> <P><A NAME="quicktime.sound"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/util/QTByteObject.html">QTByteObject</A> in <A HREF="../../../quicktime/sound/package-summary.html">quicktime.sound</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Subclasses of <A HREF="../../../quicktime/util/QTByteObject.html">QTByteObject</A> in <A HREF="../../../quicktime/sound/package-summary.html">quicktime.sound</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/sound/CompressionInfo.html">CompressionInfo</A></B></CODE><BR> Contains information about the compression format of sound data.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/sound/SCStatus.html">SCStatus</A></B></CODE><BR> Sound Channel Status object</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/sound/SoundComponentData.html">SoundComponentData</A></B></CODE><BR> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/sound/SPB.html">SPB</A></B></CODE><BR> The SPB class is used in conjunction with a SPBDevice to record sound.</TD></TR></TABLE> <P><A NAME="quicktime.std.comp"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/util/QTByteObject.html">QTByteObject</A> in <A HREF="../../../quicktime/std/comp/package-summary.html">quicktime.std.comp</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Subclasses of <A HREF="../../../quicktime/util/QTByteObject.html">QTByteObject</A> in <A HREF="../../../quicktime/std/comp/package-summary.html">quicktime.std.comp</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/comp/ComponentDescription.html">ComponentDescription</A></B></CODE><BR> Describes component features.</TD></TR></TABLE> <P><A NAME="quicktime.std.image"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/util/QTByteObject.html">QTByteObject</A> in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Subclasses of <A HREF="../../../quicktime/util/QTByteObject.html">QTByteObject</A> in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/CodecInfo.html">CodecInfo</A></B></CODE><BR> Corresponds to the Compressor Information Structure which describes the capabilities of compressors.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DataRateParams.html">DataRateParams</A></B></CODE><BR> The Image Compression Manager provides this object to allow your application to communicate information to compressors that can constrain compressed data to a specific data rate.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/GraphicsMode.html">GraphicsMode</A></B></CODE><BR> The GraphicsMode class implements details that describe transfer operations and transperancy operations.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/GXPath.html">GXPath</A></B></CODE><BR> You use the GXPath to specify a single contour composed of straight lines and curves.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/GXPaths.html">GXPaths</A></B></CODE><BR> The GXPaths class allows you to group multiple path contours together.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/ICMFrameTime.html">ICMFrameTime</A></B></CODE><BR> No QT documentation available for the ICMTimeFrameRecord struct <br><br><b>QuickTime:ICMTimeFrameRecord</b><br></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/ICMPixelFormatInfo.html">ICMPixelFormatInfo</A></B></CODE><BR> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/Matrix.html">Matrix</A></B></CODE><BR> A Matrix defines how to map points from one coordinate space into another coordinate space.</TD></TR></TABLE> <P><A NAME="quicktime.std.movies"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/util/QTByteObject.html">QTByteObject</A> in <A HREF="../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A></FONT></TD>
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