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来自「这个是java的quicktime for java 的详细使用文档」· HTML 代码 · 共 913 行 · 第 1/3 页
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Frameset//EN""http://www.w3.org/TR/REC-html40/frameset.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Mon Jul 15 11:50:39 PDT 2002 --><TITLE>: Uses of Package quicktime.util</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="../../stylesheet.css" TITLE="Style"></HEAD><BODY BGCOLOR="white"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3"> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT 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FRAMES</B></A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR><CENTER><H2><B>Uses of Package<br>quicktime.util</B></H2></CENTER><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Packages that use <A HREF="../../quicktime/util/package-summary.html">quicktime.util</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.io"><B>quicktime.io</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.qd"><B>quicktime.qd</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.qd.text"><B>quicktime.qd.text</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.qd3d.camera"><B>quicktime.qd3d.camera</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.qd3d.math"><B>quicktime.qd3d.math</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.qd3d.transform"><B>quicktime.qd3d.transform</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.sound"><B>quicktime.sound</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std"><B>quicktime.std</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std.anim"><B>quicktime.std.anim</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std.clocks"><B>quicktime.std.clocks</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std.comp"><B>quicktime.std.comp</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std.image"><B>quicktime.std.image</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std.movies"><B>quicktime.std.movies</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std.movies.media"><B>quicktime.std.movies.media</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std.music"><B>quicktime.std.music</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std.qtcomponents"><B>quicktime.std.qtcomponents</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std.sg"><B>quicktime.std.sg</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.streaming"><B>quicktime.streaming</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.util"><B>quicktime.util</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.vr"><B>quicktime.vr</B></A></TD><TD> </TD></TR></TABLE> <P><A NAME="quicktime.io"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../quicktime/util/package-summary.html">quicktime.util</A> used by <A HREF="../../quicktime/io/package-summary.html">quicktime.io</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/util/class-use/QTHandleRef.html#quicktime.io"><B>QTHandleRef</B></A></B><BR> A QTHandleRef is a "smart" handle in that it can be either a Reference to a handle which is not disposable, or it can be a real "independent" handle which is automatically disposed on finalization.</TD></TR></FONT></TD></TR></TABLE> <P><A NAME="quicktime.qd"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../quicktime/util/package-summary.html">quicktime.util</A> used by <A HREF="../../quicktime/qd/package-summary.html">quicktime.qd</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/util/class-use/EndianDescriptor.html#quicktime.qd"><B>EndianDescriptor</B></A></B><BR> An EndianDescriptor is used to describe the flipping requirements of a particular data-structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/util/class-use/QTByteObject.html#quicktime.qd"><B>QTByteObject</B></A></B><BR> Provides a representation of the native data structure as a byte array.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/util/class-use/QTHandleRef.html#quicktime.qd"><B>QTHandleRef</B></A></B><BR> A QTHandleRef is a "smart" handle in that it can be either a Reference to a handle which is not disposable, or it can be a real "independent" handle which is automatically disposed on finalization.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/util/class-use/QTPointerRef.html#quicktime.qd"><B>QTPointerRef</B></A></B><BR> A QTPointerRef is a "smart" pointer in that it can be either a Reference to a pointer which is not disposable, or it can be a real "independent" pointer which is automatically disposed on finalization.This class is used as a generic base class for pointer based objects.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/util/class-use/RawEncodedImage.html#quicktime.qd"><B>RawEncodedImage</B></A></B><BR> RawEncodedImages keep the encoded image data as a pointer to some block of memory.</TD></TR></FONT></TD></TR></TABLE> <P><A NAME="quicktime.qd.text"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../quicktime/util/package-summary.html">quicktime.util</A> used by <A HREF="../../quicktime/qd/text/package-summary.html">quicktime.qd.text</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/util/class-use/EndianDescriptor.html#quicktime.qd.text"><B>EndianDescriptor</B></A></B><BR> An EndianDescriptor is used to describe the flipping requirements of a particular data-structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/util/class-use/QTByteObject.html#quicktime.qd.text"><B>QTByteObject</B></A></B><BR> Provides a representation of the native data structure as a byte array.</TD></TR></FONT></TD></TR></TABLE> <P><A NAME="quicktime.qd3d.camera"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../quicktime/util/package-summary.html">quicktime.util</A> used by <A HREF="../../quicktime/qd3d/camera/package-summary.html">quicktime.qd3d.camera</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/util/class-use/EndianDescriptor.html#quicktime.qd3d.camera"><B>EndianDescriptor</B></A></B><BR> An EndianDescriptor is used to describe the flipping requirements of a particular data-structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/util/class-use/QTByteObject.html#quicktime.qd3d.camera"><B>QTByteObject</B></A></B><BR> Provides a representation of the native data structure as a byte array.</TD></TR></FONT></TD></TR></TABLE> <P><A NAME="quicktime.qd3d.math"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../quicktime/util/package-summary.html">quicktime.util</A> used by <A HREF="../../quicktime/qd3d/math/package-summary.html">quicktime.qd3d.math</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/util/class-use/EndianDescriptor.html#quicktime.qd3d.math"><B>EndianDescriptor</B></A></B><BR> An EndianDescriptor is used to describe the flipping requirements of a particular data-structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/util/class-use/QTByteObject.html#quicktime.qd3d.math"><B>QTByteObject</B></A></B><BR> Provides a representation of the native data structure as a byte array.</TD></TR></FONT></TD></TR></TABLE> <P><A NAME="quicktime.qd3d.transform"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../quicktime/util/package-summary.html">quicktime.util</A> used by <A HREF="../../quicktime/qd3d/transform/package-summary.html">quicktime.qd3d.transform</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/util/class-use/EndianDescriptor.html#quicktime.qd3d.transform"><B>EndianDescriptor</B></A></B><BR> An EndianDescriptor is used to describe the flipping requirements of a particular data-structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/util/class-use/QTByteObject.html#quicktime.qd3d.transform"><B>QTByteObject</B></A></B><BR> Provides a representation of the native data structure as a byte array.</TD></TR></FONT></TD></TR></TABLE> <P><A NAME="quicktime.sound"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../quicktime/util/package-summary.html">quicktime.util</A> used by <A HREF="../../quicktime/sound/package-summary.html">quicktime.sound</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/util/class-use/QTByteObject.html#quicktime.sound"><B>QTByteObject</B></A></B><BR> Provides a representation of the native data structure as a byte array.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../quicktime/util/class-use/QTHandle.html#quicktime.sound"><B>QTHandle</B></A></B><BR> The QTHandle class implements a handle that can be used in calls to QuickTime.</TD>
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