quicktimelib.html
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<BR> This class provides basic services for translating font information from Java fonts to the font information that QuickTime requires.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></B></CODE><BR> A color graphics port defines a complete drawing environment that determines where and how color graphics operations take place.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/Region.html">Region</A></B></CODE><BR> The Region represents an arbitary area or set of areas on the drawing coordinate plane.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/SetGWorld.html">SetGWorld</A></B></CODE><BR> <B>Deprecated.</B> <I>as of QTJava 4.0</I></TD></TR></TABLE> <P><A NAME="quicktime.qd3d.math"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/jdirect/QuickTimeLib.html">QuickTimeLib</A> in <A HREF="../../../quicktime/qd3d/math/package-summary.html">quicktime.qd3d.math</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Classes in <A HREF="../../../quicktime/qd3d/math/package-summary.html">quicktime.qd3d.math</A> that implement <A HREF="../../../quicktime/jdirect/QuickTimeLib.html">QuickTimeLib</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Matrix3x3.html">Matrix3x3</A></B></CODE><BR> Matrix3x3 contains information for a 3 x 3 float matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Matrix4x4.html">Matrix4x4</A></B></CODE><BR> Matrix4x4 contains information for a 4 x 4 float matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Point2D.html">Point2D</A></B></CODE><BR> Point2D contains static calls - the implementation is found in the QDPoint class</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Point3D.html">Point3D</A></B></CODE><BR> Point3D contains information for the three dimensional point.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Quaternion.html">Quaternion</A></B></CODE><BR> Quaternion A quadruple of floating-point numbers that obeys the laws of quaternion arithmetic.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Vector2D.html">Vector2D</A></B></CODE><BR> Refer to TQ3Vector2D in QuickDraw3D</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Vector3D.html">Vector3D</A></B></CODE><BR> Vector3D contains information for three dimensional vectors.</TD></TR></TABLE> <P><A NAME="quicktime.sound"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/jdirect/QuickTimeLib.html">QuickTimeLib</A> in <A HREF="../../../quicktime/sound/package-summary.html">quicktime.sound</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Classes in <A HREF="../../../quicktime/sound/package-summary.html">quicktime.sound</A> that implement <A HREF="../../../quicktime/jdirect/QuickTimeLib.html">QuickTimeLib</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/sound/ExtScheduledSoundHeader.html">ExtScheduledSoundHeader</A></B></CODE><BR> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/sound/SndCommand.html">SndCommand</A></B></CODE><BR> This class represents a SndCommand as used by SndChannel's doCommand() and doImmediate methods.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/sound/SndHandle.html">SndHandle</A></B></CODE><BR> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/sound/Sound.html">Sound</A></B></CODE><BR> Provides general routines for recording sound</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/sound/SPB.html">SPB</A></B></CODE><BR> The SPB class is used in conjunction with a SPBDevice to record sound.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/sound/SPBDevice.html">SPBDevice</A></B></CODE><BR> </TD></TR></TABLE> <P><A NAME="quicktime.std"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/jdirect/QuickTimeLib.html">QuickTimeLib</A> in <A HREF="../../../quicktime/std/package-summary.html">quicktime.std</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Classes in <A HREF="../../../quicktime/std/package-summary.html">quicktime.std</A> that implement <A HREF="../../../quicktime/jdirect/QuickTimeLib.html">QuickTimeLib</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/QTPreferences.html">QTPreferences</A></B></CODE><BR> </TD></TR></TABLE> <P><A NAME="quicktime.std.anim"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/jdirect/QuickTimeLib.html">QuickTimeLib</A> in <A HREF="../../../quicktime/std/anim/package-summary.html">quicktime.std.anim</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Classes in <A HREF="../../../quicktime/std/anim/package-summary.html">quicktime.std.anim</A> that implement <A HREF="../../../quicktime/jdirect/QuickTimeLib.html">QuickTimeLib</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/anim/Sprite.html">Sprite</A></B></CODE><BR> The Sprite class implements the corresponding data structure of the Movie Toolbox.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/anim/SpriteWorld.html">SpriteWorld</A></B></CODE><BR> The SpriteWorld class implements the corresponding data structure of the Movie Toolbox.</TD></TR></TABLE> <P><A NAME="quicktime.std.clocks"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/jdirect/QuickTimeLib.html">QuickTimeLib</A> in <A HREF="../../../quicktime/std/clocks/package-summary.html">quicktime.std.clocks</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Classes in <A HREF="../../../quicktime/std/clocks/package-summary.html">quicktime.std.clocks</A> that implement <A HREF="../../../quicktime/jdirect/QuickTimeLib.html">QuickTimeLib</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/clocks/Clock.html">Clock</A></B></CODE><BR> The Clock implements methods for a corresponding QuickTime component.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/clocks/ExtremesCallBack.html">ExtremesCallBack</A></B></CODE><BR> Provides scheduled operations at the start or stop times of the callback time base.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/clocks/QTCallBack.html">QTCallBack</A></B></CODE><BR> Provides users with a defined operation at some time record of a clock's time base.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/clocks/RateCallBack.html">RateCallBack</A></B></CODE><BR> Provides scheduled operations with time base time rate changes.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/clocks/TimeBase.html">TimeBase</A></B></CODE><BR> The TimeBase defines the QuickTime time coordinate system of a movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/clocks/TimeCallBack.html">TimeCallBack</A></B></CODE>
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