primitiveslib.html
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<BR> Refer to GDevice in QuickDraw</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/OpenCPicParams.html">OpenCPicParams</A></B></CODE><BR> Provides information about a picture image relating to the source rectangle, horizontal and vertical resolution of the image.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/Pict.html">Pict</A></B></CODE><BR> The Pict class represents sequences of drawing commands, while providing a common medium for sharing image data.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/PixMap.html">PixMap</A></B></CODE><BR> A pixel map contains information about the dimensions and contents of a pixel image, as well as information on the image's storage format, depth, resolution and color usage.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/Polygon.html">Polygon</A></B></CODE><BR> The Polygon represents an arbitary area or set of areas on the drawing coordinate plane.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/QDColor.html">QDColor</A></B></CODE><BR> Represents color as 16bit values for each component and alpha channel.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/QDDimension.html">QDDimension</A></B></CODE><BR> This class represents a width and height dimension.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/QDFont.html">QDFont</A></B></CODE><BR> This class provides basic services for translating font information from Java fonts to the font information that QuickTime requires.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></B></CODE><BR> A color graphics port defines a complete drawing environment that determines where and how color graphics operations take place.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></B></CODE><BR> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/QDRect.html">QDRect</A></B></CODE><BR> This class corresponds to the Rect and FixedRect Data structures.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/Region.html">Region</A></B></CODE><BR> The Region represents an arbitary area or set of areas on the drawing coordinate plane.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/SetGWorld.html">SetGWorld</A></B></CODE><BR> <B>Deprecated.</B> <I>as of QTJava 4.0</I></TD></TR></TABLE> <P><A NAME="quicktime.qd.text"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/jdirect/PrimitivesLib.html">PrimitivesLib</A> in <A HREF="../../../quicktime/qd/text/package-summary.html">quicktime.qd.text</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Classes in <A HREF="../../../quicktime/qd/text/package-summary.html">quicktime.qd.text</A> that implement <A HREF="../../../quicktime/jdirect/PrimitivesLib.html">PrimitivesLib</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/text/ScrpSTElement.html">ScrpSTElement</A></B></CODE><BR> This class maps the ScrpSTElement record of the TextToolbox.</TD></TR></TABLE> <P><A NAME="quicktime.qd3d.camera"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/jdirect/PrimitivesLib.html">PrimitivesLib</A> in <A HREF="../../../quicktime/qd3d/camera/package-summary.html">quicktime.qd3d.camera</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Classes in <A HREF="../../../quicktime/qd3d/camera/package-summary.html">quicktime.qd3d.camera</A> that implement <A HREF="../../../quicktime/jdirect/PrimitivesLib.html">PrimitivesLib</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/camera/CameraData.html">CameraData</A></B></CODE><BR> CameraData contains information for the camera angle and position.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/camera/CameraPlacement.html">CameraPlacement</A></B></CODE><BR> CameraPlacement contains information for the camera's range.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/camera/CameraRange.html">CameraRange</A></B></CODE><BR> CameraRange contains information for the camera's range.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/camera/CameraViewPort.html">CameraViewPort</A></B></CODE><BR> CameraViewPort contains information for the camera's viewport.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/camera/OrthographicCameraData.html">OrthographicCameraData</A></B></CODE><BR> OrthographicCameraData contains information for the camera angle and position.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/camera/ViewAngleAspectCameraData.html">ViewAngleAspectCameraData</A></B></CODE><BR> A view angle aspect camera is a perspective camera specified in terms of the minimum view angle and the aspect ratio of X to Y.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/camera/ViewPlaneCameraData.html">ViewPlaneCameraData</A></B></CODE><BR> A perspective camera specified in terms of an arbitrary view plane.</TD></TR></TABLE> <P><A NAME="quicktime.qd3d.math"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/jdirect/PrimitivesLib.html">PrimitivesLib</A> in <A HREF="../../../quicktime/qd3d/math/package-summary.html">quicktime.qd3d.math</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Classes in <A HREF="../../../quicktime/qd3d/math/package-summary.html">quicktime.qd3d.math</A> that implement <A HREF="../../../quicktime/jdirect/PrimitivesLib.html">PrimitivesLib</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Matrix3x3.html">Matrix3x3</A></B></CODE><BR> Matrix3x3 contains information for a 3 x 3 float matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Matrix4x4.html">Matrix4x4</A></B></CODE><BR> Matrix4x4 contains information for a 4 x 4 float matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Point2D.html">Point2D</A></B></CODE><BR> Point2D contains static calls - the implementation is found in the QDPoint class</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Point3D.html">Point3D</A></B></CODE><BR> Point3D contains information for the three dimensional point.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Quaternion.html">Quaternion</A></B></CODE><BR> Quaternion A quadruple of floating-point numbers that obeys the laws of quaternion arithmetic.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Vector2D.html">Vector2D</A></B></CODE><BR> Refer to TQ3Vector2D in QuickDraw3D</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Vector3D.html">Vector3D</A></B></CODE><BR> Vector3D contains information for three dimensional vectors.</TD></TR></TABLE> <P><A NAME="quicktime.qd3d.transform"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/jdirect/PrimitivesLib.html">PrimitivesLib</A> in <A HREF="../../../quicktime/qd3d/transform/package-summary.html">quicktime.qd3d.transform</A></FONT></TD></TR></TABLE> <P>
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