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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Base interface of all interfaces that represent platform shared libraries.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;interface</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/jdirect/QuickTimeVRLib.html">QuickTimeVRLib</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Base interface of all interfaces that represent platform shared libraries.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;interface</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/jdirect/SoundLib.html">SoundLib</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Base interface of all interfaces that represent platform shared libraries.</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.qd"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/jdirect/SharedLibrary.html">SharedLibrary</A> in <A HREF="../../../quicktime/qd/package-summary.html">quicktime.qd</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Classes in <A HREF="../../../quicktime/qd/package-summary.html">quicktime.qd</A> that implement <A HREF="../../../quicktime/jdirect/SharedLibrary.html">SharedLibrary</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;When creating a PixMap for a particular graphics device, Color QuickDraw creates a ColorTable that defines the best colors available for the pixel image on that particular graphics device.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/GDevice.html">GDevice</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Refer to GDevice in QuickDraw</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/OpenCPicParams.html">OpenCPicParams</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides information about a picture image relating to the source rectangle,	horizontal and vertical resolution of the image.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/Pict.html">Pict</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The Pict class represents sequences of drawing commands, while providing a common medium for sharing image data.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/PixMap.html">PixMap</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A pixel map contains information about the dimensions and contents of a pixel image, as well as information on the image's storage format, depth, resolution and color usage.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/Polygon.html">Polygon</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The Polygon represents an arbitary area or set of areas on the drawing coordinate plane.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/QDColor.html">QDColor</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents color as 16bit values for each component and alpha channel.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/QDDimension.html">QDDimension</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class represents a width and height dimension.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/QDFont.html">QDFont</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class provides basic services for translating font information from  Java fonts to the font information that QuickTime requires.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A color graphics port defines a complete drawing environment that determines where and how color graphics operations take place.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/QDRect.html">QDRect</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class corresponds to the Rect and FixedRect Data structures.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/Region.html">Region</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The Region represents an arbitary area or set of areas on the drawing coordinate plane.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/SetGWorld.html">SetGWorld</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>as of QTJava 4.0</I></TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.qd.text"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/jdirect/SharedLibrary.html">SharedLibrary</A> in <A HREF="../../../quicktime/qd/text/package-summary.html">quicktime.qd.text</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Classes in <A HREF="../../../quicktime/qd/text/package-summary.html">quicktime.qd.text</A> that implement <A HREF="../../../quicktime/jdirect/SharedLibrary.html">SharedLibrary</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd/text/ScrpSTElement.html">ScrpSTElement</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class maps the ScrpSTElement record of the TextToolbox.</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.qd3d.camera"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/jdirect/SharedLibrary.html">SharedLibrary</A> in <A HREF="../../../quicktime/qd3d/camera/package-summary.html">quicktime.qd3d.camera</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Classes in <A HREF="../../../quicktime/qd3d/camera/package-summary.html">quicktime.qd3d.camera</A> that implement <A HREF="../../../quicktime/jdirect/SharedLibrary.html">SharedLibrary</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/camera/CameraData.html">CameraData</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;CameraData contains information for the camera angle and position.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/camera/CameraPlacement.html">CameraPlacement</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;CameraPlacement contains information for the camera's range.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/camera/CameraRange.html">CameraRange</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;CameraRange contains information for the camera's range.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/camera/CameraViewPort.html">CameraViewPort</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;CameraViewPort contains information for the camera's viewport.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/camera/OrthographicCameraData.html">OrthographicCameraData</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;OrthographicCameraData contains information for the camera angle and position.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/camera/ViewAngleAspectCameraData.html">ViewAngleAspectCameraData</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A view angle aspect camera is a perspective camera specified in 	terms of the minimum view angle and the aspect ratio of X to Y.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/camera/ViewPlaneCameraData.html">ViewPlaneCameraData</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A perspective camera specified in terms of an arbitrary view plane.</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.qd3d.math"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/jdirect/SharedLibrary.html">SharedLibrary</A> in <A HREF="../../../quicktime/qd3d/math/package-summary.html">quicktime.qd3d.math</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Classes in <A HREF="../../../quicktime/qd3d/math/package-summary.html">quicktime.qd3d.math</A> that implement <A HREF="../../../quicktime/jdirect/SharedLibrary.html">SharedLibrary</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Matrix3x3.html">Matrix3x3</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Matrix3x3 contains information for a 3 x 3 float matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;class</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/qd3d/math/Matrix4x4.html">Matrix4x4</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Matrix4x4 contains information for a 4 x 4 float matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor">

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