📄 matrix.html
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<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../../quicktime/std/movies/media/package-summary.html">quicktime.std.movies.media</A> that return <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></CODE></FONT></TD><TD><CODE><B>SpriteMediaHandler.</B><B><A HREF="../../../../quicktime/std/movies/media/SpriteMediaHandler.html#getMatrix(int)">getMatrix</A></B>(int spriteID)</CODE><BR> This method allows you to get the matrix property of a sprite.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></CODE></FONT></TD><TD><CODE><B>MovieMediaHandler.</B><B><A HREF="../../../../quicktime/std/movies/media/MovieMediaHandler.html#getCurrentMoviePropertyMatrix()">getCurrentMoviePropertyMatrix</A></B>()</CODE><BR> This method gets the matrix of the currently instantiated embedded movie</TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../../quicktime/std/movies/media/package-summary.html">quicktime.std.movies.media</A> with parameters of type <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>SpriteMediaHandler.</B><B><A HREF="../../../../quicktime/std/movies/media/SpriteMediaHandler.html#setMatrix(int, quicktime.std.image.Matrix)">setMatrix</A></B>(int spriteID, <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> matrix)</CODE><BR> This method allows you to specify the Matrix property of a sprite.</TD></TR></TABLE> <P><A NAME="quicktime.std.sg"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> in <A HREF="../../../../quicktime/std/sg/package-summary.html">quicktime.std.sg</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../../quicktime/std/sg/package-summary.html">quicktime.std.sg</A> that return <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></CODE></FONT></TD><TD><CODE><B>VisualChannel.</B><B><A HREF="../../../../quicktime/std/sg/VisualChannel.html#getMatrix()">getMatrix</A></B>()</CODE><BR> Allows you to get a channel's display transformation matrix.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../../quicktime/std/sg/package-summary.html">quicktime.std.sg</A> with parameters of type <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>VisualChannel.</B><B><A HREF="../../../../quicktime/std/sg/VisualChannel.html#setMatrix(quicktime.std.image.Matrix)">setMatrix</A></B>(<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> m)</CODE><BR> Allows you to set a channel's display transformation matrix.</TD></TR></TABLE> <P><A NAME="quicktime.streaming"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> in <A HREF="../../../../quicktime/streaming/package-summary.html">quicktime.streaming</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../../quicktime/streaming/package-summary.html">quicktime.streaming</A> that return <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></CODE></FONT></TD><TD><CODE><B>Presentation.</B><B><A HREF="../../../../quicktime/streaming/Presentation.html#getMatrix(quicktime.streaming.Stream)">getMatrix</A></B>(<A HREF="../../../../quicktime/streaming/Stream.html">Stream</A> s)</CODE><BR> This method gets the matrix of the presenter</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></CODE></FONT></TD><TD><CODE><B>MediaParams.</B><B><A HREF="../../../../quicktime/streaming/MediaParams.html#getMatrix()">getMatrix</A></B>()</CODE><BR> gets the matrix of the video component</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../../quicktime/streaming/package-summary.html">quicktime.streaming</A> with parameters of type <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>Presentation.</B><B><A HREF="../../../../quicktime/streaming/Presentation.html#setMatrix(quicktime.streaming.Stream, quicktime.std.image.Matrix)">setMatrix</A></B>(<A HREF="../../../../quicktime/streaming/Stream.html">Stream</A> s, <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> matrix)</CODE><BR> This method sets the matrix of the presenter</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>MediaParams.</B><B><A HREF="../../../../quicktime/streaming/MediaParams.html#setMatrix(quicktime.std.image.Matrix)">setMatrix</A></B>(<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> m)</CODE><BR> Sets the matrix associated with the video component</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../../quicktime/streaming/package-summary.html">quicktime.streaming</A> with parameters of type <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../quicktime/streaming/MediaParams.html#MediaParams(quicktime.qd.QDDimension, quicktime.std.image.Matrix, quicktime.qd.QDGraphics, int, int, int, int)">MediaParams</A></B>(<A HREF="../../../../quicktime/qd/QDDimension.html">QDDimension</A> dim, <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> matrix, <A HREF="../../../../quicktime/qd/QDGraphics.html">QDGraphics</A> g, int lVol, int rVol, int bassLvl, int trebLvl)</CODE><BR> Creates a MediaParams object</TD></TR></TABLE> <P><HR><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_bottom"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- 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