📄 matrix.html
字号:
<TD><CODE><B>DSequence.</B><B><A HREF="../../../../quicktime/std/image/DSequence.html#getMatrix()">getMatrix</A></B>()</CODE><BR> This method returns the matrix associated with the sequence</TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> with parameters of type <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B>Matrix.</B><B><A HREF="../../../../quicktime/std/image/Matrix.html#inverse(quicktime.std.image.Matrix)">inverse</A></B>(<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> mr)</CODE><BR> creates a new matrix that is the inverse of a specified matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>Matrix.</B><B><A HREF="../../../../quicktime/std/image/Matrix.html#concat(quicktime.std.image.Matrix)">concat</A></B>(<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> b)</CODE><BR> Concatenates two matrices, combining the transformations described by both matrices into a single matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B>Matrix.</B><B><A HREF="../../../../quicktime/std/image/Matrix.html#equals(quicktime.std.image.Matrix)">equals</A></B>(<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> m)</CODE><BR> Compares the contents of a matrix for Equality.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static void</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../../quicktime/std/image/QTImage.html#fDecompress(quicktime.util.EncodedImage, quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.Matrix, int, quicktime.qd.Region, quicktime.qd.PixMap, quicktime.qd.QDRect, int, quicktime.std.image.CodecComponent)">fDecompress</A></B>(<A HREF="../../../../quicktime/util/EncodedImage.html">EncodedImage</A> data, <A HREF="../../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> desc, <A HREF="../../../../quicktime/qd/QDGraphics.html">QDGraphics</A> dst, <A HREF="../../../../quicktime/qd/QDRect.html">QDRect</A> srcRect, <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> matrix, int mode, <A HREF="../../../../quicktime/qd/Region.html">Region</A> mask, <A HREF="../../../../quicktime/qd/PixMap.html">PixMap</A> matte, <A HREF="../../../../quicktime/qd/QDRect.html">QDRect</A> matteRect, int accuracy, <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A> codec)</CODE><BR> Decompresses a single frame image into a pixel map structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>GraphicsImporter.</B><B><A HREF="../../../../quicktime/std/image/GraphicsImporter.html#setMatrix(quicktime.std.image.Matrix)">setMatrix</A></B>(<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> matrix)</CODE><BR> Defines the matrix to use for drawing.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>DSequence.</B><B><A HREF="../../../../quicktime/std/image/DSequence.html#setMatrix(quicktime.std.image.Matrix)">setMatrix</A></B>(<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> matrix)</CODE><BR> This method assigns a mapping matrix to the sequence.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> with parameters of type <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../quicktime/std/image/DSequence.html#DSequence(quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.Matrix, quicktime.qd.Region, int, int, quicktime.std.image.CodecComponent)">DSequence</A></B>(<A HREF="../../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> desc, <A HREF="../../../../quicktime/qd/QDGraphics.html">QDGraphics</A> port, <A HREF="../../../../quicktime/qd/QDRect.html">QDRect</A> srcRect, <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> matrix, <A HREF="../../../../quicktime/qd/Region.html">Region</A> mask, int flags, int accuracy, <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A> codec)</CODE><BR> Creating an instance of this class signals the beginning of the process of decompressing a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../quicktime/std/image/DSequence.html#DSequence(quicktime.std.image.ImageDescription, quicktime.util.EncodedImage, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.Matrix, quicktime.qd.Region, int, int, quicktime.std.image.CodecComponent)">DSequence</A></B>(<A HREF="../../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> desc, <A HREF="../../../../quicktime/util/EncodedImage.html">EncodedImage</A> data, <A HREF="../../../../quicktime/qd/QDGraphics.html">QDGraphics</A> port, <A HREF="../../../../quicktime/qd/QDRect.html">QDRect</A> srcRect, <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> matrix, <A HREF="../../../../quicktime/qd/Region.html">Region</A> mask, int flags, int accuracy, <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A> codec)</CODE><BR> This constructor allows you to pass a compressed sample so the codec can perform preflighting before the first decompressFrame call.</TD></TR></TABLE> <P><A NAME="quicktime.std.movies"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> in <A HREF="../../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A> that return <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></CODE></FONT></TD><TD><CODE><B>Movie.</B><B><A HREF="../../../../quicktime/std/movies/Movie.html#getMatrix()">getMatrix</A></B>()</CODE><BR> This method allows allows your application to retrieve a movie's transformation matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></CODE></FONT></TD><TD><CODE><B>Track.</B><B><A HREF="../../../../quicktime/std/movies/Track.html#getMatrix()">getMatrix</A></B>()</CODE><BR> This method allows your application to retrieve a track's transformation matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></CODE></FONT></TD><TD><CODE><B>Track.</B><B><A HREF="../../../../quicktime/std/movies/Track.html#getDisplayMatrix()">getDisplayMatrix</A></B>()</CODE><BR> This method returns the track's display matrix.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A> with parameters of type <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>Movie.</B><B><A HREF="../../../../quicktime/std/movies/Movie.html#setMatrix(quicktime.std.image.Matrix)">setMatrix</A></B>(<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> matrix)</CODE><BR> This method allows your application to set a movie's transformation matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>Track.</B><B><A HREF="../../../../quicktime/std/movies/Track.html#setMatrix(quicktime.std.image.Matrix)">setMatrix</A></B>(<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> matrix)</CODE><BR> This method allows your application to establish a track's transformation matrix.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A> with parameters of type <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../quicktime/std/movies/TweenData.html#TweenData(quicktime.std.image.Matrix, quicktime.std.image.Matrix)">TweenData</A></B>(<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> start, <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> end)</CODE><BR> Allocates a <code>TweenData</code> object of type <code>kTweenTypeMatrix</code> from <code>Matrix</code> start and end values</TD></TR></TABLE> <P><A NAME="quicktime.std.movies.media"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> in <A HREF="../../../../quicktime/std/movies/media/package-summary.html">quicktime.std.movies.media</A></FONT></TD></TR></TABLE> <P>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -