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<TD><CODE><B>DSequence.</B><B><A HREF="../../../../quicktime/std/image/DSequence.html#getMatrix()">getMatrix</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method returns the matrix associated with the sequence</TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> with parameters of type <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B>Matrix.</B><B><A HREF="../../../../quicktime/std/image/Matrix.html#inverse(quicktime.std.image.Matrix)">inverse</A></B>(<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;mr)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;creates a new matrix that is the inverse of a specified matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>Matrix.</B><B><A HREF="../../../../quicktime/std/image/Matrix.html#concat(quicktime.std.image.Matrix)">concat</A></B>(<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;b)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Concatenates two matrices, combining the transformations described by both matrices into a single matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B>Matrix.</B><B><A HREF="../../../../quicktime/std/image/Matrix.html#equals(quicktime.std.image.Matrix)">equals</A></B>(<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;m)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Compares the contents of a matrix for Equality.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;void</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../../quicktime/std/image/QTImage.html#fDecompress(quicktime.util.EncodedImage, quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.Matrix, int, quicktime.qd.Region, quicktime.qd.PixMap, quicktime.qd.QDRect, int, quicktime.std.image.CodecComponent)">fDecompress</A></B>(<A HREF="../../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data,            <A HREF="../../../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;desc,            <A HREF="../../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;dst,            <A HREF="../../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,            <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;matrix,            int&nbsp;mode,            <A HREF="../../../../quicktime/qd/Region.html">Region</A>&nbsp;mask,            <A HREF="../../../../quicktime/qd/PixMap.html">PixMap</A>&nbsp;matte,            <A HREF="../../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;matteRect,            int&nbsp;accuracy,            <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;codec)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Decompresses a single frame image into a pixel map structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>GraphicsImporter.</B><B><A HREF="../../../../quicktime/std/image/GraphicsImporter.html#setMatrix(quicktime.std.image.Matrix)">setMatrix</A></B>(<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;matrix)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Defines the matrix to use for drawing.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>DSequence.</B><B><A HREF="../../../../quicktime/std/image/DSequence.html#setMatrix(quicktime.std.image.Matrix)">setMatrix</A></B>(<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;matrix)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method assigns a mapping matrix to the sequence.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> with parameters of type <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../quicktime/std/image/DSequence.html#DSequence(quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.Matrix, quicktime.qd.Region, int, int, quicktime.std.image.CodecComponent)">DSequence</A></B>(<A HREF="../../../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;desc,          <A HREF="../../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;port,          <A HREF="../../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,          <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;matrix,          <A HREF="../../../../quicktime/qd/Region.html">Region</A>&nbsp;mask,          int&nbsp;flags,          int&nbsp;accuracy,          <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;codec)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creating an instance of this class signals the beginning of the process of decompressing a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../quicktime/std/image/DSequence.html#DSequence(quicktime.std.image.ImageDescription, quicktime.util.EncodedImage, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.Matrix, quicktime.qd.Region, int, int, quicktime.std.image.CodecComponent)">DSequence</A></B>(<A HREF="../../../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;desc,          <A HREF="../../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data,          <A HREF="../../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;port,          <A HREF="../../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,          <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;matrix,          <A HREF="../../../../quicktime/qd/Region.html">Region</A>&nbsp;mask,          int&nbsp;flags,          int&nbsp;accuracy,          <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;codec)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This constructor allows you to pass a compressed sample so the codec can perform preflighting before the first decompressFrame call.</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.movies"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> in <A HREF="../../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A> that return <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></CODE></FONT></TD><TD><CODE><B>Movie.</B><B><A HREF="../../../../quicktime/std/movies/Movie.html#getMatrix()">getMatrix</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows allows your application to retrieve a movie's  transformation matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></CODE></FONT></TD><TD><CODE><B>Track.</B><B><A HREF="../../../../quicktime/std/movies/Track.html#getMatrix()">getMatrix</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to retrieve a track's transformation matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></CODE></FONT></TD><TD><CODE><B>Track.</B><B><A HREF="../../../../quicktime/std/movies/Track.html#getDisplayMatrix()">getDisplayMatrix</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method returns the track's display matrix.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A> with parameters of type <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>Movie.</B><B><A HREF="../../../../quicktime/std/movies/Movie.html#setMatrix(quicktime.std.image.Matrix)">setMatrix</A></B>(<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;matrix)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to set a movie's transformation matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>Track.</B><B><A HREF="../../../../quicktime/std/movies/Track.html#setMatrix(quicktime.std.image.Matrix)">setMatrix</A></B>(<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;matrix)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to establish a track's transformation matrix.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A> with parameters of type <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../quicktime/std/movies/TweenData.html#TweenData(quicktime.std.image.Matrix, quicktime.std.image.Matrix)">TweenData</A></B>(<A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;start,          <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;end)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Allocates a <code>TweenData</code> object of type <code>kTweenTypeMatrix</code> from <code>Matrix</code> start and end values</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.movies.media"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A> in <A HREF="../../../../quicktime/std/movies/media/package-summary.html">quicktime.std.movies.media</A></FONT></TD></TR></TABLE>&nbsp;<P>

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