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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Converts the format of a compressed image.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;void</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../../quicktime/std/image/QTImage.html#fDecompress(quicktime.util.EncodedImage, quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.Matrix, int, quicktime.qd.Region, quicktime.qd.PixMap, quicktime.qd.QDRect, int, quicktime.std.image.CodecComponent)">fDecompress</A></B>(<A HREF="../../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data,            <A HREF="../../../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;desc,            <A HREF="../../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;dst,            <A HREF="../../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,            <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;matrix,            int&nbsp;mode,            <A HREF="../../../../quicktime/qd/Region.html">Region</A>&nbsp;mask,            <A HREF="../../../../quicktime/qd/PixMap.html">PixMap</A>&nbsp;matte,            <A HREF="../../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;matteRect,            int&nbsp;accuracy,            <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;codec)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Decompresses a single frame image into a pixel map structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../../quicktime/std/image/QTImage.html#getMaxCompressionSize(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int, int, int, quicktime.std.image.CodecComponent)">getMaxCompressionSize</A></B>(<A HREF="../../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;src,                      <A HREF="../../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,                      int&nbsp;colorDepth,                      int&nbsp;quality,                      int&nbsp;cType,                      <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;c)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determines the maximum size an image will be after compression.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../../quicktime/std/image/QTImage.html#getCompressionTime(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int, int, quicktime.std.image.CodecComponent, int, int)">getCompressionTime</A></B>(<A HREF="../../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;src,                   <A HREF="../../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,                   int&nbsp;colorDepth,                   int&nbsp;cType,                   <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;c,                   int&nbsp;spatialQuality,                   int&nbsp;temporalQuality)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determines the estimated amount of time required to compress a given image.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> with parameters of type <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../quicktime/std/image/CSequence.html#CSequence(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int, quicktime.std.image.CodecComponent, int, int, int, int)">CSequence</A></B>(<A HREF="../../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;src,          <A HREF="../../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,          int&nbsp;cType,          <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;codec,          int&nbsp;spatialQuality,          int&nbsp;temporalQuality,          int&nbsp;keyFrameRate,          int&nbsp;flags)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creating an instance of this class signals the beginning of the process of compressing a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../quicktime/std/image/CSequence.html#CSequence(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int, int, quicktime.std.image.CodecComponent, int, int, int, quicktime.qd.ColorTable, int)">CSequence</A></B>(<A HREF="../../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;src,          <A HREF="../../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,          int&nbsp;colorDepth,          int&nbsp;cType,          <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;codec,          int&nbsp;spatialQuality,          int&nbsp;temporalQuality,          int&nbsp;keyFrameRate,          <A HREF="../../../../quicktime/qd/ColorTable.html">ColorTable</A>&nbsp;clut,          int&nbsp;flags)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creating an instance of this class signals the beginning of the process of compressing a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../quicktime/std/image/CodecInfo.html#CodecInfo(int, quicktime.std.image.CodecComponent)">CodecInfo</A></B>(int&nbsp;cType,          <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;codec)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Consturcts a CodecInfo.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../quicktime/std/image/DSequence.html#DSequence(quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.Matrix, quicktime.qd.Region, int, int, quicktime.std.image.CodecComponent)">DSequence</A></B>(<A HREF="../../../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;desc,          <A HREF="../../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;port,          <A HREF="../../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,          <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;matrix,          <A HREF="../../../../quicktime/qd/Region.html">Region</A>&nbsp;mask,          int&nbsp;flags,          int&nbsp;accuracy,          <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;codec)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creating an instance of this class signals the beginning of the process of decompressing a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../quicktime/std/image/DSequence.html#DSequence(quicktime.std.image.ImageDescription, quicktime.util.EncodedImage, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.Matrix, quicktime.qd.Region, int, int, quicktime.std.image.CodecComponent)">DSequence</A></B>(<A HREF="../../../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;desc,          <A HREF="../../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data,          <A HREF="../../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;port,          <A HREF="../../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,          <A HREF="../../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;matrix,          <A HREF="../../../../quicktime/qd/Region.html">Region</A>&nbsp;mask,          int&nbsp;flags,          int&nbsp;accuracy,          <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;codec)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This constructor allows you to pass a compressed sample so the codec can perform preflighting before the first decompressFrame call.</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.qtcomponents"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A> in <A HREF="../../../../quicktime/std/qtcomponents/package-summary.html">quicktime.std.qtcomponents</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../../quicktime/std/qtcomponents/package-summary.html">quicktime.std.qtcomponents</A> that return <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A></CODE></FONT></TD><TD><CODE><B>SpatialSettings.</B><B><A HREF="../../../../quicktime/std/qtcomponents/SpatialSettings.html#getCodec()">getCodec</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the default Codec in the dialog box.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../../quicktime/std/qtcomponents/package-summary.html">quicktime.std.qtcomponents</A> with parameters of type <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>SpatialSettings.</B><B><A HREF="../../../../quicktime/std/qtcomponents/SpatialSettings.html#setCodec(quicktime.std.image.CodecComponent)">setCodec</A></B>(<A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;codec)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies the default Codec in the dialog box.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../../quicktime/std/qtcomponents/package-summary.html">quicktime.std.qtcomponents</A> with parameters of type <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../quicktime/std/qtcomponents/SpatialSettings.html#SpatialSettings(int, quicktime.std.image.CodecComponent, int, int)">SpatialSettings</A></B>(int&nbsp;codecType,                <A HREF="../../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;codec,                int&nbsp;depth,                int&nbsp;spatialQuality)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Construct temporal settings to set the dialog display.</TD></TR></TABLE>&nbsp;<P><HR><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_bottom"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A 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