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<TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/GraphicsMode.html#quicktime.std.image"><B>GraphicsMode</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The GraphicsMode class implements details that describe transfer operations and  transperancy operations.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/GXPath.html#quicktime.std.image"><B>GXPath</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You use the GXPath to specify a single contour composed of straight lines and curves.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/ICMFrameTime.html#quicktime.std.image"><B>ICMFrameTime</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;No QT documentation available for the ICMTimeFrameRecord struct <br><br><b>QuickTime:ICMTimeFrameRecord</b><br></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/ICMPixelFormatInfo.html#quicktime.std.image"><B>ICMPixelFormatInfo</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/ImageDescription.html#quicktime.std.image"><B>ImageDescription</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class corresponds to the image description handle.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/Matrix.html#quicktime.std.image"><B>Matrix</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A Matrix defines how to map points from one coordinate space into another coordinate space.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/NearestPointInfo.html#quicktime.std.image"><B>NearestPointInfo</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class contains information about the index and distance values of a specified point contained in a GXPaths collection of GXPath collection of points.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/PathPointInfo.html#quicktime.std.image"><B>PathPointInfo</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class contains information about a Point that is in GXPath collection and whether the requested point is on or off the path.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/QTImage.html#quicktime.std.image"><B>QTImage</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The QTImage class provides static methods and constants for compressing and decompressing QuickTime images.</TD></TR></FONT></TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.movies"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> used by <A HREF="../../../quicktime/std/movies/package-summary.html">quicktime.std.movies</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/Curve.html#quicktime.std.movies"><B>Curve</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class represents the QuickTime vectors.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/GECompressorInfo.html#quicktime.std.movies"><B>GECompressorInfo</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/GraphicsExporter.html#quicktime.std.movies"><B>GraphicsExporter</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Graphics exporter components provide a standard interface for exporting graphics to image files in a variety of formats.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/GraphicsImporter.html#quicktime.std.movies"><B>GraphicsImporter</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Assists in managing still images.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/Matrix.html#quicktime.std.movies"><B>Matrix</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A Matrix defines how to map points from one coordinate space into another coordinate space.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/VectorStream.html#quicktime.std.movies"><B>VectorStream</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class represents a vector data stream for QuickTime Vector component.</TD></TR></FONT></TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.movies.media"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> used by <A HREF="../../../quicktime/std/movies/media/package-summary.html">quicktime.std.movies.media</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/GraphicsExporter.html#quicktime.std.movies.media"><B>GraphicsExporter</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Graphics exporter components provide a standard interface for exporting graphics to image files in a variety of formats.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/GraphicsMode.html#quicktime.std.movies.media"><B>GraphicsMode</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The GraphicsMode class implements details that describe transfer operations and  transperancy operations.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/ImageDescription.html#quicktime.std.movies.media"><B>ImageDescription</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class corresponds to the image description handle.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/Matrix.html#quicktime.std.movies.media"><B>Matrix</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A Matrix defines how to map points from one coordinate space into another coordinate space.</TD></TR></FONT></TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.qtcomponents"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> used by <A HREF="../../../quicktime/std/qtcomponents/package-summary.html">quicktime.std.qtcomponents</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/CodecComponent.html#quicktime.std.qtcomponents"><B>CodecComponent</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Corresponds to the Codec Component type.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/ImageDescription.html#quicktime.std.qtcomponents"><B>ImageDescription</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class corresponds to the image description handle.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/QTImage.html#quicktime.std.qtcomponents"><B>QTImage</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The QTImage class provides static methods and constants for compressing and decompressing QuickTime images.</TD></TR></FONT></TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.sg"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> used by <A HREF="../../../quicktime/std/sg/package-summary.html">quicktime.std.sg</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/Compressor.html#quicktime.std.sg"><B>Compressor</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Corresponds to the compressor component type refer to CompressorComponent in QuickTime <BR></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/ImageDescription.html#quicktime.std.sg"><B>ImageDescription</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class corresponds to the image description handle.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/Matrix.html#quicktime.std.sg"><B>Matrix</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A Matrix defines how to map points from one coordinate space into another coordinate space.</TD></TR></FONT></TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.streaming"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> used by <A HREF="../../../quicktime/streaming/package-summary.html">quicktime.streaming</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/GraphicsMode.html#quicktime.streaming"><B>GraphicsMode</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The GraphicsMode class implements details that describe transfer operations and  transperancy operations.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/Matrix.html#quicktime.streaming"><B>Matrix</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A Matrix defines how to map points from one coordinate space into another coordinate space.</TD></TR></FONT></TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.util"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Classes in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> used by <A HREF="../../../quicktime/util/package-summary.html">quicktime.util</A><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/CodecName.html#quicktime.util"><B>CodecName</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;CodecName class corresponds to the CodecNameSpec structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/GraphicsExporter.html#quicktime.util"><B>GraphicsExporter</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Graphics exporter components provide a standard interface for exporting graphics to image files in a variety of formats.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/GraphicsImporter.html#quicktime.util"><B>GraphicsImporter</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Assists in managing still images.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><B><A HREF="../../../quicktime/std/image/class-use/ImageDescription.html#quicktime.util"><B>ImageDescription</B></A></B><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class corresponds to the image description handle.</TD></TR></FONT></TD></TR></TABLE>&nbsp;<P><HR><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_bottom"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">  <TR ALIGN="center" VALIGN="top">  <TD 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