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📁 这个是java的quicktime for java 的详细使用文档
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<DT><B>Parameters:</B><DD><CODE>ty</CODE> - amount to set y-axis translation</DL></DD></DL><HR><A NAME="getTy()"><!-- --></A><H3>getTy</H3><PRE>public float <B>getTy</B>()</PRE><DL><DD>Get the Y axis translation amount.<DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>y-axis translation</DL></DD></DL><HR><A NAME="setSx(float)"><!-- --></A><H3>setSx</H3><PRE>public void <B>setSx</B>(float&nbsp;sx)</PRE><DL><DD>Set the X axis Scale by specified amount.<DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>sx</CODE> - amount to set x-axis scale.</DL></DD></DL><HR><A NAME="getSx()"><!-- --></A><H3>getSx</H3><PRE>public float <B>getSx</B>()</PRE><DL><DD>Gets the X axis scale amount.<DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>x-axis scale.</DL></DD></DL><HR><A NAME="setSy(float)"><!-- --></A><H3>setSy</H3><PRE>public void <B>setSy</B>(float&nbsp;sy)</PRE><DL><DD>Set the Y axis Scale by specified amount.<DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>sy</CODE> - amount to set x-axis scale.</DL></DD></DL><HR><A NAME="getSy()"><!-- --></A><H3>getSy</H3><PRE>public float <B>getSy</B>()</PRE><DL><DD>Gets the Y axis scale amount.<DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>Y-axis scale.</DL></DD></DL><HR><A NAME="setB(float)"><!-- --></A><H3>setB</H3><PRE>public void <B>setB</B>(float&nbsp;b)</PRE><DL><DD>Set b by specified amount.<DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>b</CODE> - amoutn specified.</DL></DD></DL><HR><A NAME="getB()"><!-- --></A><H3>getB</H3><PRE>public float <B>getB</B>()</PRE><DL><DD>Gets the b value.<DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>b value.</DL></DD></DL><HR><A NAME="setU(float)"><!-- --></A><H3>setU</H3><PRE>public void <B>setU</B>(float&nbsp;u)</PRE><DL><DD>Set u by specified amount.<DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>u</CODE> - amount specified.</DL></DD></DL><HR><A NAME="getU()"><!-- --></A><H3>getU</H3><PRE>public float <B>getU</B>()</PRE><DL><DD>Gets the u value.<DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>u value.</DL></DD></DL><HR><A NAME="setC(float)"><!-- --></A><H3>setC</H3><PRE>public void <B>setC</B>(float&nbsp;c)</PRE><DL><DD>Set c by specified amount.<DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>c</CODE> - amount specified.</DL></DD></DL><HR><A NAME="getC()"><!-- --></A><H3>getC</H3><PRE>public float <B>getC</B>()</PRE><DL><DD>Gets the c value.<DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>c value.</DL></DD></DL><HR><A NAME="setV(float)"><!-- --></A><H3>setV</H3><PRE>public void <B>setV</B>(float&nbsp;v)</PRE><DL><DD>Set v by specified amount.<DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>v</CODE> - amount specified.</DL></DD></DL><HR><A NAME="getV()"><!-- --></A><H3>getV</H3><PRE>public float <B>getV</B>()</PRE><DL><DD>Gets the v value.<DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>v value.</DL></DD></DL><HR><A NAME="setW(float)"><!-- --></A><H3>setW</H3><PRE>public void <B>setW</B>(float&nbsp;w)</PRE><DL><DD>Set w by specified amount.<DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>w</CODE> - amount specified.</DL></DD></DL><HR><A NAME="getW()"><!-- --></A><H3>getW</H3><PRE>public float <B>getW</B>()</PRE><DL><DD>Gets the w value.<DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>w value.</DL></DD></DL><HR><A NAME="getType()"><!-- --></A><H3>getType</H3><PRE>public short <B>getType</B>()</PRE><DL><DD>Obtains information about the matrix.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/INMAC/QT/iqMovieToolbox.51.htm#iqMovi1257">QuickTime::GetMatrixType</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Returns:</B><DD>indicates the nature of the transformation defined by Matrix.</DL></DD></DL><HR><A NAME="isIdentity()"><!-- --></A><H3>isIdentity</H3><PRE>public boolean <B>isIdentity</B>()</PRE><DL><DD>Returns true if the matrix is an identity matrix otherwise false<DD><DL></DL></DD></DL><HR><A NAME="setIdentity()"><!-- --></A><H3>setIdentity</H3><PRE>public void <B>setIdentity</B>()</PRE><DL><DD>Set the contents of a matrix so that it performs no transformation.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/INMAC/QT/iqMovieToolbox.51.htm#iqMovi1255">QuickTime::SetIdentityMatrix</a> </b><BR><BR></DL></DD></DL><HR><A NAME="translate(float, float)"><!-- --></A><H3>translate</H3><PRE>public void <B>translate</B>(float&nbsp;deltaH,                      float&nbsp;deltaV)</PRE><DL><DD>add a translation value to a specified matrix.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/INMAC/QT/iqMovieToolbox.51.htm#iqMovi1266">QuickTime::TranslateMatrix</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>deltaH</CODE> - specifies the value to be added to the x coordinate translation value.<DD><CODE>dletaV</CODE> - specifies the value to be added to the y coordinate translation value.</DL></DD></DL><HR><A NAME="rotate(float, float, float)"><!-- --></A><H3>rotate</H3><PRE>public void <B>rotate</B>(float&nbsp;degrees,                   float&nbsp;aboutX,                   float&nbsp;aboutY)</PRE><DL><DD>modifies the contents of a matrix so that is defines a rotation operation.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/INMAC/QT/iqMovieToolbox.51.htm#iqMovi1270">QuickTime::RotateMatrix</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>degrees</CODE> - specifies the number of degrees of rotation.<DD><CODE>aboutX</CODE> - specifies the x coordinate of the anchor point of rotation.<DD><CODE>aboutY</CODE> - specifies the y coordinate of the anchor point of rotation.</DL></DD></DL><HR><A NAME="scale(float, float, float, float)"><!-- --></A><H3>scale</H3><PRE>public void <B>scale</B>(float&nbsp;scaleX,                  float&nbsp;scaleY,                  float&nbsp;aboutX,                  float&nbsp;aboutY)</PRE><DL><DD>modifies the contents of a matrix so that it defines a scaling operation.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/INMAC/QT/iqMovieToolbox.51.htm#iqMovi1268">QuickTime::ScaleMatrix</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>scaleX</CODE> - specifies the scaling factor applied to x coordinates.<DD><CODE>scaleY</CODE> - specifies the scaling factor applied to y coordinates.<DD><CODE>aboutX</CODE> - specifies the x coordinate of the anchor point.<DD><CODE>aboutY</CODE> - specifies the y coordinate of the anchor point.</DL></DD></DL><HR><A NAME="skew(float, float, float, float)"><!-- --></A><H3>skew</H3><PRE>public void <B>skew</B>(float&nbsp;skewX,                 float&nbsp;skewY,                 float&nbsp;aboutX,                 float&nbsp;aboutY)</PRE><DL><DD>modifies the contents of a matrix so that it defines a skew transformation.	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/INMAC/QT/iqMovieToolbox.51.htm#iqMovi1272">QuickTime::SkewMatrix</a> </b><BR><BR></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>skewX</CODE> - specifies the skew value to be applied to x coordinate.<DD><CODE>skewY</CODE> - specifies the skew value to be applied to y coordinate.<DD><CODE>aboutX</CODE> - specifies the x coordinate of the anchor point.<DD><CODE>aboutY</CODE> - specifies the y coordinate of the anchor point.</DL></DD>

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