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<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method sets the image description property of this sprite.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/util/RawEncodedImage.html">RawEncodedImage</A></CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#getImageData()">getImageData</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method gets the image data property of this sprite.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#setImageData(quicktime.util.EncodedImage)">setImageData</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method sets the image data property of this sprite.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#setImageDataIfDifferent(quicktime.util.EncodedImage)">setImageDataIfDifferent</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method sets the image data property of this sprite.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#getVisible()">getVisible</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method gets the visibility property of this sprite.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#setVisible(boolean)">setVisible</A></B>(boolean&nbsp;visible)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method sets the visibility property of this sprite.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#getLayer()">getLayer</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method gets the layer property of this sprite.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#setLayer(int)">setLayer</A></B>(int&nbsp;layer)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method sets the layer property of this sprite.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/image/GraphicsMode.html">GraphicsMode</A></CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#getGraphicsMode()">getGraphicsMode</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method gets the graphics mode property of this sprite.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#setGraphicsMode(quicktime.std.image.GraphicsMode)">setGraphicsMode</A></B>(<A HREF="../../../quicktime/std/image/GraphicsMode.html">GraphicsMode</A>&nbsp;gMode)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method sets the graphics mode property of this sprite.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#getImageDataSize()">getImageDataSize</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method gets the size of the image data that a sprite is currently displaying.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#setImageDataSize(int)">setImageDataSize</A></B>(int&nbsp;size)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method sets the size of the image data that the sprite is currently displaying.</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.clocks"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/std/StdQTException.html">StdQTException</A> in <A HREF="../../../quicktime/std/clocks/package-summary.html">quicktime.std.clocks</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/clocks/package-summary.html">quicktime.std.clocks</A> that throw <A HREF="../../../quicktime/std/StdQTException.html">StdQTException</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>abstract &nbsp;void</CODE></FONT></TD><TD><CODE><B>QTCallBack.</B><B><A HREF="../../../quicktime/std/clocks/QTCallBack.html#callMeWhen()">callMeWhen</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Registers the callback.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>TimeJumpCallBack.</B><B><A HREF="../../../quicktime/std/clocks/TimeJumpCallBack.html#callMeWhen()">callMeWhen</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies the time when the callback sholud be called.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/std/clocks/TimeBase.html">TimeBase</A></CODE></FONT></TD><TD><CODE><B>TimeBase.</B><B><A HREF="../../../quicktime/std/clocks/TimeBase.html#fromMovie(quicktime.std.movies.Movie)">fromMovie</A></B>(<A HREF="../../../quicktime/std/movies/Movie.html">Movie</A>&nbsp;m)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to get movie's TimeBase.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/std/clocks/TimeBase.html">TimeBase</A></CODE></FONT></TD><TD><CODE><B>TimeBase.</B><B><A HREF="../../../quicktime/std/clocks/TimeBase.html#fromTunePlayer(quicktime.std.music.TunePlayer)">fromTunePlayer</A></B>(<A HREF="../../../quicktime/std/music/TunePlayer.html">TunePlayer</A>&nbsp;tp)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the TunePlayer's current time Base.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/std/clocks/TimeBase.html">TimeBase</A></CODE></FONT></TD><TD><CODE><B>TimeBase.</B><B><A HREF="../../../quicktime/std/clocks/TimeBase.html#fromPresentation(quicktime.streaming.Presentation)">fromPresentation</A></B>(<A HREF="../../../quicktime/streaming/Presentation.html">Presentation</A>&nbsp;p)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the Presentation's current time Base.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/std/clocks/TimeBase.html">TimeBase</A></CODE></FONT></TD><TD><CODE><B>TimeBase.</B><B><A HREF="../../../quicktime/std/clocks/TimeBase.html#fromSequenceGrabber(quicktime.std.sg.SequenceGrabber)">fromSequenceGrabber</A></B>(<A HREF="../../../quicktime/std/sg/SequenceGrabber.html">SequenceGrabber</A>&nbsp;sg)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the SequenceGrabber's current time Base.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/clocks/TimeBase.html">TimeBase</A></CODE></FONT></TD><TD><CODE><B>TimeBase.</B><B><A HREF="../../../quicktime/std/clocks/TimeBase.html#fromWallClock()">fromWallClock</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the Time Base of the Wall Clock</TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>RateCallBack.</B><B><A HREF="../../../quicktime/std/clocks/RateCallBack.html#callMeWhen()">callMeWhen</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Makes the callback active.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>ExtremesCallBack.</B><B><A HREF="../../../quicktime/std/clocks/ExtremesCallBack.html#callMeWhen()">callMeWhen</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies the time when the callback sholud be called.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>TimeCallBack.</B><B><A HREF="../../../quicktime/std/clocks/TimeCallBack.html#callMeWhen()">callMeWhen</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies the time when the callback sholud be called.</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.comp"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/std/StdQTException.html">StdQTException</A> in <A HREF="../../../quicktime/std/comp/package-summary.html">quicktime.std.comp</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/comp/package-summary.html">quicktime.std.comp</A> that throw <A HREF="../../../quicktime/std/StdQTException.html">StdQTException</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/comp/ComponentDescription.html">ComponentDescription</A></CODE></FONT></TD><TD><CODE><B>ComponentIdentifier.</B><B><A HREF="../../../quicktime/std/comp/ComponentIdentifier.html#getInfo()">getInfo</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns all of the registration information for a component.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../quicktime/std/comp/package-summary.html">quicktime.std.comp</A> that throw <A HREF="../../../quicktime/std/StdQTException.html">StdQTException</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/std/comp/Component.html#Component(quicktime.std.comp.ComponentIdentifier)">Component</A></B>(<A HREF="../../../quicktime/std/comp/ComponentIdentifier.html">ComponentIdentifier</A>&nbsp;comp)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Given a component identifier it opens the specified component.</TD></TR></TABLE>&nbsp;<P>

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