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<TD><CODE><B>GDevice.</B><B><A HREF="../../../quicktime/qd/GDevice.html#hasScale(int, float)">hasScale</A></B>(int&nbsp;depth,         float&nbsp;scale)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the closest possible scaling that a particular screen  device can be set to in a given pixel depth</TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;float</CODE></FONT></TD><TD><CODE><B>GDevice.</B><B><A HREF="../../../quicktime/qd/GDevice.html#getScale()">getScale</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the current scale of the screen graphics device</TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B>GDevice.</B><B><A HREF="../../../quicktime/qd/GDevice.html#getFlags()">getFlags</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the current scale of the screen graphics device</TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>GDevice.</B><B><A HREF="../../../quicktime/qd/GDevice.html#setScale(int, int)">setScale</A></B>(int&nbsp;scale,         int&nbsp;flags)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the current scale of the screen graphics device</TR></TABLE>&nbsp;<P><A NAME="quicktime.sound"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/std/StdQTException.html">StdQTException</A> in <A HREF="../../../quicktime/sound/package-summary.html">quicktime.sound</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/sound/package-summary.html">quicktime.sound</A> that throw <A HREF="../../../quicktime/std/StdQTException.html">StdQTException</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/sound/SPBDevice.html">SPBDevice</A></CODE></FONT></TD><TD><CODE><B>SPBDevice.</B><B><A HREF="../../../quicktime/sound/SPBDevice.html#fromSoundChannel(quicktime.std.sg.SGSoundChannel)">fromSoundChannel</A></B>(<A HREF="../../../quicktime/std/sg/SGSoundChannel.html">SGSoundChannel</A>&nbsp;sc)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the Sound Input Driver	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/INMAC/QTC/imSeqGrabChanComp.13.htm#imSeqG114">QuickTime::SGGetSoundInputDriver</a>  <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/INMAC/QTC/imSeqGrabComp.12.htm#imSeqG75">QuickTime::SGGetSoundInputDriver</a> </b><BR><BR></TR></TABLE>&nbsp;<P><A NAME="quicktime.std"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/std/StdQTException.html">StdQTException</A> in <A HREF="../../../quicktime/std/package-summary.html">quicktime.std</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/package-summary.html">quicktime.std</A> that throw <A HREF="../../../quicktime/std/StdQTException.html">StdQTException</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/std/movies/AtomContainer.html">AtomContainer</A></CODE></FONT></TD><TD><CODE><B>QTPreferences.</B><B><A HREF="../../../quicktime/std/QTPreferences.html#getAccessKeys(java.lang.String)">getAccessKeys</A></B>(java.lang.String&nbsp;keyType)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method returns all the application and system access keys of a specified access key type.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;void</CODE></FONT></TD><TD><CODE><B>StdQTException.</B><B><A HREF="../../../quicktime/std/StdQTException.html#checkError(int)">checkError</A></B>(int&nbsp;err)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method will throw an exception if the incoming err argument is  a non-zero value.</TD></TR></TABLE>&nbsp;<P><A NAME="quicktime.std.anim"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/std/StdQTException.html">StdQTException</A> in <A HREF="../../../quicktime/std/anim/package-summary.html">quicktime.std.anim</A></FONT></TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/anim/package-summary.html">quicktime.std.anim</A> that throw <A HREF="../../../quicktime/std/StdQTException.html">StdQTException</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>SpriteWorld.</B><B><A HREF="../../../quicktime/std/anim/SpriteWorld.html#setBounds(quicktime.qd.QDRect)">setBounds</A></B>(<A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;bounds)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the bounds of the SpriteWorld by scaling its matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDRect.html">QDRect</A></CODE></FONT></TD><TD><CODE><B>SpriteWorld.</B><B><A HREF="../../../quicktime/std/anim/SpriteWorld.html#getBounds()">getBounds</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the current bounds of the SpriteWorld.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>SpriteWorld.</B><B><A HREF="../../../quicktime/std/anim/SpriteWorld.html#setClip(quicktime.qd.Region)">setClip</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;clipRgn)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method sets the sprite world's clip.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>SpriteWorld.</B><B><A HREF="../../../quicktime/std/anim/SpriteWorld.html#setGraphicsMode(quicktime.std.image.GraphicsMode)">setGraphicsMode</A></B>(<A HREF="../../../quicktime/std/image/GraphicsMode.html">GraphicsMode</A>&nbsp;gMode)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method sets the Graphic's mode of the SpriteWorld.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>SpriteWorld.</B><B><A HREF="../../../quicktime/std/anim/SpriteWorld.html#setMatrix(quicktime.std.image.Matrix)">setMatrix</A></B>(<A HREF="../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;matrix)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method sets the sprite world's matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B>SpriteWorld.</B><B><A HREF="../../../quicktime/std/anim/SpriteWorld.html#idle(int)">idle</A></B>(int&nbsp;flagsIn)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows the sprite world to update and redraw the invalid portions of the sprite world.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>SpriteWorld.</B><B><A HREF="../../../quicktime/std/anim/SpriteWorld.html#invalidate(quicktime.qd.QDRect)">invalidate</A></B>(<A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;invalidArea)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows a rectangular area of the sprite world to be invalidated,  which will force it to redraw the next time SpriteWorldIdle is called.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>SpriteWorld.</B><B><A HREF="../../../quicktime/std/anim/SpriteWorld.html#setFlags(int, int)">setFlags</A></B>(int&nbsp;flags,         int&nbsp;flagsMask)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the flags for the sprite world.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#hitTest(int, quicktime.qd.QDPoint)">hitTest</A></B>(int&nbsp;flags,        <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;loc)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method tests if a point is inside a sprite.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/image/Matrix.html">Matrix</A></CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#getMatrix()">getMatrix</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method gets the matrix property of this sprite.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#setMatrix(quicktime.std.image.Matrix)">setMatrix</A></B>(<A HREF="../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;matrix)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method sets the matrix property of this sprite.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A></CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#getImageDescription()">getImageDescription</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method gets the image description property of this sprite.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;java.awt.Dimension</CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#getInitialSize()">getInitialSize</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>since QTJava 4.0</I></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDDimension.html">QDDimension</A></CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#getOriginalSize()">getOriginalSize</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method returns the original width and height of the image currently being presented by the sprite.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>Sprite.</B><B><A HREF="../../../quicktime/std/anim/Sprite.html#setImageDescription(quicktime.std.image.ImageDescription)">setImageDescription</A></B>(<A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;idh)</CODE>

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