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<TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#loadIntoRam(int, int, int)">loadIntoRam</A></B>(int&nbsp;time,            int&nbsp;duration,            int&nbsp;flags)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method loads a movie's data into memory.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#maxLoadedTimeInMovie()">maxLoadedTimeInMovie</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the duration of the part of a movie that has already been downloaded.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#needsTimeTable()">needsTimeTable</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determine whether a movie is being progressively downloaded..</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/movies/MovieEditState.html">MovieEditState</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#newEditState()">newEditState</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You can create an edit state by calling the NewMovieEditState function.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/movies/Track.html">Track</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#newTrack(float, float, float)">newTrack</A></B>(float&nbsp;width,         float&nbsp;height,         float&nbsp;trackVolume)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a track in a movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#pasteHandle(quicktime.util.QTHandle, int, int, quicktime.std.qtcomponents.MovieImporter)">pasteHandle</A></B>(<A HREF="../../../quicktime/util/QTHandle.html">QTHandle</A>&nbsp;handle,            int&nbsp;handleType,            int&nbsp;flags,            <A HREF="../../../quicktime/std/qtcomponents/MovieImporter.html">MovieImporter</A>&nbsp;userComp)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method takes the contents of a specified handle, together with its type, and pastes it into a specified movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#pasteSelection(quicktime.std.movies.Movie)">pasteSelection</A></B>(<A HREF="../../../quicktime/std/movies/Movie.html">Movie</A>&nbsp;srcMovie)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method places the tracks from one movie into another movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#playPreview()">playPreview</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method plays a movie's preview.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#pointInMovie(quicktime.qd.QDPoint)">pointInMovie</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;pt)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine whether a specified point lies in the region  defined by a movie's final display boundary region after it has been clipped by the movie's  display clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#prePreroll(int, float)">prePreroll</A></B>(int&nbsp;time,           float&nbsp;rate)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to prepare a portion of a movie for playback.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#prePreroll(int, float, quicktime.std.movies.MoviePrePreroll)">prePreroll</A></B>(int&nbsp;time,           float&nbsp;rate,           <A HREF="../../../quicktime/std/movies/MoviePrePreroll.html">MoviePrePreroll</A>&nbsp;proc)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to prepare a portion of a movie for playback.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#preroll(int, float)">preroll</A></B>(int&nbsp;time,        float&nbsp;rate)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to prepare a portion of a movie for playback.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#putDataRefIntoHandle(quicktime.std.movies.media.DataRef, quicktime.util.QTHandle)">putDataRefIntoHandle</A></B>(<A HREF="../../../quicktime/std/movies/media/DataRef.html">DataRef</A>&nbsp;ref,                     <A HREF="../../../quicktime/util/QTHandle.html">QTHandle</A>&nbsp;handle)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;QuickTime can handle public movie handles with self contained data references.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#putIntoDataFork(quicktime.io.OpenMovieFile, int, int)">putIntoDataFork</A></B>(<A HREF="../../../quicktime/io/OpenMovieFile.html">OpenMovieFile</A>&nbsp;fileOut,                int&nbsp;offset,                int&nbsp;maxSize)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to store a movie in the data fork of a given file.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#putIntoHandle(quicktime.util.QTHandle)">putIntoHandle</A></B>(<A HREF="../../../quicktime/util/QTHandle.html">QTHandle</A>&nbsp;intoThisHandle)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method creates a new movie resource for you.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/util/QTHandle.html">QTHandle</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#putIntoTypedHandle(quicktime.std.movies.Track, int, int, int, int, quicktime.std.qtcomponents.MovieExporter)">putIntoTypedHandle</A></B>(<A HREF="../../../quicktime/std/movies/Track.html">Track</A>&nbsp;targetTrack,                   int&nbsp;handleType,                   int&nbsp;start,                   int&nbsp;dur,                   int&nbsp;flags,                   <A HREF="../../../quicktime/std/qtcomponents/MovieExporter.html">MovieExporter</A>&nbsp;userComp)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method takes a movie (or a single track from within that movie) and converts it into a handle of a specified type.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#putOnScrap(int)">putOnScrap</A></B>(int&nbsp;movieScrapFlags)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to place a movie onto the scrap.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#removeDrawingCompleteProc()">removeDrawingCompleteProc</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This allows you to remove a previously assigned drawing-complete method to a movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#removeExecuteWiredActionsProc()">removeExecuteWiredActionsProc</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to remove the existing executing wired actions of this movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#removeNextTaskNeededSoonerCallback(quicktime.std.movies.NextTaskNeededSooner)">removeNextTaskNeededSoonerCallback</A></B>(<A HREF="../../../quicktime/std/movies/NextTaskNeededSooner.html">NextTaskNeededSooner</A>&nbsp;callback)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Allows the user to remove a callback from the IdleManager that no longer needs servicing.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#removeResource(quicktime.io.OpenMovieFile, int)">removeResource</A></B>(<A HREF="../../../quicktime/io/OpenMovieFile.html">OpenMovieFile</A>&nbsp;fileOut,               int&nbsp;resID)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method removes a movie resource from a specified movie file.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#removeTrack(quicktime.std.movies.Track)">removeTrack</A></B>(<A HREF="../../../quicktime/std/movies/Track.html">Track</A>&nbsp;track)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes a track from a movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#scaleSegment(int, int, int)">scaleSegment</A></B>(int&nbsp;startTime,             int&nbsp;oldDuration,             int&nbsp;newDuration)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method changes the duration of a segment of a movie and then removes the current selection from the original movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/movies/SearchResult.html">SearchResult</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#searchText(quicktime.util.QTPointer, int, int, int)">searchText</A></B>(<A HREF="../../../quicktime/util/QTPointer.html">QTPointer</A>&nbsp;text,           int&nbsp;searchFlags,           int&nbsp;searchTime,           int&nbsp;searchOffset)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to search for text in a movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/movies/SearchResult.html">SearchResult</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/Movie.html#searchText(quicktime.util.QTPointer, int, quicktime.std.movies.Track, int, int)">searchText</A></B>(<A HREF="../../../quicktime/util/QTPointer.html">QTPointer</A>&nbsp;text,           int&nbsp;searchFlags,           <A HREF="../../../quicktime/std/movies/Track.html">Track</A>&nbsp;searchTrack,           int&nbsp;searchTime,           int&nbsp;searchOffset)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to search for text in a movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><C

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