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📄 moviecontroller.html

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<CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#idle()">idle</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method performs idle processing for a movie controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#inController(quicktime.qd.QDPoint)">inController</A></B>(<A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A>&nbsp;thePt)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine if a point is within the controller's control area.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#invalidate(quicktime.qd.QDGraphics, quicktime.qd.Region)">invalidate</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;window,           <A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;invalidRgn)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to invalidate portions of a movie controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#isAttached()">isAttached</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this method to receive information whether the controller is attached or not.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#isEditingEnabled()">isEditingEnabled</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine whether editing is currently enabled for a movie controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#key(int, int)">key</A></B>(int&nbsp;key,    int&nbsp;modifiers)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method handles keyboard events for a movie controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#linkToURL(java.lang.String)">linkToURL</A></B>(java.lang.String&nbsp;url)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this method to set a URL.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#movieChanged()">movieChanged</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method lets you inform a movie controller component that your application  has used the Movie Toolbox to change the characteristics of its associated movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#movieEdited()">movieEdited</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this method to indicate that the movie has been edited.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#paste()">paste</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method inserts a specified movie at the current movie time in the movie  associated with a specified controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#paste(quicktime.std.movies.Movie)">paste</A></B>(<A HREF="../../../quicktime/std/movies/Movie.html">Movie</A>&nbsp;srcMovie)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method inserts a specified movie at the current movie time in the movie  associated with a specified controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#play(float)">play</A></B>(float&nbsp;rate)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this action to start or stop playing a movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#position(quicktime.qd.QDRect, int)">position</A></B>(<A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;movieRect,         int&nbsp;someFlags)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to control the position of a movie and its controller on the computer display.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#position(quicktime.qd.QDRect, quicktime.qd.QDRect, int)">position</A></B>(<A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;movieRect,         <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;controllerRect,         int&nbsp;someFlags)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to control the position of a movie and its controller on the computer display.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#prerollAndPlay(float)">prerollAndPlay</A></B>(float&nbsp;rate)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this method to start a movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#removeActionFilter()">removeActionFilter</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes the current action filter from the MovieController.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#removeMovie()">removeMovie</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to remove the movie of the controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#resume()">resume</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicates that a resume event has been received.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#setActionFilter(quicktime.std.movies.ActionFilter)">setActionFilter</A></B>(<A HREF="../../../quicktime/std/movies/ActionFilter.html">ActionFilter</A>&nbsp;filter)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Registers a class that can provide a filter function for any action the MovieController takes.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#setActionFilter(quicktime.std.movies.ActionFilter, boolean)">setActionFilter</A></B>(<A HREF="../../../quicktime/std/movies/ActionFilter.html">ActionFilter</A>&nbsp;filter,                boolean&nbsp;doIdle)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Registers a class that can provide a filter function for any action the MovieController takes.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#setAttached(boolean)">setAttached</A></B>(boolean&nbsp;attached)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this method to make the controller attached or detached.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#setBounds(quicktime.qd.QDRect)">setBounds</A></B>(<A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;newBoundsRect)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method lets you change the position and size of a movie controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#setClip(quicktime.qd.Region)">setClip</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;theClip)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to set a movie controller's clipping region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#setColorTable(quicktime.qd.ColorTable)">setColorTable</A></B>(<A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A>&nbsp;newCTable)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this method to assign a new color table to the controller	 <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/INMAC/QTC/imMovieContComp.e.htm#imMovi97">QuickTime::MCDoAction()</a> </b><BR><BR></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#setControllerKeysEnabled(boolean)">setControllerKeysEnabled</A></B>(boolean&nbsp;enabled)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to enable or disable responding to keys.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#setCursorSettingEnabled(boolean)">setCursorSettingEnabled</A></B>(boolean&nbsp;enabled)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this method to specify whether or not the movie controller  is allowed to change the cursor.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#setDragEnabled(boolean)">setDragEnabled</A></B>(boolean&nbsp;enabled)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this method to enable drag & drop behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#setDuration(int)">setDuration</A></B>(int&nbsp;duration)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to set a controller's duration in the case  where a controller does not have a movie associated with it.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#setFlags(int)">setFlags</A></B>(int&nbsp;flags)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this action to set a movie's control flags.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD>

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