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📄 moviecontroller.html

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<TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#drawBadge(quicktime.qd.Region, boolean)">drawBadge</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;movieRgn,          boolean&nbsp;returnBadgeRgn)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to display a controller's badge.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#enableEditing(boolean)">enableEditing</A></B>(boolean&nbsp;enabled)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to enable and disable editing for a movie controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#forceTimeTableUpdate()">forceTimeTableUpdate</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this method to force the update of the time table.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDRect.html">QDRect</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getBounds()">getBounds</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method returns a movie controller's boundary rectangle.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getBoundsRgn()">getBoundsRgn</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method returns the actual region occupied by the controller and its movie,  if the movie is attached to the controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getClip()">getClip</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to obtain information describing a movie controller's clipping regions.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getControllerInfo()">getControllerInfo</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method returns the current status of a movie controller and its associated movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getCurrentTime()">getCurrentTime</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method returns the time value represented by the indicator on the movie controller's slider.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getCursorSettingEnabled()">getCursorSettingEnabled</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this method to determine whether or not the movie controller  is allowed to change the cursor.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getDragEnabled()">getDragEnabled</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this method to determine whether the movie controller  has been instructed to enable drag & drop behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getFlags()">getFlags</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this action to retrieve a movie's control flags.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getKeysEnabled()">getKeysEnabled</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this action to determine whether keystrokes  are enabled for a movie controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getLooping()">getLooping</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this action to determine whether a movie is looping.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getLoopIsPalindrome()">getLoopIsPalindrome</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this action to determine whether palindrome  looping is enabled for a movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/movies/Movie.html">Movie</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getMovie()">getMovie</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows you to get the movie associated with controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getPlayEveryFrame()">getPlayEveryFrame</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this action to determine whether the movie controller  has been instructed to play every frame in a movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;float</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getPlayRate()">getPlayRate</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this action to determine a movie's playback rate.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getPlaySelection()">getPlaySelection</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this action to determine whether a movie  has been constrained to playing within its selection.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getPort()">getPort</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method returns a movie controller's color graphics port.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDDimension.html">QDDimension</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getRequiredSize()">getRequiredSize</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This returns the actual size of the controller itself - how many pixels high and wide that the  controller takes up.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/clocks/TimeRecord.html">TimeRecord</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getSelectionBegin()">getSelectionBegin</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this method to receive the start time of  a selection.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/clocks/TimeRecord.html">TimeRecord</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getSelectionDuration()">getSelectionDuration</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this method to receive the duration of  a selection.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getTimeScale()">getTimeScale</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method returns the time scale of the controller.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDRect.html">QDRect</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getTimeSliderRect()">getTimeSliderRect</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this method to receive the QDRect specifying the location and size of the time slider.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getUseBadge()">getUseBadge</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this action to determine whether a controller  is using a badge.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getVisible()">getVisible</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method returns a value that indicates whether a movie controller is visible.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;float</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getVolume()">getVolume</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this action to determine a movie's volume.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#getWindowRgn(quicktime.qd.QDGraphics)">getWindowRgn</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;window)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method  allows your application to determine the window region that is actually in use by a controller and its movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/movies/MovieController.html#goToTime(quicktime.std.clocks.TimeRecord)">goToTime</A></B>(<A HREF="../../../quicktime/std/clocks/TimeRecord.html">TimeRecord</A>&nbsp;time)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application can use this action to goto a specific time.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">

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