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<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates an offscreen QDGraphics object from the width, height, depth, and color table of a specified image description structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>GraphicsImporter.</B><B><A HREF="../../../quicktime/std/image/GraphicsImporter.html#getGWorld()">getGWorld</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Call this method to obtain the QDGraphics of the object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>DSequence.</B><B><A HREF="../../../quicktime/std/image/DSequence.html#getImageBuffer()">getImageBuffer</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method helps you determine the location of the offscreen image buffer allocated by the decompressor.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>DSequence.</B><B><A HREF="../../../quicktime/std/image/DSequence.html#getScreenBuffer()">getScreenBuffer</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method enables you to determine the location of the offscreen buffer allocated by the decompressor.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> with parameters of type <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>GraphicsExporter.</B><B><A HREF="../../../quicktime/std/image/GraphicsExporter.html#setInputGWorld(quicktime.qd.QDGraphics)">setInputGWorld</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;gworld)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the QDGraphics as the source for input images to graphics export component.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>GraphicsExporter.</B><B><A HREF="../../../quicktime/std/image/GraphicsExporter.html#setInputPixmap(quicktime.qd.QDGraphics)">setInputPixmap</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;gworld)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the QDGraphics as the source for input images to graphics export component.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>GraphicsExporter.</B><B><A HREF="../../../quicktime/std/image/GraphicsExporter.html#drawInputImage(quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.qd.QDRect)">drawInputImage</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;gw,               <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,               <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;destRect)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Used by format-specific graphics exporters, especially when doing standalone export:  Draws a rectangular portion of the input image.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/image/CompressedFrameInfo.html">CompressedFrameInfo</A></CODE></FONT></TD><TD><CODE><B>CSequence.</B><B><A HREF="../../../quicktime/std/image/CSequence.html#compressFrame(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int, quicktime.util.EncodedImage)">compressFrame</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;src,              <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,              int&nbsp;flags,              <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application calls this method to compress one of a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/image/CompressedFrameInfo.html">CompressedFrameInfo</A></CODE></FONT></TD><TD><CODE><B>CSequence.</B><B><A HREF="../../../quicktime/std/image/CSequence.html#compressFrame(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int, quicktime.util.IntEncodedImage)">compressFrame</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;src,              <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,              int&nbsp;flags,              <A HREF="../../../quicktime/util/IntEncodedImage.html">IntEncodedImage</A>&nbsp;data)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application calls this method to compress one of a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/image/CompressedFrameInfo.html">CompressedFrameInfo</A></CODE></FONT></TD><TD><CODE><B>CSequence.</B><B><A HREF="../../../quicktime/std/image/CSequence.html#compressFrame(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int, quicktime.util.ByteEncodedImage)">compressFrame</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;src,              <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,              int&nbsp;flags,              <A HREF="../../../quicktime/util/ByteEncodedImage.html">ByteEncodedImage</A>&nbsp;data)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application calls this method to compress one of a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../quicktime/std/image/CompressedFrameInfo.html">CompressedFrameInfo</A></CODE></FONT></TD><TD><CODE><B>CSequence.</B><B><A HREF="../../../quicktime/std/image/CSequence.html#compressFrame(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int, quicktime.util.RawEncodedImage)">compressFrame</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;src,              <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,              int&nbsp;flags,              <A HREF="../../../quicktime/util/RawEncodedImage.html">RawEncodedImage</A>&nbsp;data)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Your application calls this method to compress one of a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B>CSequence.</B><B><A HREF="../../../quicktime/std/image/CSequence.html#getMaxCompressionSize(quicktime.qd.QDGraphics)">getMaxCompressionSize</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;src)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows your application to determine the maximum size an image will be after compression for a given compression sequence.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B>CSequence.</B><B><A HREF="../../../quicktime/std/image/CSequence.html#setPrev(quicktime.qd.QDGraphics, quicktime.qd.QDRect)">setPrev</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;prev,        <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;prevRect)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method allows the application to set the pixel map and boundary rectangle used by the previous frame in temporal compression.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/std/image/QTImage.html">QTImage</A></CODE></FONT></TD><TD><CODE><B>ImageDescription.</B><B><A HREF="../../../quicktime/std/image/ImageDescription.html#fromImageCompressionDialog(quicktime.std.qtcomponents.ImageCompressionDialog, quicktime.qd.QDGraphics, quicktime.qd.QDRect)">fromImageCompressionDialog</A></B>(<A HREF="../../../quicktime/std/qtcomponents/ImageCompressionDialog.html">ImageCompressionDialog</A>&nbsp;icd,                           <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;src,                           <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Compresses a frame that is sourced by a PixMap from the supplied QDGraphics, returning the compressed data and an image description.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A></CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#compress(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int, int, quicktime.util.EncodedImage)">compress</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;src,         <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,         int&nbsp;quality,         int&nbsp;cType,         <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Compresses a single frame image that is currently stored as a pixel map.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;<A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A></CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#fCompress(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int, int, int, quicktime.std.image.CodecComponent, quicktime.qd.ColorTable, int, quicktime.util.EncodedImage)">fCompress</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;src,          <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,          int&nbsp;colorDepth,          int&nbsp;quality,          int&nbsp;cType,          <A HREF="../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;c,          <A HREF="../../../quicktime/qd/ColorTable.html">ColorTable</A>&nbsp;clut,          int&nbsp;flags,          <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Compresses a single frame image that is currently stored as a pixel map.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;void</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#decompress(quicktime.util.EncodedImage, quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, int)">decompress</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data,           <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;desc,           <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;dst,           <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;dstRect,           int&nbsp;mode)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Decompresses a single frame image into a pixel map structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;void</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#decompress(quicktime.util.EncodedImage, quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.qd.QDRect, int, quicktime.qd.Region)">decompress</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data,           <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;desc,           <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;dst,           <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,           <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;dstRect,           int&nbsp;mode,           <A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;mask)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Decompresses a single frame image into a pixel map structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;void</CODE></FONT></TD><TD><CODE><B>QTImage.</B><B><A HREF="../../../quicktime/std/image/QTImage.html#fDecompress(quicktime.util.EncodedImage, quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.Matrix, int, quicktime.qd.Region, quicktime.qd.PixMap, quicktime.qd.QDRect, int, quicktime.std.image.CodecComponent)">fDecompress</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A>&nbsp;data,            <A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A>&nbsp;desc,            <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A>&nbsp;dst,            <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;srcRect,            <A HREF="../../../quicktime/std/image/Matrix.html">Matrix</A>&nbsp;matrix,            int&nbsp;mode,            <A HREF="../../../quicktime/qd/Region.html">Region</A>&nbsp;mask,            <A HREF="../../../quicktime/qd/PixMap.html">PixMap</A>&nbsp;matte,            <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A>&nbsp;matteRect,            int&nbsp;accuracy,            <A HREF="../../../quicktime/std/image/CodecComponent.html">CodecComponent</A>&nbsp;codec)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Decompresses a single frame image into a pixel map structure.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor">

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