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</TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../../quicktime/qd/QDGraphics.html#fromDSequenceScreen(quicktime.std.image.DSequence)">fromDSequenceScreen</A></B>(<A HREF="../../../quicktime/std/image/DSequence.html">DSequence</A> d)</CODE><BR> This method enables you to determine the location of the offscreen buffer allocated by the decompressor.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../../quicktime/qd/QDGraphics.html#fromNativeGraphics(quicktime.qd.WinNativeGraphics)">fromNativeGraphics</A></B>(quicktime.qd.WinNativeGraphics ng)</CODE><BR> This will return a QDGraphics object from a native graphics object <br><br><b>QuickTime::GetNativeWindowPort</b><br></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../../quicktime/qd/QDGraphics.html#fromNativeGraphics(quicktime.qd.MacNativeGraphics)">fromNativeGraphics</A></B>(quicktime.qd.MacNativeGraphics ng)</CODE><BR> This will return a QDGraphics object from a native graphics object</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>abstract <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>NativeGraphics.</B><B><A HREF="../../../quicktime/qd/NativeGraphics.html#getGWorld()">getGWorld</A></B>()</CODE><BR> This returns the QDGraphics that represents the native drawing surface that you get from java.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/qd/package-summary.html">quicktime.qd</A> with parameters of type <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/Pict.html">Pict</A></CODE></FONT></TD><TD><CODE><B>Pict.</B><B><A HREF="../../../quicktime/qd/Pict.html#thumbnailFromQDGraphics(quicktime.qd.QDGraphics, quicktime.qd.QDRect, int)">thumbnailFromQDGraphics</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> qd, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> src, int colorDepth)</CODE><BR> Creates an 80-by-80 pixel thumbnail picture from the pixmap associated with this QDGraphics.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/Pict.html">Pict</A></CODE></FONT></TD><TD><CODE><B>Pict.</B><B><A HREF="../../../quicktime/qd/Pict.html#open(quicktime.qd.QDGraphics, quicktime.qd.OpenCPicParams)">open</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> port, <A HREF="../../../quicktime/qd/OpenCPicParams.html">OpenCPicParams</A> params)</CODE><BR> Use OpenCPicture to begin defining a picture, collecting all of your subsequent drawing commands in this record.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>Pict.</B><B><A HREF="../../../quicktime/qd/Pict.html#draw(quicktime.qd.QDGraphics, quicktime.qd.QDRect)">draw</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> cg, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> frameRect)</CODE><BR> To draw a picture on any type of output device.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>Pict.</B><B><A HREF="../../../quicktime/qd/Pict.html#drawTrimmed(quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.qd.Region, int)">drawTrimmed</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> cg, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> frameRect, <A HREF="../../../quicktime/qd/Region.html">Region</A> trimMask, int doDither)</CODE><BR> Allows the drawing of an image that is stored as a picture.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>QDDrawer.</B><B><A HREF="../../../quicktime/qd/QDDrawer.html#draw(quicktime.qd.QDGraphics)">draw</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> g)</CODE><BR> A class can draw efficiently on the supplied QDGraphics when this method is called on the QDDrawer object by the QDGraphics.beginDraw method.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/PixMap.html">PixMap</A></CODE></FONT></TD><TD><CODE><B>PixMap.</B><B><A HREF="../../../quicktime/qd/PixMap.html#fromQDGraphics(quicktime.qd.QDGraphics)">fromQDGraphics</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> g)</CODE><BR> A PixMap object which describes the pixels in the QDGraphics.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/Region.html">Region</A></CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../../quicktime/qd/Region.html#fromMovieControllerWindow(quicktime.std.movies.MovieController, quicktime.qd.QDGraphics)">fromMovieControllerWindow</A></B>(<A HREF="../../../quicktime/std/movies/MovieController.html">MovieController</A> mc, <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> window)</CODE><BR> This method allows your application to determine the window region that is actually in use by a controller and its movie.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B>Region.</B><B><A HREF="../../../quicktime/qd/Region.html#open(quicktime.qd.QDGraphics)">open</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> graphics)</CODE><BR> Begins the recording of lines or frames in the specified QDGraphics that when closed will define a Region.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../quicktime/qd/package-summary.html">quicktime.qd</A> with parameters of type <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/qd/SetGWorld.html#SetGWorld(quicktime.qd.QDGraphics)">SetGWorld</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> cg)</CODE><BR> <B>Deprecated.</B> QuickDraw uses a global "current graphics context".</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/qd/SetGWorld.html#SetGWorld(quicktime.qd.QDGraphics, quicktime.qd.GDevice)">SetGWorld</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> cg, <A HREF="../../../quicktime/qd/GDevice.html">GDevice</A> gdh)</CODE><BR> <B>Deprecated.</B> QuickDraw uses a global "current graphics context".</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/qd/Polygon.html#Polygon(quicktime.qd.QDGraphics)">Polygon</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> g)</CODE><BR> Allocates a new empty Polygon.</TD></TR></TABLE> <P><A NAME="quicktime.std.anim"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> in <A HREF="../../../quicktime/std/anim/package-summary.html">quicktime.std.anim</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Constructors in <A HREF="../../../quicktime/std/anim/package-summary.html">quicktime.std.anim</A> with parameters of type <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/std/anim/SpriteWorld.html#SpriteWorld(quicktime.qd.QDGraphics, quicktime.qd.QDGraphics, quicktime.qd.QDColor, quicktime.qd.QDGraphics)">SpriteWorld</A></B>(<A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> port, <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> spriteLayer, <A HREF="../../../quicktime/qd/QDColor.html">QDColor</A> backgroundColor, <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> background)</CODE><BR> This constructor creates a new sprite world.</TD></TR></TABLE> <P><A NAME="quicktime.std.image"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/std/image/package-summary.html">quicktime.std.image</A> that return <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>GraphicsExporter.</B><B><A HREF="../../../quicktime/std/image/GraphicsExporter.html#getInputGWorld()">getInputGWorld</A></B>()</CODE><BR> Determines the QDGraphics that is the source for input images to graphics export component.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>CSequence.</B><B><A HREF="../../../quicktime/std/image/CSequence.html#prevBuffer()">prevBuffer</A></B>()</CODE><BR> This method determines the location of the previous image buffer allocated by the compressor.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>ImageDescription.</B><B><A HREF="../../../quicktime/std/image/ImageDescription.html#newGWorld(int)">newGWorld</A></B>(int flags)</CODE>
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