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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Frameset//EN""http://www.w3.org/TR/REC-html40/frameset.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Mon Jul 15 11:50:28 PDT 2002 --><TITLE>: Uses of Class quicktime.qd.QDGraphics</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="../../../stylesheet.css" TITLE="Style"></HEAD><BODY BGCOLOR="white"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3"> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" 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HREF="../../../index.html" TARGET="_top"><B>FRAMES</B></A> <A HREF="QDGraphics.html" TARGET="_top"><B>NO FRAMES</B></A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR><CENTER><H2><B>Uses of Class<br>quicktime.qd.QDGraphics</B></H2></CENTER><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Packages that use <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.qd"><B>quicktime.qd</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std.anim"><B>quicktime.std.anim</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std.image"><B>quicktime.std.image</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std.movies"><B>quicktime.std.movies</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std.qtcomponents"><B>quicktime.std.qtcomponents</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.std.sg"><B>quicktime.std.sg</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.streaming"><B>quicktime.streaming</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.util"><B>quicktime.util</B></A></TD><TD> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><A HREF="#quicktime.vr"><B>quicktime.vr</B></A></TD><TD> </TD></TR></TABLE> <P><A NAME="quicktime.qd"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2">Uses of <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> in <A HREF="../../../quicktime/qd/package-summary.html">quicktime.qd</A></FONT></TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Fields in <A HREF="../../../quicktime/qd/package-summary.html">quicktime.qd</A> declared as <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../../quicktime/qd/QDGraphics.html#scratch">scratch</A></B></CODE><BR> This holds a reference to the scratchGWorld that you can use manually in calls such as Movie.setGWorld.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../../quicktime/qd/QDGraphics.html#validScratch">validScratch</A></B></CODE><BR> This holds a reference to the scratchGWorld that you can use as a temporary destination graphics and still be considered as a valid destination graphics by QTDrawable objects.</TD></TR></TABLE> <P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"><TD COLSPAN=2>Methods in <A HREF="../../../quicktime/qd/package-summary.html">quicktime.qd</A> that return <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../../quicktime/qd/QDGraphics.html#fromGraphicsExporter(quicktime.std.image.GraphicsExporter)">fromGraphicsExporter</A></B>(<A HREF="../../../quicktime/std/image/GraphicsExporter.html">GraphicsExporter</A> ge)</CODE><BR> Call this method to obtain the QDGraphics of the object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../../quicktime/qd/QDGraphics.html#getPort()">getPort</A></B>()</CODE><BR> Returns the current QDGraphics.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../../quicktime/qd/QDGraphics.html#fromGraphicsImporter(quicktime.std.image.GraphicsImporter)">fromGraphicsImporter</A></B>(<A HREF="../../../quicktime/std/image/GraphicsImporter.html">GraphicsImporter</A> gi)</CODE><BR> Call this method to obtain the QDGraphics of the object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../../quicktime/qd/QDGraphics.html#fromMovie(quicktime.std.movies.Movie)">fromMovie</A></B>(<A HREF="../../../quicktime/std/movies/Movie.html">Movie</A> m)</CODE><BR> Your application can determine a movie's graphics world by calling the getGWorld method.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../../quicktime/qd/QDGraphics.html#fromPresentation(quicktime.streaming.Presentation, quicktime.streaming.Stream)">fromPresentation</A></B>(<A HREF="../../../quicktime/streaming/Presentation.html">Presentation</A> p, <A HREF="../../../quicktime/streaming/Stream.html">Stream</A> s)</CODE><BR> Your application can retrieve a Presentation's graphics world by calling the getGWorld method.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../../quicktime/qd/QDGraphics.html#fromMovieController(quicktime.std.movies.MovieController)">fromMovieController</A></B>(<A HREF="../../../quicktime/std/movies/MovieController.html">MovieController</A> mc)</CODE><BR> This method returns a movie controller's color graphics port.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../../quicktime/qd/QDGraphics.html#fromSequenceGrabber(quicktime.std.sg.SequenceGrabber)">fromSequenceGrabber</A></B>(<A HREF="../../../quicktime/std/sg/SequenceGrabber.html">SequenceGrabber</A> sg)</CODE><BR> Returns the QDGraphic context of the sequence grabber.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../../quicktime/qd/QDGraphics.html#fromCSequence(quicktime.std.image.CSequence)">fromCSequence</A></B>(<A HREF="../../../quicktime/std/image/CSequence.html">CSequence</A> c)</CODE><BR> This method determines the location of the previous image buffer allocated by the compressor.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B>QDGraphics.</B><B><A HREF="../../../quicktime/qd/QDGraphics.html#fromDSequenceImage(quicktime.std.image.DSequence)">fromDSequenceImage</A></B>(<A HREF="../../../quicktime/std/image/DSequence.html">DSequence</A> d)</CODE><BR> This method helps you determine the location of the offscreen image buffer allocated by the decompressor.</TD>
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